Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
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Re: Era of Magic v4.1 - with idle animations
cool new version ill try it out 

Re: Era of Magic v4.1 - with idle animations
New animation for the slicer is ready. The Fanatic has it's own new images now.
Beta 4.3 is now available.
New attack animation:
Beta 4.3 is now available.
New attack animation:
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Re: Era of Magic v4.1 - with idle animations
Ok, tested a bit and found something to note there.
First, the advancement to mastress of light should be tought again for a few reasons:
When you upgrade from lvl 3 you can choose to stay lvl 3 (without the +3 hp normal amla) or reach lvl 4 (I suppose she is allowed to revert from lvl 4 to lvl 3)
What happens, that you are trading a +8 heal +leadership bonus for an unit that is free +4XP for opponent units, doesn't attack, gives illuminate that could be a malus against lawful opponents (also losing two attacks) for a gain of +4 heal.
Also, its easier to go from priest of light (well the lvl 3) to 4 since its a killing machine, but its nearly impossible to go from lvl 4 to lvl 3 (since you cannot attack to gain experience from kills) and if you are expecting to get it from being attacked you only turn the unit into a experience giver for opponents
on normal game this is called for an acronim (RIPLB o how it is spelled) in which the advancement is punishing the player (also take into account that any berserker unit that manages to reach her will gain a ton of experience at no cost (lvl 1 berserker destroying a lvl 4) it gains the honor of easier to kill lvl 4 in all the factions so far.
First, the advancement to mastress of light should be tought again for a few reasons:
When you upgrade from lvl 3 you can choose to stay lvl 3 (without the +3 hp normal amla) or reach lvl 4 (I suppose she is allowed to revert from lvl 4 to lvl 3)
What happens, that you are trading a +8 heal +leadership bonus for an unit that is free +4XP for opponent units, doesn't attack, gives illuminate that could be a malus against lawful opponents (also losing two attacks) for a gain of +4 heal.
Also, its easier to go from priest of light (well the lvl 3) to 4 since its a killing machine, but its nearly impossible to go from lvl 4 to lvl 3 (since you cannot attack to gain experience from kills) and if you are expecting to get it from being attacked you only turn the unit into a experience giver for opponents

on normal game this is called for an acronim (RIPLB o how it is spelled) in which the advancement is punishing the player (also take into account that any berserker unit that manages to reach her will gain a ton of experience at no cost (lvl 1 berserker destroying a lvl 4) it gains the honor of easier to kill lvl 4 in all the factions so far.
"Mysteries are revealed in the light of reason."
Re: Era of Magic v4.1 - with idle animations
Yes I agree with the lv 4 healer. Free xp for opponent if they reach it
Re: Era of Magic v4.1 - with idle animations
Yes. You're right. I am going to improve mistress of light.

No, but it would be funny (a "killing machine" advances to a super healer with weak attacks which is allowed to revert back to level 3)(I suppose she is allowed to revert from lvl 4 to lvl 3)

Last edited by inferno8 on May 10th, 2008, 7:47 am, edited 1 time in total.
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Re: Era of Magic v4.1 - with idle animations
I have another idea for priests-- can you give priestess of light unlimited advancements but no new dmg or strikes or hp only the lvl increases---- this will make the leadership better over time but you will have to keep the exp setting for priestess of light more.
Re: Era of Magic v4.1 - with idle animations
Beta 4.4 is ready.
There is one new 4lvl unit for priests. It is called "Prophet of Light" and looks like improved Priestess of Light. It can advance to the Mistress of Light or gain +4hp. The Mistress of Light behaves the same (she can advance to the Prophet of Light). It is Michchar's idea with this another 4lvl unit. Thanks Michchar. 


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Last edited by inferno8 on May 10th, 2008, 7:46 am, edited 1 time in total.
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Re: Era of Magic v4.4 - the Prophet of Light
You do realize that "Mastress" is not a word. The English female equivilent of Master is Mistress. While that word is often used in another context it is correct to use it in this case. Just plain Master of Light in this case is fine too, even though it is a female, if you assume it in a the educational sense, then it can be used for either gender.
Re: Era of Magic v4.4 - the Prophet of Light
Oh, sorry
I haven't checked this word in my dictionary. Now it should be correct. Thanks 


Re: Era of Magic v4.4 - the Prophet of Light
The Dark elves buy too much hydras, to fix that you only need to change the role of hydra from fighter to something else and change it accordingly on the recruit pattern.
The water elemental has -50% fire resistance, which is somehow weird since water is the thing that usually combats fire.
The water elemental has -50% fire resistance, which is somehow weird since water is the thing that usually combats fire.
"Mysteries are revealed in the light of reason."
Re: Era of Magic v4.4 - the Prophet of Light
Hi!
I have small idea. What about giving slicer new trait which would give him 1 more strike (and perhaps +1 HP) instead of strong trait.. I think strong is too good on him with 6 strikes.
(I dont know what would be good name for this trait though
)
just my thoughts
sorry for bad english
I have small idea. What about giving slicer new trait which would give him 1 more strike (and perhaps +1 HP) instead of strong trait.. I think strong is too good on him with 6 strikes.


just my thoughts
sorry for bad english
Re: Era of Magic v4.4 - the Prophet of Light
Because I might use the unit myself, I decided to fix the TC on the cavalry archer.
Re: Era of Magic v4.4 - the Prophet of Light
Fixed. (Beta 4.1.1)The Dark elves buy too much hydras
I don't know.What about giving slicer new trait which would give him 1 more strike (and perhaps +1 HP) instead of strong trait

OkBecause I might use the unit myself, I decided to fix the TC on the cavalry archer.

Re: Era of Magic v4.4 - the Prophet of Light
Hi!
Just one thing I would change, I think Adept of light and Disciple should´t get strong trait (because they don´t have melee attack)
I think this should work (not sure though):
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
Just one thing I would change, I think Adept of light and Disciple should´t get strong trait (because they don´t have melee attack)
I think this should work (not sure though):
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
Re: Era of Magic v4.4 - the Prophet of Light
Fixed. Good work, thanks zachariasI think Adept of light and Disciple should´t get strong trait (because they don´t have melee attack)

My question: What about units costs in other factions? We have only fixed the Priests.