thespaceinvader's portraits - Ancient Wose

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
TheJM
Posts: 130
Joined: January 9th, 2009, 6:22 pm

Re: thespaceinvader's portraits - current, Dwarves

Post by TheJM »

Displacement maps are really awesome if you know how to use them. That's my suggestion.. ;)

I really like how it's turning out. You may want to work on his left (right side of the portrait) armpit and below it, it looks rather flat at the moment.

The thunderstick looks awesome, I like the runes down his tail. :)

(and what? Looks metallic to me.. :? )
User avatar
Mefisto
Art Contributor
Posts: 422
Joined: January 8th, 2009, 3:53 pm

Re: thespaceinvader's portraits - current, Dwarves

Post by Mefisto »

The cape on dragonguard's right arm is looking strange to me. It is closely wrapped around the arm, where I would rather expect loose hanging.
About the lighting: either the dwarves have very shiny skin or there is something not good with lighting IMO. If the forehead is exposed on the rays of very close and very intense source of light, the chainmail should be shining too, much more than now is.

I like the weapon design. It is kind of baroque minigun :)
And his beard is unusual too.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

Doofus: it's intended to be bronze. It looks that way to me =)

Mefisto: it's a singe, very large barrel. As with the previous one, the cartridges are in the canisters around his waist, to give you an idea of the bore size. I mightt one the forehead down just a touch.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
beetlenaut
Developer
Posts: 2867
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by beetlenaut »

The highlights in general look a little too bright--like it's night and he's standing near a spotlight. Great work though! I look forward to seeing more.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: thespaceinvader's portraits - current, Dwarves

Post by Sgt. Groovy »

The perspective of the chainmail is now much better, but now it looks like he's wearing a coat with a chainlink pattern print. The reason is that chainmail is three-dimensional material and it looks considerablely different depending on the view angle. This image illustrates one of the results of the three-dimensionality: You can only see through the chainmail when you're looking at it from a straight angle.

Chainmail really is a challenging material to draw. I believe something like your earlier approach might work better, instead of having one pattern for all of it, it might be better to have several superimposed. One base colour, one pattern for the holes and one for the highlight bits.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: thespaceinvader's portraits - current, Dwarves

Post by kitty »

woha - lots of new stuff since i last had time to check your thread! :)


some quick comments on the three lads:

thunderer: the face has improved massively! :D i know that you are going for an extremely healthy dwarf look - but isn't his skin colour a tad to sunburned? and the nosetip is extremely pointy now, but those are no hard critiques, i think your picture would benefit from following them, but it is no must. i still have a problem with the chainmail... it's much more detailed now and you invested a lot of work, but it looks really technical (and vector-y) and really clashes with the painterly style of the rest of the pic. i'd say another variant is needed.

dragonguard: as it has already been noted, there's something strange with the skin colour (while the style of the face is perfect now) - i think your lightsource is way to yellow! grab some reference photos. another problem i see with him (but it's too late to fix it, i fear) is the pose - it's very stiff and angular. both arms are nearly perpendicular to the upright body/head.

and the fighter - :hmm: it's good that you try to approach the fighter in a different way and avoid the classical dwarven stereotypes. but for me this just has no dwarf vibes at all, he looks like a short human.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

I'll fiddle the light source on the D'guard's face, but i think it's too late, as you suggest, to deal with the pose. Is the pose acceptable, assuming the other issues are dealt with? And does the light colour problem also include the light on the cloak?

The thunderer: I'm happy with the face as it is. As regards the chaim mail, I've dropped you a PM.

I've another version of the fighter waiting. But I'm really not sure how to tip him over the line between short, bulky human with big head and hands and dwarf. Possibly more beard, but i'm trying to avoid the typical dwarf beard...
Attachments
dwarf-fighter.png
dwarf-fighter.png (96.94 KiB) Viewed 4766 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by Turuk »

thespaceinvader wrote:I've another version of the fighter waiting. But I'm really not sure how to tip him over the line between short, bulky human with big head and hands and dwarf. Possibly more beard, but i'm trying to avoid the typical dwarf beard...
I think it has to do with his shoulders not appearing to be wider than his hips, and the fact that he is so skinny. One of the iconic parts of a dwarf that make him recognizable are that seemingly rounded nature. I am not saying he has to be fat, but they are hardy, stocky. They have those barrel chests that complement their short powerful builds. The shorter neck like you first used on the thunderer might emphasize that as well. He just appears as a short, lean human now.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: thespaceinvader's portraits - current, Dwarves

Post by kitty »

for the fighter, i agree with what turuk wrote: rounded nature, hardy, stocky, broad shoulders, big hands, short neck, perhaps a belly - you know, a dwarf... if you want to give him such a "human" beard style and equipment a human would use too, you'll have make the rest of his appearance extra-dwarven!


as for the dragonguard - the pose is not really bad or wrong, it's just boring. so if the rest of the rendering is up to par, he'll go in. (right now, the shading on his cloak doesn't make any sense - ref...) but please avoid too angular poses in future, make them more natural...
User avatar
Cernunnos
Art Contributor
Posts: 292
Joined: August 12th, 2008, 11:47 am
Location: Bordeaux, France.

Re: thespaceinvader's portraits - current, Dwarves

Post by Cernunnos »

I'm sorry for not being able to help about his aspect, but i would just like to say the details on the axe are excellent.
edited for the phrasing
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by Turuk »

Cernunnos wrote:I'm sorry for not being able to help about his aspect, but i would just like to say the details on the axe are excellent.
I have to agree, one of my favorite bits about these portraits is that each one has a touch of detail in their weapon or armor that fits in well with the dwarvish mentality, and I like that you have kept to that mindset.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by thespaceinvader »

Update of the Thunderer/T'guard based on a technique Kitty mentioned in PM. If this one's not up to scratch, I officially give up =P

EDIT: minor update.
Attachments
dwarf-thunderer close.png
dwarf-thunderer close.png (38.65 KiB) Viewed 4648 times
dwarf-thunderer.png
dwarf-thunderer.png (154.48 KiB) Viewed 4663 times
dwarf-thunderer.png
dwarf-thunderer.png (47.65 KiB) Viewed 4653 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
doofus-01
Art Director
Posts: 4180
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: thespaceinvader's portraits - current, Dwarves

Post by doofus-01 »

Looks believable to me.
(The only thing I notice is the bottom edge looks a little hole-punched, but I probably would not notice it if I weren't looking for something.)
User avatar
mnewton1
Posts: 777
Joined: November 12th, 2008, 4:31 am
Location: On my pretty teal horsey.
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by mnewton1 »

Personally I like this one but it is your choice
Image

I like it because it seems a bit more relistic and does not have such big holes in it. Like this
Image
Image
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
User avatar
LordBob
Portrait Director
Posts: 1322
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: thespaceinvader's portraits - current, Dwarves

Post by LordBob »

I really like your latest Thunderer. Let the argument about its realism roll on, I personnaly find it the most visually convincing chainmail you've done, both in scale and lighting. :D

About the warrior, I'd say don't hesitate to start over : you'll feel free to follow you gut without the constraint of an existing linework. :wink:
Want to see more of my art ? Visit my portfolio !
Post Reply