1.4 slow

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Me1234
Posts: 176
Joined: February 22nd, 2007, 3:25 am
Location: Idaho, USA

1.4 slow

Post by Me1234 »

i am running 1.4 on windows xp. is that suppossed to happen?? how can i fix this??
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torangan
Retired Developer
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Joined: March 27th, 2004, 12:25 am
Location: Germany

Re: 1.4 slow

Post by torangan »

Of course not, you're supposed to run it on linux and learn how to write about a problem with enough information that others have at least the chance to help you.
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Espreon
Inactive Developer
Posts: 630
Joined: June 9th, 2007, 4:08 am

Re: 1.4 slow

Post by Espreon »

Me1234 wrote:i am running 1.4 on windows xp. is that suppossed to happen?? how can i fix this??
In what aspects is it slow?

Also maybe there is something useful to share in stderr.txt.

Or maybe Micro$oft released an update to make opensource games slow as H-E double hockey sticks... :wink:
vicza
Posts: 238
Joined: January 16th, 2008, 11:40 pm
Location: Moscow

Re: 1.4 slow

Post by vicza »

I'd say rather contrariwise. I have quite an old machine at work (P-III, 1GGz), and last versions work even faster, than 1.2.8. At least, 1.3.15, 1.3.18, didn't try 1.4 yet, but don't think it should be slower.
ulissesroc
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Re: 1.4 slow

Post by ulissesroc »

For me also (altough with another SO), 1.4 working faster on my old machine..
torangan
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Re: 1.4 slow

Post by torangan »

Let's try the important guess - setting of turbo slider is...?
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earthboy
Posts: 21
Joined: March 9th, 2008, 10:25 am

Re: 1.4 slow

Post by earthboy »

the 1.4 didn't run slow, I try in my PIII computer and it runs well. But there's one I didn't know, when I played my custom scenario, I experienced slow performance at "Initializing Display", it took almost one minute. It's my WML code or Wesnoth itself?
I'm sorry if my English is bad and not comprehensible...
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