Castle floor

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

Made a variant. Haven't done much to make it tile good yet.

Image

Image

Might be a bit to "busy" this one too
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

This looks better, although I fear that as it's still a mayor grayscale that it will not change color at all when a player can or cannot move to it.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

I think that looks better. Here is the last one I just finished. I want to post it so the effort isn't for naught, but frame's smaller "random" bricks are less distracting.
fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Post by fmunoz »

I really like more the last from frame. More subtle.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Post by Boucman »

it still a big dense... but definitely much better, you're on the right track

maybe with larger tiles, so there are less of them...
enki
Posts: 60
Joined: December 28th, 2003, 8:04 pm
Location: Linköping, Sweden

Post by enki »

It would be nice if the floor of the keep was different from the rest of the castle. Would that be possible?
Shundread
Posts: 146
Joined: April 15th, 2004, 2:05 am
Contact:

Post by Shundread »

I like frame's tile better... Perhaps if it was more brown?

-Shundread
Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Post by Sangel »

Frame's tile is nice, though I think the tiles are just a tiny bit too small, creating the "busy" impression frame was talking about. Very slightly larger tiles would make it perhaps.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Darth Fool
Retired Developer
Posts: 2633
Joined: March 22nd, 2004, 11:22 pm
Location: An Earl's Roadstead

Post by Darth Fool »

For castle tiles, I like frames better, although I think it might be improved if the tiles were smaller, not bigger. A random building, well, or somesuch might be interesting too...

Scott's tiles actually look quite good, and I think would work well for building interior scenarios where the scale is much smaller.
User avatar
Eleazar
Retired Terrain Art Director
Posts: 2481
Joined: July 16th, 2004, 1:47 am
Location: US Midwest
Contact:

Post by Eleazar »

small buildings would be too weird.
You can imagine the castles as being either in scale with the units or in scale with the buildings. This is a good thing because the features that identify the scale of the castles are small (windows etc.) and often covered by the units.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

How about castle floors like frame's, but with more colorful stones? That way you could see if the tile is greyed-out or not.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

I took frame's tile and tinted it dark blue. It shows some improvement for showing moves. I also might try shrinking the tiled version down so it is more in line with frame's small stone look and see if looks good at all.

The brown tint looks $#!^ty (no pun). It clashes with the castle walls.
freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

scott wrote:I took frame's tile and tinted it dark blue. It shows some improvement for showing moves. I also might try shrinking the tiled version down so it is more in line with frame's small stone look and see if looks good at all.

The brown tint looks $#!^ty (no pun). It clashes with the castle walls.
Your tint is almost exactly as the original color before I changed it to look more like the color of the castle wall :) I wanted it to match the rest of the castle, forgot about that it would be hard to see moves.
User avatar
Elvish_Pillager
Posts: 8137
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

It's too blue! It's distracting!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Maybe there is no solution. I agree the gray tiles look the best.
Post Reply