What features would you like to see in a huge Wesnoth RPG?

Discussion and development of scenarios and campaigns for the game.

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Captain_Wrathbow
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Captain_Wrathbow »

Now how exactly did that post usefully contribute to the progress of this thread?....
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Telaron
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Telaron »

zaladore wrote:Demonic garden gnomes are from hell!
Than that's a good reason why you should not put them in your campaign.

BTW, why not try reading the guidelines for posting? It'll make things easier. :wink:
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zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

They Are demonic garden gnomes brought back to life by a evil mage and they want revenge on humans and theyre gardens and they serve he evil mage.
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Maramros
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Maramros »

if you want those, feel free to create your own campaign with them. However, they do not seem likely to be included in this campaign/RPG, and also, as suggested, you really should look over the posting guidelines.
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.
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Hulavuta
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Hulavuta »

I think this guy is just ignoring us.
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Captain_Wrathbow
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Captain_Wrathbow »

I think this thread is getting way too off track and I feel bad for artisticdude. :(

I want the garden gnomes to go away. :?
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artisticdude
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

Captain_Wrathbow wrote:I think this thread is getting way too off track and I feel bad for artisticdude. :(
Me too. No more garden gnome posts please, this is not the place for them. And if any more *should* happen to find their way into this thread, would a moderator kindly delete them? Thanks.
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zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

i was just off. i wasnt ignoring you. its okay.
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

How about a race of wild humans?
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

how do you think of it
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PeterPorty
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by PeterPorty »

Why did you just post 3 times? couldn't you use the edit button?
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zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

i need to know if a good idea for artistdudes rpg?
monochromatic
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by monochromatic »

Edit your post next time, please? Posting multiple times won't gain attention.
zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

I will use the the edit button from now on
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Maramros
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Re: What features would you like to see in a huge Wesnoth RP

Post by Maramros »

This thread hasn't been posted on in like a month, and its link has disappeared from artisticdude's signature. I know this was always a back-burner project, but has it been placed even more back-burner, or even been forgotten altogether?
Please remember, my opinion is my opinion. Please listen, but my opinion is only, and will never be more than, my opinion. It is not yours. You do not have to act on it. I'm not telling you what to do.
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