Announcing Battle for Wesnoth ... the action game!
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Re: Announcing Battle for Wesnoth ... the action game!
Disagreed I love the Screenies.Ken_Oh wrote:I honestly wouldn't mind seeing something like this, but I would prefer more of a top-down classic Zelda view. I guess there is already Graal, but an Free alternative would be awesome.
Re: Announcing Battle for Wesnoth ... the action game!
This is very nice, i really like it.
Couldn't get the Linux version working, so i used Windows version with Wine, and it worked perfectly.

[censored] happens.
Re: Announcing Battle for Wesnoth ... the action game!
Not trying to bump the thread, but I moved the files:
http://www.wesnoth.org/jetrel/Binaries/ ... le_mac.zip
http://www.wesnoth.org/jetrel/Binaries/ ... le_win.zip
http://www.wesnoth.org/jetrel/Binaries/ ... _title.tgz
The engine this was built on was Frogatto's - frogatto is a platform game that Dave, neoriceisgood, Rain, crimson_penguin, and I, have in development. We're working towards a stable release we can show off (in the meantime, you could find the source on google code, although the binary there is ludicrously out of date). I don't want to do a direct link right now, because some things are messily broken; if you want to find it it's easy enough to find, and is hosted publicly. I estimate we'll probably have a public release in 1, maybe 3 months at worst.
As for this particular little project, it was an exercise in rapid content prototyping - to see if, given a working engine I'm intimately familiar with, if I could churn out a working prototype's worth of resources in about 2 weeks. I'm pretty sure at this point that I'm not continuing with it, although I may be able to repurpose some of the resources for frogatto proper, so they won't go to waste. I release all the art I had made for it under the public domain and GPL. I should probably contribute the main character art to that free art repo mentioned in OT.
http://www.wesnoth.org/jetrel/Binaries/ ... le_mac.zip
http://www.wesnoth.org/jetrel/Binaries/ ... le_win.zip
http://www.wesnoth.org/jetrel/Binaries/ ... _title.tgz
The engine this was built on was Frogatto's - frogatto is a platform game that Dave, neoriceisgood, Rain, crimson_penguin, and I, have in development. We're working towards a stable release we can show off (in the meantime, you could find the source on google code, although the binary there is ludicrously out of date). I don't want to do a direct link right now, because some things are messily broken; if you want to find it it's easy enough to find, and is hosted publicly. I estimate we'll probably have a public release in 1, maybe 3 months at worst.
As for this particular little project, it was an exercise in rapid content prototyping - to see if, given a working engine I'm intimately familiar with, if I could churn out a working prototype's worth of resources in about 2 weeks. I'm pretty sure at this point that I'm not continuing with it, although I may be able to repurpose some of the resources for frogatto proper, so they won't go to waste. I release all the art I had made for it under the public domain and GPL. I should probably contribute the main character art to that free art repo mentioned in OT.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Announcing Battle for Wesnoth ... the action game!
This is awesome.
Re: Announcing Battle for Wesnoth ... the action game!


Re: Announcing Battle for Wesnoth ... the action game!
This should be awesome! On Linux there is Super Tux (which pretty much resembles the Mario series), but a game like this with Wesnoth characters and terrains would be great! Is there an official homepage for this project? I'll have a look at the sources in the meantime.
On Ubuntu make sure you have the build-essential package installed. It worked for me.
Run it as ./game from the same directory.
Try, after uncompressing it (tar -xzf working_title.tgz) to compile and install (inside the working_title directory):Cluu96 wrote:This is very nice, i really like it.Couldn't get the Linux version working, so i used Windows version with Wine, and it worked perfectly.
Code: Select all
make
Run it as ./game from the same directory.
Overhead the albatross hangs motionless upon the air...
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- Aethaeryn
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Re: Announcing Battle for Wesnoth ... the action game!
I'm a big fan of side-scrolling games. Super Mario World is probably one of my favorite games, even almost two decades later.
If this is real (I think it is?) I'd love it. SuperTux development has slowed considerably lately.
If this is real (I think it is?) I'd love it. SuperTux development has slowed considerably lately.
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Re: Announcing Battle for Wesnoth ... the action game!
Note the posting date. In fact, read the thread...
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Re: Announcing Battle for Wesnoth ... the action game!
Whaaa? Actually read all the pages of a thread before making comments about information that was probably answered previously?thespaceinvader wrote:Note the posting date. In fact, read the thread...
Inconceivable! Preposterous! Blasphemy!
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Re: Announcing Battle for Wesnoth ... the action game!
Right, note the posting date, read the thread....then download the game and actually try it.thespaceinvader wrote:Note the posting date. In fact, read the thread...

Same process for when Google released gmail!
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