Heavy Infantry portrait
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- thespaceinvader
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Definitely.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Gone.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Passed and hour or so doodling based on one of Cobweb-stock's images.
The perspective's off on the mace head, and i think that the shaft might be a little long. The back of the helm's kinda weird. But outside of those minor issues, i'm reasonably pleased.
The perspective's off on the mace head, and i think that the shaft might be a little long. The back of the helm's kinda weird. But outside of those minor issues, i'm reasonably pleased.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Mm, i'm debating whether to just have it shaded. But i like that face >.<
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- thespaceinvader
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It might need shifting (our) left a bit. And the eyes will have colour when i'm done. This is just basic flats so that the shapes stand out.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- thespaceinvader
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Also possible. Nuts to it, face is going. I'll find someplace else to use it, and fill in the gaps with the chainmail colour. I'll redraw another face facing the right direction if necessary.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- irrevenant
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I think the main problem with the face is the nose - in that position, the helmet should be crushing it.
The rest of the face looks fine to me.
The rest of the face looks fine to me.
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- thespaceinvader
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The bridge needs to come over a little, maybe. it's an awkward perspective. I'll se what i can do with it.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.