I think that looks better. Here is the last one I just finished. I want to post it so the effort isn't for naught, but frame's smaller "random" bricks are less distracting.
Frame's tile is nice, though I think the tiles are just a tiny bit too small, creating the "busy" impression frame was talking about. Very slightly larger tiles would make it perhaps.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
For castle tiles, I like frames better, although I think it might be improved if the tiles were smaller, not bigger. A random building, well, or somesuch might be interesting too...
Scott's tiles actually look quite good, and I think would work well for building interior scenarios where the scale is much smaller.
small buildings would be too weird.
You can imagine the castles as being either in scale with the units or in scale with the buildings. This is a good thing because the features that identify the scale of the castles are small (windows etc.) and often covered by the units.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads. -> What i might be working on Attempting Lucidity
I took frame's tile and tinted it dark blue. It shows some improvement for showing moves. I also might try shrinking the tiled version down so it is more in line with frame's small stone look and see if looks good at all.
The brown tint looks $#!^ty (no pun). It clashes with the castle walls.
scott wrote:I took frame's tile and tinted it dark blue. It shows some improvement for showing moves. I also might try shrinking the tiled version down so it is more in line with frame's small stone look and see if looks good at all.
The brown tint looks $#!^ty (no pun). It clashes with the castle walls.
Your tint is almost exactly as the original color before I changed it to look more like the color of the castle wall I wanted it to match the rest of the castle, forgot about that it would be hard to see moves.
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