Imperial Multiplayer Era - version 0.17 released
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- Eleazar
- Retired Terrain Art Director
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images/misc is now the home only of GUI, and a few actual miscellaneous things.turin wrote:This was a result of the campfire image being moved to scenery/fire1.png, and my not knowing about it.
all the images you might want to place on a map should now be in "scenery" or "items"
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Bad image path
With wesnoth 1.2 (haven't tried new version with 1.3), the Sidhe Forefather image doesn't show up, due to an incorrect path (should be undead-elves in the path, not undead_elves).
OK, 0.16.2 is released, the main change being that the Alfhelm campaign will now not crash. Other than that, there's just a bit of new Sidhe artwork and the forefather bug is fixed.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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The World of Orbivm
Magical attacks
The Marauder's Fay (and I think the others in that line) have magical fists, surely a mistake.
Also, is it really necessary to have an 'energy' type, for the Wild Elf Raindancer line? The default era just got through removing the 'holy' type, and I think proliferation is frowned upon; it seems silly to have a attack type for just a single line of units.
Also, is it really necessary to have an 'energy' type, for the Wild Elf Raindancer line? The default era just got through removing the 'holy' type, and I think proliferation is frowned upon; it seems silly to have a attack type for just a single line of units.
Re: Magical attacks
Uh, no it's not... if you look at the unit's graphics she clearly does have magical fists.dthurston wrote:The Marauder's Fay (and I think the others in that line) have magical fists, surely a mistake.

It's not going to be removed, if that's what you're asking.dthurston wrote:Also, is it really necessary to have an 'energy' type, for the Wild Elf Raindancer line? The default era just got through removing the 'holy' type, and I think proliferation is frowned upon; it seems silly to have a attack type for just a single line of units.

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Re: Magical attacks
OK, then that should be reflected in the unit description.turin wrote:Uh, no it's not... if you look at the unit's graphics she clearly does have magical fists.dthurston wrote:The Marauder's Fay (and I think the others in that line) have magical fists, surely a mistake.
the frost elven lvl. 3 seal should be called the armored seal, and it should dress accordingly.
(unfortunately, because no one makes armor for seals, they would have to cut off the flippers for the suit to fit.)
but wait! now my seal drowns if it manages to get into the water. My seal turned into a metal slug.
lol
p.s. sorry about the joke post, but I felt that I had to say it.
(unfortunately, because no one makes armor for seals, they would have to cut off the flippers for the suit to fit.)
but wait! now my seal drowns if it manages to get into the water. My seal turned into a metal slug.

p.s. sorry about the joke post, but I felt that I had to say it.
If you have to ask.......
Version 0.16.3 is released. We have a few new Wild Elf graphics, but the main reason I'm making this release is that I just released a new version of Alfhelm the Wise that depends on some minor WML-related changes in the era.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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When starting a multiplayer game and on the map selection screen, look in the bottom left-hand corner. Where it says "era:", change it from "Default" to "Imperial Era". Voila!angry matt wrote:how do you apply these races to your game i can download them but it doesn't appear on the game
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
The answer to both of these would be: there is an actual story behind the Imperial Era driving its development, rather than the other way around - we don't follow the philosophy that "if gameplay requires it, they could be made to live on Venus".Lecter wrote:What happened to the Kedari?
Why combining hise with the MP Extended Era... its kinda frustrating not playing Aragwaith with them anymore.

False. Since the factions in the IE will never face the default factions, they don't have to be balanced against them. Nor do the Feudal Era factions have to be balanced against the IE factions - if anything, they should be altogether more powerful than the IE factions, since they represent a later era and thus, presumably, a more technologically advanced era.Lecter wrote:Also MP Era and this Era must be balanced with the normal wesnoth races... the normal wesnoth races are weaker in comparison
To put it simply: saying there has to be balancing across eras is like saying Spearmen should be balanced against Machine Gunners, just because they're both units that would likely be level 1 recruitables.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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- Temuchin Khan
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In Sid Meier's Civiliztion, it was mathematically possible for a phalanx to defeat a battleship. This was corrected in Civilization II, but it is an example of what we're talking about. Sort of. Anyway, it's a funny example of what might happen if we tried to balance all the eras against each other.turin wrote:To put it simply: saying there has to be balancing across eras is like saying Spearmen should be balanced against Machine Gunners, just because they're both units that would likely be level 1 recruitables.
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