Mute Wesnoth
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Mute Wesnoth
I'm playing Wesnoth on a (very) non-standard OS, so this may not be directly related to a fault in the game, but...
While playing v1.1.1, I sometimes get the sound turned off. When a unit attacks, the sound abruptly stops and the game complains no sound channels are available.It stays that way until I reboot.
Is this a known sound issue?
Unfortunately, I can't yet use later versions, since there are no more recent builds.
While playing v1.1.1, I sometimes get the sound turned off. When a unit attacks, the sound abruptly stops and the game complains no sound channels are available.It stays that way until I reboot.
Is this a known sound issue?
Unfortunately, I can't yet use later versions, since there are no more recent builds.
Mute Wesnoth
I'm playing Wesnoth on AmigaOS4. It doesn't get more non-standard than this. 
I tried to turn sound off and on a few weeks and got a lockup. I can't remember which version it was, so I'll try again.
As a sidenote, the game freezes if I try to quit(from the main menu) after the sound goes off.
As for compiling, I would very much like to do it, but don't have the faintest idea of how to go about it. I'm barely past the "hello world" stage in C...
And I was told I needed a cross-compiler, too.

I tried to turn sound off and on a few weeks and got a lockup. I can't remember which version it was, so I'll try again.
As a sidenote, the game freezes if I try to quit(from the main menu) after the sound goes off.
As for compiling, I would very much like to do it, but don't have the faintest idea of how to go about it. I'm barely past the "hello world" stage in C...
And I was told I needed a cross-compiler, too.
Re: Mute Wesnoth
I suppose your best bet is to learn to compile yourself and then use a newer SDL-mixer version.Nuno wrote: I tried to turn sound off and on a few weeks and got a lockup. I can't remember which version it was, so I'll try again.
As a sidenote, the game freezes if I try to quit(from the main menu) after the sound goes off.
There was also recently a bug (with solution) reported that might (I don't think so though) be related to your problem: https://gna.org/bugs/?7507
Alternatively play without sound?

"If gameplay requires it, they can be made to live on Venus." -- scott
Mute Wesnoth
Playing without sound removes much of the enjoyment... ;(
As for compiling on my own, I've tried, but it's still too much for me at the moment.
Disabling sound and turning it on again seems to be working, at least so far. It will keep me going until a newer, stable version comes up (soon, hopefully...).
Thanks for your reply.
As for compiling on my own, I've tried, but it's still too much for me at the moment.
Disabling sound and turning it on again seems to be working, at least so far. It will keep me going until a newer, stable version comes up (soon, hopefully...).
Thanks for your reply.
Re: Mute Wesnoth
For goodness' sake.Soliton wrote:Alternatively play without sound?
Heresy.
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Man Nuno you rock! AmigaOS4.
Wish I could run it on my machine, but oh well.
I recon anyone who uses it is a legend, so hope this link helps ya out dude.
http://www.wesnoth.org/forum/viewtopic. ... t=amigaos4
Wish I could run it on my machine, but oh well.
I recon anyone who uses it is a legend, so hope this link helps ya out dude.
http://www.wesnoth.org/forum/viewtopic. ... t=amigaos4
Signature dropped due to use of img tag
It's not always easy being a "legend", but I still get kicks out of using this gem.Man Nuno you rock! AmigaOS4.
Wish I could run it on my machine, but oh well.
I recon anyone who uses it is a legend, so hope this link helps ya out dude.

I knew about that link, I'm in regular contact with the guy behind the port.
As for using OS4, at the moment you can only do that by buying specific hardware. This, at present, has 2 drawbacks:
1-it's pricey
2-it's unavailable (but this could change soon)
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