Imperial Multiplayer Era - version 0.17 released

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Eleazar
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Post by Eleazar »

turin wrote:This was a result of the campfire image being moved to scenery/fire1.png, and my not knowing about it.
images/misc is now the home only of GUI, and a few actual miscellaneous things.

all the images you might want to place on a map should now be in "scenery" or "items"
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
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jjongsma
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Bad image path

Post by jjongsma »

With wesnoth 1.2 (haven't tried new version with 1.3), the Sidhe Forefather image doesn't show up, due to an incorrect path (should be undead-elves in the path, not undead_elves).
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turin
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Post by turin »

OK, 0.16.2 is released, the main change being that the Alfhelm campaign will now not crash. Other than that, there's just a bit of new Sidhe artwork and the forefather bug is fixed.
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dthurston
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Magical attacks

Post by dthurston »

The Marauder's Fay (and I think the others in that line) have magical fists, surely a mistake.

Also, is it really necessary to have an 'energy' type, for the Wild Elf Raindancer line? The default era just got through removing the 'holy' type, and I think proliferation is frowned upon; it seems silly to have a attack type for just a single line of units.
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turin
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Re: Magical attacks

Post by turin »

dthurston wrote:The Marauder's Fay (and I think the others in that line) have magical fists, surely a mistake.
Uh, no it's not... if you look at the unit's graphics she clearly does have magical fists. :P
dthurston wrote:Also, is it really necessary to have an 'energy' type, for the Wild Elf Raindancer line? The default era just got through removing the 'holy' type, and I think proliferation is frowned upon; it seems silly to have a attack type for just a single line of units.
It's not going to be removed, if that's what you're asking. :?
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dthurston
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Re: Magical attacks

Post by dthurston »

turin wrote:
dthurston wrote:The Marauder's Fay (and I think the others in that line) have magical fists, surely a mistake.
Uh, no it's not... if you look at the unit's graphics she clearly does have magical fists. :P
OK, then that should be reflected in the unit description.
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Post by Fred »

the frost elven lvl. 3 seal should be called the armored seal, and it should dress accordingly.
(unfortunately, because no one makes armor for seals, they would have to cut off the flippers for the suit to fit.)
but wait! now my seal drowns if it manages to get into the water. My seal turned into a metal slug.
:D lol
p.s. sorry about the joke post, but I felt that I had to say it.
If you have to ask.......
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turin
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Post by turin »

Version 0.16.3 is released. We have a few new Wild Elf graphics, but the main reason I'm making this release is that I just released a new version of Alfhelm the Wise that depends on some minor WML-related changes in the era.
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And I hate stupid people.
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angry matt
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Post by angry matt »

how do you apply these races to your game i can download them but it doesn't appear on the game :(
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turin
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Post by turin »

angry matt wrote:how do you apply these races to your game i can download them but it doesn't appear on the game :(
When starting a multiplayer game and on the map selection screen, look in the bottom left-hand corner. Where it says "era:", change it from "Default" to "Imperial Era". Voila!
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And I hate stupid people.
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Lecter
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Post by Lecter »

What happened to the Kedari?

Why combining hise with the MP Extended Era... its kinda frustrating not playing Aragwaith with them anymore.

Also MP Era and this Era must be balanced with the normal wesnoth races... the normal wesnoth races are weaker in comparison
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turin
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Post by turin »

Lecter wrote:What happened to the Kedari?

Why combining hise with the MP Extended Era... its kinda frustrating not playing Aragwaith with them anymore.
The answer to both of these would be: there is an actual story behind the Imperial Era driving its development, rather than the other way around - we don't follow the philosophy that "if gameplay requires it, they could be made to live on Venus". ;) So it was realized that, with the timeline we have, the Aragwaithi and Kedari make more sense in a separate era. We're currently working to release another era (the Feudal Era) with both of those factions as well as the High Elves and Clockwork Dwarves. It'll come out eventually. Hopefully before year's end.
Lecter wrote:Also MP Era and this Era must be balanced with the normal wesnoth races... the normal wesnoth races are weaker in comparison
False. Since the factions in the IE will never face the default factions, they don't have to be balanced against them. Nor do the Feudal Era factions have to be balanced against the IE factions - if anything, they should be altogether more powerful than the IE factions, since they represent a later era and thus, presumably, a more technologically advanced era.

To put it simply: saying there has to be balancing across eras is like saying Spearmen should be balanced against Machine Gunners, just because they're both units that would likely be level 1 recruitables.
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And I hate stupid people.
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Tom of wesnoth
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Post by Tom of wesnoth »

I like impireal era its like the romans and celts(but the power swaped round)My fave unit is level 4 tribune and level 2 pilager.
If i could i would turn into a world ruler!
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Post by Lecter »

Yeah, its normal than a machine gunner is stronger than a spearman, but its much more costier to build a machine gun in comparison to a spear.

I think the exteded mp and imperials are almost balanced and it would work barely on unit cost to make them balanced together.
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Temuchin Khan
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Post by Temuchin Khan »

turin wrote:To put it simply: saying there has to be balancing across eras is like saying Spearmen should be balanced against Machine Gunners, just because they're both units that would likely be level 1 recruitables.
In Sid Meier's Civiliztion, it was mathematically possible for a phalanx to defeat a battleship. This was corrected in Civilization II, but it is an example of what we're talking about. Sort of. Anyway, it's a funny example of what might happen if we tried to balance all the eras against each other.
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