Error and crash in Under the burning suns

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Sheva
Posts: 6
Joined: August 20th, 2009, 3:09 pm

Error and crash in Under the burning suns

Post by Sheva »

Version: 1.7.11 / 1.8 Beta 4

Second Scenario in "Under the burning suns"

After defeating the oger-troop, a small sandstorm appears. The game will crash with the message: "Unknown unit"

Next bug: After reloading the game, only a singe out of 4 enemy units will appear. The other three are simply gone. This goes for scorpions, orges and all other kind of stuff, that is instantly spawned.

edit:
OS X 10.6.2
AI
Inactive Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Error and crash in Under the burning suns

Post by AI »

I failed to reproduce your exact bug, but the horsemen did fail to appear at the stables. Also, having the dust devil attack the bandits at the turn its spawned caused this assertion failure for me:

Code: Select all

wesnoth: src/unit_map.hpp:115: typename iter_types::pointer_type unit_map::iterator_base<iter_policy, iter_types>::operator->() const [with iter_policy = unit_map::unit_policy, iter_types = unit_map::standard_iter_types]: Assertion `policy_.valid(i_, map_)' failed.
Sheva
Posts: 6
Joined: August 20th, 2009, 3:09 pm

Re: Error and crash in Under the burning suns

Post by Sheva »

I will load up the savegame.
In this save, normally 4 ogers should appear, because I saved the game, while 4 are avaible. After reload, only a single one stands there.

After defeating him, the dust devil should come out... should, but the game crashes every time it would manifest with the error text: "Unknown unit"
http://sheva-no-quam.de/savegame.txt
rjrrt
Posts: 2
Joined: October 19th, 2009, 3:10 pm

Re: Error and crash in Under the burning suns

Post by rjrrt »

I am experiencing the same crash at the same point when the last ogre is killed.

Windows XP Professional, version 2002, Service Pack 3
Running on intel pentium 4 cpu 2.80 GHz with 1GB RAM
Wesnoth version 1.7.11-1.8beta4

stderr.txt attached
(wrong replay attachment removed)
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Last edited by rjrrt on January 7th, 2010, 4:23 pm, edited 1 time in total.
AI
Inactive Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Error and crash in Under the burning suns

Post by AI »

The file posted by rjrrt is a replay of scenario 1.

The savegame posted by Sheva works fine here, on 1.7.11+svn.
ozean
Posts: 90
Joined: September 27th, 2005, 5:19 pm
Location: Norway
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1.7.11 UtBS - missing unit type (Dust Devil)

Post by ozean »

I am currently playing Under the Burning Sun and was thrown out of the scenario “Across the Harsh Sands”
Spoiler:
The scenario quits right before this event can happen with the error message “game_error: Unknown unit type”

Can I fix this somehow to continue playing before a fix comes out in the next build? That would be wonderful :)

Edit: I am experiencing this in Wesnoth 1.7.11 / Mac OS X 10.6.2 on an intel machine. (No haxies or other special configurations.)

[mod: thanks for moving this to the correct topic!]
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ozean
Posts: 90
Joined: September 27th, 2005, 5:19 pm
Location: Norway
Contact:

Re: Error and crash in Under the burning suns

Post by ozean »

Was anyone able to reproduce the bug? Should I file a report?
AI
Inactive Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Error and crash in Under the burning suns

Post by AI »

It worked fine for me, so it might already be fixed
Pyrotics
Posts: 8
Joined: December 18th, 2009, 8:30 pm

Re: Error and crash in Under the burning suns

Post by Pyrotics »

I'm getting the dust devil error as well.

Edit: forgot to mention I'm using 1.7.11 on Windows.
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Crab
Inactive Developer
Posts: 200
Joined: March 18th, 2009, 9:42 pm

Re: Error and crash in Under the burning suns

Post by Crab »

In this save, normally 4 ogers should appear, because I saved the game, while 4 are avaible. After reload, only a single one stands there.
This part is already fixed in the scenario config file (it was caused by those units having the same id attribute)
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