Where do people get these ideas?
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Where do people get these ideas?
I think a number of you have played with me on multiplayer, under the name mnharris, so you all know I am not usually a crazy, mean spirited person.
But there are a few times when I do get a little annoyed, even at newbies. Who shouldn't know better. But sometimes I hear them come up with just utterly perplexing statements. One I have heard twice in the past week or so, is that playing with 5 gold per game "makes the game go faster"?
WTF?
Where do these ideas come from? Where do people get the idea that 800 gold, 30% XP, +18 income and a gigantic six player map is the ideal settings? Do we have to have some documentation on this? Like, a tutorial for multiplayer? An etiquette session for multiplayer?
But there are a few times when I do get a little annoyed, even at newbies. Who shouldn't know better. But sometimes I hear them come up with just utterly perplexing statements. One I have heard twice in the past week or so, is that playing with 5 gold per game "makes the game go faster"?
WTF?
Where do these ideas come from? Where do people get the idea that 800 gold, 30% XP, +18 income and a gigantic six player map is the ideal settings? Do we have to have some documentation on this? Like, a tutorial for multiplayer? An etiquette session for multiplayer?
Don't go to Glowing Fish for advice, he will say both yes and no.
- Viliam
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<joking>
We need some player ranking to separate newbies from experienced players. For each rank you player would get some additional rights. Like this:
level 0: can participate in 1v1 games, experience modifier 70%, 2 GP
level 10: can participate in 2v2 games
level 20: can participate in 1v1v1 games, experience modifier 50-80%, 1-3 GP
level 30: can participate in 3v3 games
level 40: can participate in 2v2v2 games, experience modifier 30-90%, 0-4 GP
level 50: can participate in 1v1v1v1 games
level 60: can participate in any games, experience modifier 10-100%, any GP
BTW: Whenever your playing time exceeds opponent's playing time by more than 1 hour, you automatically lose a level. If this happen at level 0, you are banned from multiplayer server for 1 year.
</joking>
We need some player ranking to separate newbies from experienced players. For each rank you player would get some additional rights. Like this:
level 0: can participate in 1v1 games, experience modifier 70%, 2 GP
level 10: can participate in 2v2 games
level 20: can participate in 1v1v1 games, experience modifier 50-80%, 1-3 GP
level 30: can participate in 3v3 games
level 40: can participate in 2v2v2 games, experience modifier 30-90%, 0-4 GP
level 50: can participate in 1v1v1v1 games
level 60: can participate in any games, experience modifier 10-100%, any GP
BTW: Whenever your playing time exceeds opponent's playing time by more than 1 hour, you automatically lose a level. If this happen at level 0, you are banned from multiplayer server for 1 year.
</joking>
yes those play more fast, gogogo people are lovely , they ussually leave by turn 5 and take most time in their turns XD
if its 1vs1 ok i can play them
if they leave without a word and join my next game i ussually just kick them out of the slots but i definitely avoid them in team games 
if its 1vs1 ok i can play them


Gryphon riders should look like gryphons with a dwarf on its back not a badger or dwarf in a canooe!
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Last night, my housemate challenged me to a hotseat game, suggesting that we should play Undead vs Undead on Cynsaun Battlefield, with 5 gold per village, 500 starting gold each and no time limit.
I tried not to laugh at him, I really did try!
I tried not to laugh at him, I really did try!
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
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Re: Where do people get these ideas?
Well, it's completely right. I have seen quite a couple of those games but i never saw one ending properly. Or even reach turn 10. Most of them are over after 3 turnsGlowing Fish wrote:One I have heard twice in the past week or so, is that playing with 5 gold per game "makes the game go faster"?

Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
- Simons Mith
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Re: Where do people get these ideas?
I understand its not a 'real game' but that doesnt mean that its not fun every once in a while...Glowing Fish wrote:
Where do these ideas come from? Where do people get the idea that 800 gold, 30% XP, +18 income and a gigantic six player map is the ideal settings? Do we have to have some documentation on this? Like, a tutorial for multiplayer? An etiquette session for multiplayer?
2^x-1 mod x

Whats the point in these settings? Up to now I never was able to finish one of these games. FRom my experience the other players just throw units at me without any strategic or tactical consideration and leave latest after turn 8 without comment.
Are there any serious players playing with these settings?
What is the motivation behind lowering the experience to 30% . Just to play with high level units?
Nah, it's just part of the way things work in an online strategy game. To take the illustration of Warcraft: the most-played game mode is DotA. I used to play this mode a lot at the time it was still RoC-only, and you basically had 2 kind of people there: the ones who tried to play seriously, work in team, have strategy (however minimal it could be at times), and the random guys who played and disconnected once they got owned too much, because they must have assumed it was no different than playing against bots, and so it was ok to ruin the fun of 9 other people.
I'm thinking the same's going on here: there are the people who like this game for what it is, a hard-to-master strategy game, and those who just like such or such features but are more interested in "mindless" maps. Unfortunately, in my experience, the latter always tend to be part of the "leaving, unrespectful people" group. Your experience seems to confirm that impression.
I'm thinking the same's going on here: there are the people who like this game for what it is, a hard-to-master strategy game, and those who just like such or such features but are more interested in "mindless" maps. Unfortunately, in my experience, the latter always tend to be part of the "leaving, unrespectful people" group. Your experience seems to confirm that impression.
Hard work may pay off in the long run, but laziness always pays off right away.
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A year or so back I tried to play through a game like this. I had six players (can't recall the map), 30% xp, 1000 starting gold. I reached somewhere in the neighborhood of 75 turns before I finished up the match. Trust me, I played fast and against the AI, and it took me around four hours to win. It's not faster in any way.
Fear me! For I am higher level than you!
Re: Where do people get these ideas?
lol yeah, that happens all the time... When I watch such games, i ask, "why the hell 30% exp and 300 starting gold?" "goes faster!" "lol?".. So I tried explaining, but that didn't work.Glowing Fish wrote:I think a number of you have played with me on multiplayer, under the name mnharris, so you all know I am not usually a crazy, mean spirited person.
But there are a few times when I do get a little annoyed, even at newbies. Who shouldn't know better. But sometimes I hear them come up with just utterly perplexing statements. One I have heard twice in the past week or so, is that playing with 5 gold per game "makes the game go faster"?
WTF?
Where do these ideas come from? Where do people get the idea that 800 gold, 30% XP, +18 income and a gigantic six player map is the ideal settings? Do we have to have some documentation on this? Like, a tutorial for multiplayer? An etiquette session for multiplayer?
I guess people think that with mass money you get mass units that own other units, but they forget the opponent has mass units too
