problems whit shading, help needed
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problems whit shading, help needed
Well this is not Wesnoth's art I mean it is not be used in Wesnoth, but since I need some help in upgreating my shading I ask for help here... so anyone who can show me the wrong things and the rigth things... please
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Well already very good shading so far.
Some higher contrast perhaps to distuingish the color areas even more perhaps. Than a global light source. One source of light(which is not right in the middle).
One side will get darker than the the other -> assymetric shading.
Some higher contrast perhaps to distuingish the color areas even more perhaps. Than a global light source. One source of light(which is not right in the middle).
One side will get darker than the the other -> assymetric shading.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Like Weeksy said, Spacenoth (http://exong.net/spacenoth/) may be able to use your quite well-made sprites. Of course you can always post them here (too), it is true more people frequent these forums.
He who would travel happily must travel light.
-Antoine de Saint-Exupery
-Antoine de Saint-Exupery
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He he he... this art IS for spacenoth, I'we been developing spacenoth for some time now... and the reason to post here is that I needed some advices from better artists.Na'enthos wrote:Like Weeksy said, Spacenoth (http://exong.net/spacenoth/) may be able to use your quite well-made sprites. Of course you can always post them here (too), it is true more people frequent these forums.
But you know, its good to see that people know about spacenoth.

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I suspect you mean "exterminator", but "extreminator" is a cool term. 

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That's a good idea, but it's not very obvious to see. I would add something else too. Like spikes on his armor. Or giving him platinum plates and then a golden plate. (That would be somewhat irrealistic as gold is a very soft metal :p) Or adding a coloured 'tatoo' on his armor (in his teamcolor) that gets more complex with his rank.jdsampayo wrote: Suggestion: Maybe you can play with the pairs of eyes, you know, for a level 1 unit a pair, for a level 2 two pairs and... you get the point.
I dunno, just something a bit more noticable!
The android gunner seems to be missing an eye, but that could be my wrong idea of perspective (the left eyes (left on the picture) seem to be on one line, so you'd expect the right ones to either both be visible or both be invisible)
His left arm looks bended in comparison to it's right arm.
The Xtreminators

apart from that, I think those droids are nicelooking.
cheers!
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Uhh... didnt saw your post, yup, gunner arm is not very well... i'll change that, and the Xtreminator too.Mathijs wrote:That's a good idea, but it's not very obvious to see. I would add something else too. Like spikes on his armor. Or giving him platinum plates and then a golden plate. (That would be somewhat irrealistic as gold is a very soft metal :p) Or adding a coloured 'tatoo' on his armor (in his teamcolor) that gets more complex with his rank.jdsampayo wrote: Suggestion: Maybe you can play with the pairs of eyes, you know, for a level 1 unit a pair, for a level 2 two pairs and... you get the point.
I dunno, just something a bit more noticable!
The android gunner seems to be missing an eye, but that could be my wrong idea of perspective (the left eyes (left on the picture) seem to be on one line, so you'd expect the right ones to either both be visible or both be invisible)
His left arm looks bended in comparison to it's right arm.
The Xtreminatorslegs look a bit whobly. His right leg should be set straight like the other one perhaps?
apart from that, I think those droids are nicelooking.
cheers!
My new making... anything wrong?
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Telvannia wrote:i dont like that random patch of yellow, and some how it does not seem to fit in with the other units.

And i saw some contrast diference so I made briger gunner is it better or not?
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I would deepen the shadows on the edges a bit. Even more darker areas he is still quite bright. Also you can use some other colors than white on the relections. Reflections on Metal sometimes change the color. (It is a bit exagerated but that's spriting all about)Sabata wrote:Now, comming back to shading... gunner whit new tipe of shading... people who know how to make good shading please respond.
Am I in a good way?
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes