Laurels showing the campaign difficulty

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
Post Reply
borsook
Posts: 139
Joined: March 11th, 2007, 9:44 pm
Location: Poland

Laurels showing the campaign difficulty

Post by borsook »

Currently we have laurels showing which campaigns have been completed. However they do not show on which difficulty they have been finished, which is a huge difference. This could be done either by using different colours (slight problem emerges from the fact the the number of difficulties can vary, this can be worked around by showing the top difficulty in one colour (e.g. gold) and then counting them from that position down (i.e. second being silver, then bronze then iron etc). Alternatively we could have a tiny caption stating the difficulty level just under the laurel.
User avatar
Unnheulu
Posts: 738
Joined: November 25th, 2007, 4:50 pm
Location: Cymru
Contact:

Re: Laurels showing the campaign difficulty

Post by Unnheulu »

Not all campaigns have 3 difficulties...
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Laurels showing the campaign difficulty

Post by zookeeper »

Good idea, but I'd rather show the laurel in the difficulty selection menu instead. For starters, maybe it could just be overlayed on the difficulty icon.
borsook
Posts: 139
Joined: March 11th, 2007, 9:44 pm
Location: Poland

Re: Laurels showing the campaign difficulty

Post by borsook »

zookeeper wrote:Good idea, but I'd rather show the laurel in the difficulty selection menu instead. For starters, maybe it could just be overlayed on the difficulty icon.
That's a very good idea, it would make things clearer, and by the way allow campaign creators to use custom ones.
User avatar
Unnheulu
Posts: 738
Joined: November 25th, 2007, 4:50 pm
Location: Cymru
Contact:

Re: Laurels showing the campaign difficulty

Post by Unnheulu »

Or we could have a /\ if you win easy, two on normal, three on difficult and so forth...
User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: Laurels showing the campaign difficulty

Post by Hulavuta »

Or, a more elegant one on the icon the harder you beat it.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
User avatar
boru
Posts: 788
Joined: November 19th, 2009, 11:02 pm

Re: Laurels showing the campaign difficulty

Post by boru »

I'd like to see a WML key (or tag) controlling laurels. Currently, if we playtest an unfinished UMC campaign, we get laurels, which kind of cheapens their meaning. (I'm considering letting my campaign end in a crash instead, once I'm ready to post it to the server.)

A simple key like "laurels=no" (default would be yes) inside the [campaign] tag would be a worthy addition.

Or, maybe you want to make a [laurels] tag that could be configured for different difficulty levels.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Ratha
Posts: 41
Joined: September 26th, 2006, 4:53 am

Re: Laurels showing the campaign difficulty

Post by Ratha »

I was just thinking about this the other day after winning a scenario on difficult and thought that changing the color to mean different things would be nice. However since all the campaigns are different and have different numbers of levels of difficulty, it would probably be better to indicate exactly which difficulty resulted in that win on the difficulty menu instead.

That still presents the problem of 'how do you know which campaign difficulties you have beaten without opening the difficulty dialog for each laurel you have on the list.

Using different colors would likely result in campaign creators not always following a standardization of color schemes, which could lead back to user confusion about what a certain 'trophy' or color actually means.

While i think this would be a nice touch to have added because 'trophies' can sometimes entice people to play a game more than once, i think it would probably require a larger change in the way the campaign menu displays the campaigns in order to better convey which victories had been achieved. But i would certainly agree and approve of adding some sort of victory icon to the difficulty menus to provide more feedback to the player.
User avatar
beetlenaut
Developer
Posts: 2867
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Laurels showing the campaign difficulty

Post by beetlenaut »

I would like to see different colored wreathes as well. You would only need three. The middle difficulty levels of a campaign could share one color. There was a green one for a while, so only one more graphic is needed. (I'm not up to drawing it though.)
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Post Reply