What features would you like to see in a huge Wesnoth RPG?
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- Captain_Wrathbow
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Re: What features would you like to see in a huge Wesnoth RPG?
Now how exactly did that post usefully contribute to the progress of this thread?....
Re: What features would you like to see in a huge Wesnoth RPG?
Than that's a good reason why you should not put them in your campaign.zaladore wrote:Demonic garden gnomes are from hell!
BTW, why not try reading the guidelines for posting? It'll make things easier.

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Wish I had more time for composing music...
Wish I had more time for composing music...
Re: What features would you like to see in a huge Wesnoth RPG?
They Are demonic garden gnomes brought back to life by a evil mage and they want revenge on humans and theyre gardens and they serve he evil mage.
Re: What features would you like to see in a huge Wesnoth RPG?
if you want those, feel free to create your own campaign with them. However, they do not seem likely to be included in this campaign/RPG, and also, as suggested, you really should look over the posting guidelines.
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.
Re: What features would you like to see in a huge Wesnoth RPG?
I think this guy is just ignoring us.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
- Captain_Wrathbow
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- Location: Guardia
Re: What features would you like to see in a huge Wesnoth RPG?
I think this thread is getting way too off track and I feel bad for artisticdude.
I want the garden gnomes to go away.

I want the garden gnomes to go away.

- artisticdude
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Re: What features would you like to see in a huge Wesnoth RPG?
Me too. No more garden gnome posts please, this is not the place for them. And if any more *should* happen to find their way into this thread, would a moderator kindly delete them? Thanks.Captain_Wrathbow wrote:I think this thread is getting way too off track and I feel bad for artisticdude.![]()
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: What features would you like to see in a huge Wesnoth RPG?
i was just off. i wasnt ignoring you. its okay.
Re: What features would you like to see in a huge Wesnoth RPG?
How about a race of wild humans?
Re: What features would you like to see in a huge Wesnoth RPG?
how do you think of it
- PeterPorty
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Re: What features would you like to see in a huge Wesnoth RPG?
Why did you just post 3 times? couldn't you use the edit button?
"The real world is for people who can't imagine anything better."
Re: What features would you like to see in a huge Wesnoth RPG?
i need to know if a good idea for artistdudes rpg?
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Re: What features would you like to see in a huge Wesnoth RPG?
Edit your post next time, please? Posting multiple times won't gain attention.
Re: What features would you like to see in a huge Wesnoth RPG?
I will use the the edit button from now on
Re: What features would you like to see in a huge Wesnoth RP
This thread hasn't been posted on in like a month, and its link has disappeared from artisticdude's signature. I know this was always a back-burner project, but has it been placed even more back-burner, or even been forgotten altogether?
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.