Choose your leader

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miyo
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Choose your leader

Post by miyo »

...has been implemented in CVS HEAD... and now you are of course wondering which units are available as leaders:

http://factions.wesnoth.org

Clicking the unit images takes you to entry of that unit on http://units.wesnoth.org. Available leaders are prone to change.

- Miyo

ps. Thanks to Sanna for helping with this.
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turin
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Post by turin »

units that shouldn't be leaders
just my list of what IMHO shouldn't be available. :P

Rebels: Elvish Rider, Druid*, Elvish Marksman (maybe)
Undead: Wraith, Shadow
Knaglan Alliance: n/a
Drakes: Getting revamped, whats the point?
Loyalists: Knight, Dragoon, Mage of Light*
Northerners: Goblin Knight, Goblin Pillager\

thats all for Default... i'll look at AoH and Classic later.


*: I don't think you should be allowed heroes as leaders, but thats just IMO.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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Sangel
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Post by Sangel »

Great! Choose your leader should be a cool idea.

I don't mind most of the leader choices but I think having the Stalwart as a leader option is a seriously bad idea. This unit is twice as hard to kill as any other Level 2 unit, and when the goal of multiplayer is "kill the leader", I think that's unfair.

Also, for the Elves on Age of Heroes - why would you pick a L2 Sorceress when you could pick a L3 Enchantress? Methinx this is an oversight. ;)
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MadMax
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Post by MadMax »

The Fire Drake under leaders is screwed up. It appears as a gryphon and a ghoul.
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miyo
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Post by miyo »

Sangel wrote:Also, for the Elves on Age of Heroes - why would you pick a L2 Sorceress when you could pick a L3 Enchantress?;)
It was mistake, and has now been fixed.

This is why I wanted to create this page... it visualizes the matter, helps us catch the bugs... helps us to scrap worst mistakes before 0.8.5 becomes released with this =)

- Miyo
Last edited by miyo on September 21st, 2004, 6:13 am, edited 1 time in total.
miyo
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Post by miyo »

turin wrote:Drakes: Getting revamped, whats the point?
We will not remove them just because someone is redoing them. That redoing might never finish.
turin wrote:thats all for Default... i'll look at AoH and Classic later.
Mage of Light is not available as leader in Default. You are either talking about White Mage or AoH.

turin wrote:*: I don't think you should be allowed heroes as leaders, but thats just IMO.
Elvish Druid and Mage of Light are not heroes. Elvish Shaman advances to Elvish Druid, White Mage advances to Mage of Light (http://units.wesnoth.org).
miyo
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Post by miyo »

MadMax wrote:The Fire Drake under leaders is screwed up. It appears as a gryphon and a ghoul.
Fixed.

- Miyo
miyo
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Post by miyo »

turin wrote:units that shouldn't be leaders

Rebels: Elvish Rider
Loyalists: Knight, Dragoon
Northerners: Goblin Knight, Goblin Pillager
This just adds possibility to do your own "Arturio and Sarmatian Knights". If you don't like them, don't play with them.

- Miyo
miyo
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Post by miyo »

turin wrote:Undead: Wraith, Shadow
Why not? Elvish have Ranger/Avenger that can hide in woods, undead leaders with undeadfoot movetype can go 'deep walking'

We should remove leaders that are most unbalancing (e.g. we did not allow White Mage as leader for Rebels as they can recruit 'Elvish Shaman' for healing power and 'Elvish Druid' as leader. Loyalists can not get healing power until they advance Mages to White Mages so letting them have White Mage as leader should not be so unbalancing).

- Miyo
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turin
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Post by turin »

i meant no healers as leaders... and i don't think scouts should be allowed for leaders because they move too fast.. and flying ones could just go onto water and never die.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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miyo
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Post by miyo »

turin wrote:flying ones could just go onto water and never die.
Don't you now forget that undeadfoot can go deep walking.

- Miyo
Neoriceisgood
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Post by Neoriceisgood »

Next up! An option that allows you to pick a body guard ala deflador to assist your weaker units in battle ! muwahah.
sanna
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Post by sanna »

Neoriceisgood wrote:Next up! An option that allows you to pick a body guard ala deflador to assist your weaker units in battle ! muwahah.

And if you pick one, your leader is automatically degraded to level 1. :wink:
scott
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Post by scott »

Couldn't the Death Knight replace the Revenant for Age of Heros?
yeti
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Post by yeti »

There's an image of Elvish Hero where Elvish Captain should be in Age of Heroes -> Rebels -> Recruits ... how can it happen, I thought it was generated?
-std::string font_name = "Vera.ttf";
+std::string font_name = "Bepa-Roman.ttf";
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