Bats: Flying Wonders?

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thespaceinvader
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Re: Bats: Flying Wonders?

Post by thespaceinvader »

It strikes me that quite a simple amendment to the unit or special description could remove the need for complex changes to the code:
Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least. The corpses of non-human species, when raised, retain some of their former abilities and skills, allowing them to better defend themselves on terrain or against weapons they knew well in life, or altering the speed at which they can lurch from place to place.

Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
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Araja
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Re: Bats: Flying Wonders?

Post by Araja »

The simplest plans are always the best, as they say...
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Re: Bats: Flying Wonders?

Post by Molean »

Max2008 wrote:
jmegner wrote:I decided to test this out on Wesnoth 1.6. I killed a drake fighter, clasher, and burner with soulesses. All drake undead had 0% fire resistance. I also killed a dwarven fighter and ulfserker, and they had 60% defense on mountains, just like normal walking corpses. Seems like walking corpses only differ by movement points and sprites.
defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...
Defenses and resistances certainly change with WC ents.

20 defense out in the open compared to 40 for regular WC.
40 in forests, compared to 50 with regular WC.

+10 cold
-50 fire
+40 impact
+60 pierce.

They are slower too (3 moves slow), but I they move through forest easier and do have more HP.

I think if a WC doesn't have a different sprit, then its the same all the rest that use that graphic. And I think all the dwarves make standard WC's. All the drakes make one kind of drake WC (I think, I haven't tested this)
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Re: Bats: Flying Wonders?

Post by jmegner »

Molean wrote:
Max2008 wrote:defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...
Defenses and resistances certainly change with WC ents.

...

I think if a WC doesn't have a different sprit, then its the same all the rest that use that graphic. And I think all the dwarves make standard WC's. All the drakes make one kind of drake WC (I think, I haven't tested this)
Thanks, but Soliton convinced me when he said that the unit description that pops up for WC variants is incorrect. Also, just so you know, Dwarves have their own WC variant sprite. Drakes have their own sprite, and Saurians have their own sprite too.
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Re: Bats: Flying Wonders?

Post by Max »

Molean wrote:
Max2008 wrote:defense and resistances (besides arcane) aren't changed. the unit description only shows the stats of the standard WC. but if you move your mouse over units hps you should see the real resistances...
Defenses and resistances certainly change with WC ents.
i meant to say that defense/resistance doesn't change in regard to the original unit.
jmegner wrote:Thanks, but Soliton convinced me when he said that the unit description that pops up for WC variants is incorrect.
unit description is more or less a static page taken based on unit_type. changing it to reflect the actual unit sounds like a major task. although this would really be nice to have (maybe also having traits applied and somehow showing the base value as well?)
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Re: Bats: Flying Wonders?

Post by Orin »

thespaceinvader wrote:It strikes me that quite a simple amendment to the unit or special description could remove the need for complex changes to the code:
Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least. The corpses of non-human species, when raised, retain some of their former abilities and skills, allowing them to better defend themselves on terrain or against weapons they knew well in life, or altering the speed at which they can lurch from place to place.

Special Notes: Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
I think this is a good idea, actually.

And do Yetis have their own WC sprite?
My motto: "Never trust anything on 70% defense"
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Re: Bats: Flying Wonders?

Post by Aethaeryn »

Orin wrote:And do Yetis have their own WC sprite?
No. That would probably be too rare an occurrence to be worth the artwork effort. Same with spiders, scorpions, etc. Of course, they could always use the old, smaller yeti sprite as a zombie yeti.
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Re: Bats: Flying Wonders?

Post by thespaceinvader »

No, they don't. Quite a lot of things that perhaps ought to, don't currently. We don't have the artists to make them. ANybody willing to help out with filling out the WC ranks would be incredibly useful. Particularly (to my mind) a Gryphon Rider WC and Soulless, and finishing the Wolf Rider one which someone did a while ago, which I think would then round out all the default recruitable units which currently don't have their own WCs (it's intended that all the humanoid species share WCs. Making separate ones for elves, orcs, humans and goblins would be WAY too much work for too little reward).
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Re: Bats: Flying Wonders?

Post by Molean »

Is it true that all those that don't have their own sprite have the default standard WC stats?

Is it true that all those with the same sprite have the same stats?
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Re: Bats: Flying Wonders?

Post by Araja »

If making them for other humanoid races wouldn't be worth it, how come we have zombie dwarves?
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Re: Bats: Flying Wonders?

Post by thespaceinvader »

Because they are not humanoid ;) Or, they are sufficiently non-humanoid to merit having their own. Equally, because they have art.
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Re: Bats: Flying Wonders?

Post by Araja »

So a dwarf (short guy) is enough for his own sprite, but an orc, (big green muscular hairy guy) isn't?

I'm not suggesting anything, I'm just engaging my pastime for poking holes in other peoples theories. :lol2:
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Re: Bats: Flying Wonders?

Post by Molean »

Is it true that all those that don't have their own sprite have the default standard WC stats?

Is it true that all those with the same sprite have the same stats?
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thespaceinvader
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Re: Bats: Flying Wonders?

Post by thespaceinvader »

Araja wrote:So a dwarf (short guy) is enough for his own sprite, but an orc, (big green muscular hairy guy) isn't?

I'm not suggesting anything, I'm just engaging my pastime for poking holes in other peoples theories. :lol2:
WESNOTH ORCS AREN'T GREEN!

Orcs, humans and elves all have roughly the same body layout. They are around the same average height and have similar resists and movement values. Colour their skin greyish and rot their ears off, they're about the same. They make the same sort of corpse. No further discussion is necessary.

Molean: I'm not sure. You're welcome to check the WML yourself. However, I;m reasonable sure that when there isn't a specific sprite for a unit's WC, it will default to a similar variant - as when a Wolf Rider gets WC'd, and defaults to the horseman WC.
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Re: Bats: Flying Wonders?

Post by Lord Ork »

Molean wrote:Is it true that all those that don't have their own sprite have the default standard WC stats?

Is it true that all those with the same sprite have the same stats?
No. It has nothing to do which sprite they use with which values they use. Look at data/core/units/undead/Corpse_Walking.cfg . For example:

Code: Select all

    [variation]
        variation_name=drake
        {UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-drake}
        {UNIT_BODY_WALKING_CORPSE_STATS drakefoot 4 23}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
# (...)
    [variation]
        variation_name=gryphon
        {UNIT_BODY_WALKING_CORPSE_GRAPHICS zombie-drake}
        {UNIT_BODY_WALKING_CORPSE_STATS fly 5 21}
        [defense]
            mountains=40
        [/defense]
    [/variation]

Same graphics, totally different stats. For the first question, it seems that all variations have their own graphic, so human, elves and orcs share values, but it's not a necessity. If needed, elves could use the same graphic but defend better on forest (I don't think it's a good idea, it's only an example).
thespaceinvader wrote:WESNOTH ORCS AREN'T GREEN!
Thanks goodness.
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