Swamp Elves (Development Stage:Published/Playtesting)

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Qes
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Post by Qes »

Might i suggest "Toad" instead of "Frog"

Toad sounds more malevolent/badass than frog.
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FireMaster
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Post by FireMaster »

No thx,I prefer Frog.

If you do the faction cfg,ill do the units!
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Qes
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Post by Qes »

Code: Select all

[multiplayer_side]
	id=Qesicans
	name={MENU_IMG_TXT "units/qesicans/daiso_monk.png~TC(1,magenta)" _"Qesicans"}
	type=Daiso Monk
	leader=Daiso Monk,Blade Monk,Staff Monk,Jahnaka Battlemancer,Jahnaka Blademancer,Jahnaka Alchemist,Brohdokai Falankir,Brohdokai Longshield
	recruit=Brohdokai Scout,Brohdokai Roundshield,Daikan Monk,Jahnaka Ballista,Jahnaka Pebblemancer,Qesican Freedman
	terrain_liked=Hh, Ha
	[ai]
		recruitment_pattern=scout,fighter,fighter,healer,archer,archer,mixed fighter
	[/ai]
[/multiplayer_side]
Thats the faction .cfg for the Qesicans, just replace the image file with one you like and replace the apporpriate things. The faction file is one of the easiest things - its the units, race and era files that are the beasts.
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FireMaster
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Post by FireMaster »

OK,the unit files are running smoothly but im kinda cheating coz my race is elf and my movetype is lizard (ok major cheat :wink:)

When im done i might need some help making this faction ready for playtesting.
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FireMaster
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Post by FireMaster »

Ok,units are done
BTW,where do i put this file?What do i name it? I'm just following the stuff in create -->unit/era WML
Attachments
Swamp_Elves.cfg
(210 Bytes) Downloaded 332 times
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FireMaster
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Post by FireMaster »

EEK! TRIPLE POST!

done the era file
Attachments
Swamp_Elves.cfg
ERA FILE
(3.45 KiB) Downloaded 307 times
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cool evil
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Post by cool evil »

I'm new here, but it seems your unit file are nothing but a binary path to link to game to execute the files. Where is the real unit files i ask?
FireMaster
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Post by FireMaster »

cool evil wrote:I'm new here, but it seems your unit file are nothing but a binary path to link to game to execute the files. Where is the real unit files i ask?
Front Page,but you need ALL the files posted by me in the right order,coz my actual file IS WAY TOO BIG
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FireMaster
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Post by FireMaster »

This f****** doesn't work!

PLEASE PLEASE PLEASE take a look
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jdsampayo
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Post by jdsampayo »

you posted it first and then tested it?
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FireMaster
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Post by FireMaster »

Published on the 1.2 server!

Here is what I think of them-They are medium-speed fighters,with barely any recruitment extras (only fighter,mage,archer and scout)


I'll need to give the them a gimmick :P unit
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irrevenant
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Post by irrevenant »

FireMaster wrote:Here's a storyline:
When the great disaster that destroyed the forests of Wesnoth happened,some elves went on a great trek to the outer desert.
They found a huge oasis and took refuge there. Soon after that,the Desert Elves found them and called them cowards.The soon-to-be swamp elves viciously killed the desert elves,then using some ancient scrolls,turned the oasis into swamp
Oops, I just read this bit!

I didn't realise your Swamp Elves are set during the Burning Suns period. Since the Free Goblins exist after (and slightly before) the end of HttT, the timelines of the two factions don't mesh. So, it makes no sense to package them together after all. Bummer.

[EDIT] Oh, and I see you're coding for 1.2 and I'm coding for 1.3. Ah well...
Beholder
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Post by Beholder »

Hey FireMaster!

I`d just wanted to add bows doesn`t work well when wet.
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Post by FireMaster »

Beholder wrote:Hey FireMaster!

I`d just wanted to add bows doesn`t work well when wet.
I know,but these bowstrings are made of a primitive type of aliminium
(oxidised?).
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thespaceinvader
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Post by thespaceinvader »

METAL bowstrings? Hmm, not a concept i've EVER come across, but given guitar strings...

However the level of technology needed to produce a guitar type wire that can take tension enough to fire an arrow is AFAIK far more than you'd be able to accomplish living in a swamp. Why not have some ingenuity and come up witha NEW line instead of copying old ones. There are lots of ranged weapons you could use - javelins/spears, blowpipes, woomera/atlatl, slings, catapult/slingshot (developing working rubber is far more likely than aluminium wire...) - and any of these would make your swamp elves slightly more than what they are now - a virtual carbon copy of the wood elves, with Swamp in front of each unit name, though admittedly with a couple of extras.

Not to mention the fact that it's not just the string that would have problems if it were kept in a warm, damp environment like a swamp 24/7 (hmm, does Wesnoth have a 24 hour day, 7-day week... question for another thread...), the wood (or composite, depending on the bow) of the bow stave would quickly lose its elasticity and therefore the bow would lose its power. There are ways around it, but even a race moving into a swamp would adapt, and not just soldier on regardless of the problems. Particularly elves, who are more experienced and worldly-wise than just about anyone else.
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