Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!
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Era of Magic (EoMa) 4.0 - new units and 24fps standing animations!
Hello, I am inferno8 and this thread is about my era. Era of Magic has been in development since 2007 and at the moment contains 8 playable factions with fully animated units (more than 280!) and tons of special effects. The aim of EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle!
Translators:
Follow these instructions: https://github.com/inferno8/wesnoth-Era ... readme.txt
Factions overview:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstoppable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage.
(if you want to learn more about this faction, you can play the campaign called To Lands Unknown)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Destroyers - a terrifying undead creations consisting of civilizations long gone...
Since 2018 EoMa's code has been available on GitHub:
https://github.com/inferno8/wesnoth-Era_of_Magic
https://github.com/inferno8/wesnoth-Era ... _Resources
Translators:
Follow these instructions: https://github.com/inferno8/wesnoth-Era ... readme.txt
Factions overview:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstoppable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage.
(if you want to learn more about this faction, you can play the campaign called To Lands Unknown)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Destroyers - a terrifying undead creations consisting of civilizations long gone...
Since 2018 EoMa's code has been available on GitHub:
https://github.com/inferno8/wesnoth-Era_of_Magic
https://github.com/inferno8/wesnoth-Era ... _Resources
Last edited by inferno8 on February 24th, 2023, 7:53 pm, edited 155 times in total.
You don't have legal permission to use Chrono Trigger graphics. Please remove the era from the server ASAP and reupload only when you've replaced the images you don't have legal permission to use.
All the graphics in Wesnoth and Wesnoth add-ons are under the GPL, so you can use them or edit new ones from them.
EDIT: On the positive side, it looks like you've actually spent time working on this instead of just talking about it on the forums, which is rare.
All the graphics in Wesnoth and Wesnoth add-ons are under the GPL, so you can use them or edit new ones from them.
EDIT: On the positive side, it looks like you've actually spent time working on this instead of just talking about it on the forums, which is rare.

Last edited by zookeeper on February 23rd, 2008, 10:55 am, edited 1 time in total.
works on 1.3.18 as well, but the Kharos-SunSilverwarrior, tries to advance to itself. (I was the fifth to download!)
~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
I downloaded it with 1.2.6 an then moved the addon.
~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
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looks cool
okay I will try it out =) I love your attitude when a correction is needed.. by the way 

It looks compatible, you can get it over the web interface: http://wolff.to/campaigns/list.html
Edit: I forgot that animation directly in attack tag is deprecated/removed.
Do you think Wmlint could do it?? (If not I know all things to make a Delphi program which does this since yesterday
)
Edit: I forgot that animation directly in attack tag is deprecated/removed.


~ I'll heal you by 4 hp if you post next to me ~
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa