interface related improvment
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
-
- Posts: 15
- Joined: December 30th, 2008, 9:20 pm
- Location: Israel
interface related improvment
i tryed to play the game on 2 screens and i really like the way i could stretch the window and see much more tiles.
the thing is that the popup windows are alwyes stuck in the middle of the window, and in 2 screens it's pretty annoying to read.
i suggest to add support to dragins those little messeges around the window (and saving thier last position).
and a more managable intarface can be really nice (draging the info bar to the diffrent edges of the screen.
i can see myself that these are things that are pretty hard to do with realetivly minor effect, but just wanted to mantion in case u search for something to do XD
the thing is that the popup windows are alwyes stuck in the middle of the window, and in 2 screens it's pretty annoying to read.
i suggest to add support to dragins those little messeges around the window (and saving thier last position).
and a more managable intarface can be really nice (draging the info bar to the diffrent edges of the screen.
i can see myself that these are things that are pretty hard to do with realetivly minor effect, but just wanted to mantion in case u search for something to do XD
English is not my main language, sorry XD
Re: interface related improvment
In Wesnoth 1.6 the messages will appear at the bottom and it would look silly to move them.TheMastermind wrote:i tryed to play the game on 2 screens and i really like the way i could stretch the window and see much more tiles.
the thing is that the popup windows are alwyes stuck in the middle of the window, and in 2 screens it's pretty annoying to read.
i suggest to add support to dragins those little messeges around the window (and saving thier last position).
If you really want it to have that on the other side you could write your own theme which does that. But the theme-WML is really ugly, IIRC there are few developers which fully understand it. I guess it would still be much easier to write another theme, than making the theme-WML interactive.TheMastermind wrote:and a more managable intarface can be really nice (draging the info bar to the diffrent edges of the screen.
~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Re: interface related improvment
Well, since the game is interface is designed with one screen in mind, I cannot imagine why you would have trouble on two... As Lizard pointed out, 1.6 will display windows a bit differently (as 1.5.9 currently does).TheMastermind wrote:i tryed to play the game on 2 screens and i really like the way i could stretch the window and see much more tiles.
the thing is that the popup windows are alwyes stuck in the middle of the window, and in 2 screens it's pretty annoying to read.
You are more than welcome to configure a theme that will support the game being displayed on two screens in the manner you wish, but this is not something the developers will do in all that free time they have. You seem to underestimate the amount of work they do on this project, on top of their real life obligations.TheMastermind wrote:i can see myself that these are things that are pretty hard to do with realetivly minor effect, but just wanted to mantion in case u search for something to do
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time