dismal's sprites for The Rise of Wesnoth
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
dismal's sprites for The Rise of Wesnoth
Some sprites just like the portrait of Haldric, should I finish it?
I just use English at first, but the Google Auto translate it to Chinese.
I just use English at first, but the Google Auto translate it to Chinese.

- Attachments
-
- haldric-mad.png (43.73 KiB) Viewed 4593 times
-
- haldric-fighter.png (2.25 KiB) Viewed 4593 times
-
- haldric-youth.png (2.29 KiB) Viewed 4593 times
Last edited by dismal on October 31st, 2009, 4:41 am, edited 1 time in total.
Re: dismal's sprites for The Rise of Wesnoth
Wow. That REALLY looks like the portrait! Nice job!
Re: dismal's sprites for The Rise of Wesnoth
I suggest you use English maybe? I and a few others can read Chinese but I doubt everyone could. That said, the sprite is quite excellent. Is it full custom or a frankenedit?
Re: dismal's sprites for The Rise of Wesnoth
Here's a translation for anyone who can't read it:
"Some sprites that look like Haldric; should I finish them?"
To which I say an emphatic yes. They're awesome.
"Some sprites that look like Haldric; should I finish them?"
To which I say an emphatic yes. They're awesome.

Proud creator of the :whistle: smiley | I prefer the CC-0 license.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: dismal's sprites for The Rise of Wesnoth
YES. The Noble Youth line of sprites are currently not pretty, replacements would be fantastic. I'll move this into art contribs, since these could be mainline quality will a little tweaking.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: dismal's sprites for The Rise of Wesnoth
Yes, this is great!
Make sure as he levels up, that he gets more "heroic" in scale; he should simply get bigger as he gets a higher level.
The one other requirement, which is really unusual for this character, is that he needs to keep the striped pants. It's a big in-joke in the wesnoth universe (the ogres wear the same pants, because they were inspired by this same character wearing them).

Make sure as he levels up, that he gets more "heroic" in scale; he should simply get bigger as he gets a higher level.
The one other requirement, which is really unusual for this character, is that he needs to keep the striped pants. It's a big in-joke in the wesnoth universe (the ogres wear the same pants, because they were inspired by this same character wearing them).
Play Frogatto & Friends - a finished, open-source adventure game!
Re: dismal's sprites for The Rise of Wesnoth
Yeah, these look very promising. However, it doesn't really matter if the sprites match the portrait perfectly or not and especially the pose doesn't need to be even similar. The important thing is that they're of good quality, because the current ones are really old and not that good anymore.
Re: dismal's sprites for The Rise of Wesnoth
Jetrel wrote:Yes, this is great!![]()
Make sure as he levels up, that he gets more "heroic" in scale; he should simply get bigger as he gets a higher level.
The one other requirement, which is really unusual for this character, is that he needs to keep the striped pants. It's a big in-joke in the wesnoth universe (the ogres wear the same pants, because they were inspired by this same character wearing them).
Of course he will bigger when he levels up.
His trousers must be striped pants?
OK,I'll try it. thanks all your suggestion.
-
- Moderator Emeritus
- Posts: 2232
- Joined: March 26th, 2004, 10:58 pm
- Location: New York, New York
Re: dismal's sprites for The Rise of Wesnoth
In fact, it's best of the character's pose changes from Level 1 to Level 2 to Level 3; this makes the character more visually distinct. (Notice that both Konrad and Li'sar shift in pose while levelling up). Great work, by the way; these sprites are very high quality for a new contributor.zookeeper wrote:Yeah, these look very promising. However, it doesn't really matter if the sprites match the portrait perfectly or not and especially the pose doesn't need to be even similar. The important thing is that they're of good quality, because the current ones are really old and not that good anymore.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry