more item images for multiplayer use
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- Eleazar
- Retired Terrain Art Director
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These images should not have a full background (like the fountain and graveyard), that severely limits their usability.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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- Thrawn
- Moderator Emeritus
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bookshelves, tables and a multihex way to do rugs/floors would be really nice
would help improve "inside" scenarios like in the once mainline undead scenario (TDH, or whatever) --also would help with my campaign
likewise, a staircase image would be great too.
would help improve "inside" scenarios like in the once mainline undead scenario (TDH, or whatever) --also would help with my campaign

likewise, a staircase image would be great too.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Here some more statues. Made in 3 turns of the Northern Rebirth campaign. The ai had to many units 
They are without shadows. But i will add them if the statues are okay.

They are without shadows. But i will add them if the statues are okay.
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- statue.png (30.82 KiB) Viewed 5211 times
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Statue.zip
- (42.81 KiB) Downloaded 204 times
These are pretty good, the one big change would be to add shadows cast by the statues on the base, in addition to "on the ground".Kaldred wrote:Here some more statues. Made in 3 turns of the Northern Rebirth campaign. The ai had to many units
They are without shadows. But i will add them if the statues are okay.
I agree with this critique.Syntax_Error wrote:the new burnt houses are all fine, but for house 3, it would look better if you put some burnt logs to the inside visible corner(as there is in house 1).
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Bookshelves and indoor stuff: should units able to walk over it?
cactus?
cactus?
Eleazar wrote:These images should not have a full background (like the fountain and graveyard), that severely limits their usability.
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- altar blood.png (8.04 KiB) Viewed 5151 times
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- -village-human3 ruin grass test.png (19.04 KiB) Viewed 5162 times
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- -village-human3 ruin.png (13.23 KiB) Viewed 5164 times
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- -grave transparent.png (5.13 KiB) Viewed 5165 times
Well, I finally got my magenta ball working. Enjoy.
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- magenta ball
- ball-magenta.png (486 Bytes) Viewed 5141 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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- EELuminatus
- Art Contributor
- Posts: 68
- Joined: December 27th, 2006, 3:05 pm
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About the Altar: erm,... I've read Wesnoth should be family friendly?! I'm not sure about the guidelines for family friendliness, but Diablo-like gorefests are not, I suppose.
Concerning technical aspects: the altar looks quite big compared to units and especially compared to other terrain objects (look at these tiny gravestones and villages!)
And it's made of stone (or even marble), right? You'd have to be pretty strong to do THAT with a dagger...
Image added:
Concerning technical aspects: the altar looks quite big compared to units and especially compared to other terrain objects (look at these tiny gravestones and villages!)
And it's made of stone (or even marble), right? You'd have to be pretty strong to do THAT with a dagger...
Image added:
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- size comparison
- altar_comp.png (55.95 KiB) Viewed 5118 times
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
I didn't draw the altar, Eleazar showed the link to it and I just added the blood stains, so I don't have much to say about its size. Indoor objects are usually depicted larger than outdoor ones.
About the dagger, there's a groove on the corner of the altar to fit the dagger in.
And the blood, we aren't having stuff like blood spraying out of severed head or exploding flesh into bloody mist or anything like that... We aren't getting blood all over the place, just a specific item where blood can usually be seen on. A little blood here and there doesn't hurt. This is far from the level of bloodiness in diablo. I'm trying to say there's a difference in some blood in a special item than to, for example, implement it to all death animations. Besides the idea of army killing eachother isn't entirely family oriented. Undead is just blasphemy in that case, and we have sprites for skulls, bones, skeletons, and rotting flesh. Blood isn't much different from that, just another part of our body.
Warning, gory picture. -> http://sirian.warpcore.org/diablo2/ember-95.jpg
We are so, far from that.
About the dagger, there's a groove on the corner of the altar to fit the dagger in.
And the blood, we aren't having stuff like blood spraying out of severed head or exploding flesh into bloody mist or anything like that... We aren't getting blood all over the place, just a specific item where blood can usually be seen on. A little blood here and there doesn't hurt. This is far from the level of bloodiness in diablo. I'm trying to say there's a difference in some blood in a special item than to, for example, implement it to all death animations. Besides the idea of army killing eachother isn't entirely family oriented. Undead is just blasphemy in that case, and we have sprites for skulls, bones, skeletons, and rotting flesh. Blood isn't much different from that, just another part of our body.
Warning, gory picture. -> http://sirian.warpcore.org/diablo2/ember-95.jpg
We are so, far from that.
- EELuminatus
- Art Contributor
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- Joined: December 27th, 2006, 3:05 pm
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So, Statues with shadows and east west variation.
And a quick edit of house3.
edit: update Statuen.png
And a quick edit of house3.
edit: update Statuen.png
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- Statuen.png (119.84 KiB) Viewed 5077 times
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- Statueningame.jpg (91.37 KiB) Viewed 5076 times
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- house-human3-burned_new_version2.png (8.98 KiB) Viewed 5067 times
Last edited by Kaldred on February 5th, 2007, 2:36 pm, edited 1 time in total.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
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IMHO the bloody altar goes too far for mainline.
the statues are getting nice, but the base still doesn't cast a shadow. Also the shadows don't seem to be all going in the same direction. If you still have layers a .5 to 1px blur on the shadows would give them the standard Wesnoth appearance.
And (in nitpicking territory) the lightness of the stone is too much influenced in some places by the old color of the pixel. That is Konrad's cape is all dark because it was red, and doesn't show any highlights as it would if it was the same stone as the rest of him.
graves should probably be a bit larger, or have mounds of earth at one end, the image is a little hard to read.
the statues are getting nice, but the base still doesn't cast a shadow. Also the shadows don't seem to be all going in the same direction. If you still have layers a .5 to 1px blur on the shadows would give them the standard Wesnoth appearance.
And (in nitpicking territory) the lightness of the stone is too much influenced in some places by the old color of the pixel. That is Konrad's cape is all dark because it was red, and doesn't show any highlights as it would if it was the same stone as the rest of him.
graves should probably be a bit larger, or have mounds of earth at one end, the image is a little hard to read.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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- Art Contributor
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- Joined: December 7th, 2006, 8:08 pm