Bats: Flying Wonders?
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- thespaceinvader
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Re: Bats: Flying Wonders?
It strikes me that quite a simple amendment to the unit or special description could remove the need for complex changes to the code:
Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least. The corpses of non-human species, when raised, retain some of their former abilities and skills, allowing them to better defend themselves on terrain or against weapons they knew well in life, or altering the speed at which they can lurch from place to place.
Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
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Re: Bats: Flying Wonders?
The simplest plans are always the best, as they say...
Re: Bats: Flying Wonders?
Defenses and resistances certainly change with WC ents.Max2008 wrote:defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...jmegner wrote:I decided to test this out on Wesnoth 1.6. I killed a drake fighter, clasher, and burner with soulesses. All drake undead had 0% fire resistance. I also killed a dwarven fighter and ulfserker, and they had 60% defense on mountains, just like normal walking corpses. Seems like walking corpses only differ by movement points and sprites.
20 defense out in the open compared to 40 for regular WC.
40 in forests, compared to 50 with regular WC.
+10 cold
-50 fire
+40 impact
+60 pierce.
They are slower too (3 moves slow), but I they move through forest easier and do have more HP.
I think if a WC doesn't have a different sprit, then its the same all the rest that use that graphic. And I think all the dwarves make standard WC's. All the drakes make one kind of drake WC (I think, I haven't tested this)
Re: Bats: Flying Wonders?
Thanks, but Soliton convinced me when he said that the unit description that pops up for WC variants is incorrect. Also, just so you know, Dwarves have their own WC variant sprite. Drakes have their own sprite, and Saurians have their own sprite too.Molean wrote:Defenses and resistances certainly change with WC ents.Max2008 wrote:defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...
...
I think if a WC doesn't have a different sprit, then its the same all the rest that use that graphic. And I think all the dwarves make standard WC's. All the drakes make one kind of drake WC (I think, I haven't tested this)
Re: Bats: Flying Wonders?
i meant to say that defense/resistance doesn't change in regard to the original unit.Molean wrote:Defenses and resistances certainly change with WC ents.Max2008 wrote:defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...
unit description is more or less a static page taken based on unit_type. changing it to reflect the actual unit sounds like a major task. although this would really be nice to have (maybe also having traits applied and somehow showing the base value as well?)jmegner wrote:Thanks, but Soliton convinced me when he said that the unit description that pops up for WC variants is incorrect.
Re: Bats: Flying Wonders?
I think this is a good idea, actually.thespaceinvader wrote:It strikes me that quite a simple amendment to the unit or special description could remove the need for complex changes to the code:
Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least. The corpses of non-human species, when raised, retain some of their former abilities and skills, allowing them to better defend themselves on terrain or against weapons they knew well in life, or altering the speed at which they can lurch from place to place.
Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
And do Yetis have their own WC sprite?
My motto: "Never trust anything on 70% defense"
- Aethaeryn
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Re: Bats: Flying Wonders?
No. That would probably be too rare an occurrence to be worth the artwork effort. Same with spiders, scorpions, etc. Of course, they could always use the old, smaller yeti sprite as a zombie yeti.Orin wrote:And do Yetis have their own WC sprite?
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- thespaceinvader
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Re: Bats: Flying Wonders?
No, they don't. Quite a lot of things that perhaps ought to, don't currently. We don't have the artists to make them. ANybody willing to help out with filling out the WC ranks would be incredibly useful. Particularly (to my mind) a Gryphon Rider WC and Soulless, and finishing the Wolf Rider one which someone did a while ago, which I think would then round out all the default recruitable units which currently don't have their own WCs (it's intended that all the humanoid species share WCs. Making separate ones for elves, orcs, humans and goblins would be WAY too much work for too little reward).
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Re: Bats: Flying Wonders?
Is it true that all those that don't have their own sprite have the default standard WC stats?
Is it true that all those with the same sprite have the same stats?
Is it true that all those with the same sprite have the same stats?
Re: Bats: Flying Wonders?
If making them for other humanoid races wouldn't be worth it, how come we have zombie dwarves?
- thespaceinvader
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Re: Bats: Flying Wonders?
Because they are not humanoid
Or, they are sufficiently non-humanoid to merit having their own. Equally, because they have art.

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Re: Bats: Flying Wonders?
So a dwarf (short guy) is enough for his own sprite, but an orc, (big green muscular hairy guy) isn't?
I'm not suggesting anything, I'm just engaging my pastime for poking holes in other peoples theories.
I'm not suggesting anything, I'm just engaging my pastime for poking holes in other peoples theories.

Re: Bats: Flying Wonders?
Is it true that all those that don't have their own sprite have the default standard WC stats?
Is it true that all those with the same sprite have the same stats?
Is it true that all those with the same sprite have the same stats?
- thespaceinvader
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Re: Bats: Flying Wonders?
WESNOTH ORCS AREN'T GREEN!Araja wrote:So a dwarf (short guy) is enough for his own sprite, but an orc, (big green muscular hairy guy) isn't?
I'm not suggesting anything, I'm just engaging my pastime for poking holes in other peoples theories.
Orcs, humans and elves all have roughly the same body layout. They are around the same average height and have similar resists and movement values. Colour their skin greyish and rot their ears off, they're about the same. They make the same sort of corpse. No further discussion is necessary.
Molean: I'm not sure. You're welcome to check the WML yourself. However, I;m reasonable sure that when there isn't a specific sprite for a unit's WC, it will default to a similar variant - as when a Wolf Rider gets WC'd, and defaults to the horseman WC.
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Re: Bats: Flying Wonders?
No. It has nothing to do which sprite they use with which values they use. Look at data/core/units/undead/Corpse_Walking.cfg . For example:Molean wrote:Is it true that all those that don't have their own sprite have the default standard WC stats?
Is it true that all those with the same sprite have the same stats?
Code: Select all
[variation]
variation_name=drake
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-drake}
{UNIT_BODY_WALKING_CORPSE_STATS drakefoot 4 23}
[movement_costs]
deep_water=4
[/movement_costs]
[/variation]
# (...)
[variation]
variation_name=gryphon
{UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-drake}
{UNIT_BODY_WALKING_CORPSE_STATS fly 5 21}
[defense]
mountains=40
[/defense]
[/variation]
Thanks goodness.thespaceinvader wrote:WESNOTH ORCS AREN'T GREEN!
It is ok to correct me if my English is too bad.
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