Kalevala: The Iron Age: Races

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halleck
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Post by halleck »

Zhukov wrote:As units they look cool, but they still don't really look like bears. The general body struture simply isn't right.
This isn't something I can put easily in words, you just need to look carefully at the photoes.

:) Although even if you don't do any edits, they are still good monsters.
OOH Ooh ooh! I know what they look like! :D
Big giant badgers or beavers mixed with that one dog puppet thing from sesame street! :D


Sorry for the post... :oops:
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Dragon Master
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Post by Dragon Master »

why don't you just use the bear that was submitted like three weeks ago? Sorry, I don't remember the username who made it.
OllyG
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Post by OllyG »

Jgrr wrote:
turin wrote: Question - is this unit male or female? Bear-Warrior sounds male, but Witch and Mistress are definitely female.
Good point. Probably the main line will be male and the special units will be female, I'll still have to think about that.
If a tough bear is called a Mother Bear, why can't this whole line be female?
Jgrr
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Post by Jgrr »

OllyG wrote:
Jgrr wrote: Good point. Probably the main line will be male and the special units will be female, I'll still have to think about that.
If a tough bear is called a Mother Bear, why can't this whole line be female?
That was an older idea. Now that I have real bears, I decided against having bear-warriors as their own unit. So, basically, I'm dropping Shaman and Bear-warrior, but keeping Witch and Mistress as a special, female, level 2-3 line.
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Eternal
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Post by Eternal »

This is just a brainstorment (as in tweakment, not brains torment :wink:).

It could be cool to make this Iku Turso a very large creature. Although this setting would only work if you have to kill Iku. Escaping would be boring with this.

Anyway:
Using Tentacles of the deep as his six tentacles (truly a swarming unit :D) he could have an immobile central torso (a new unit). He could then have invisible castle tiles in every hex around him (6 x deep water probably) in where he would recruit (grow) new tentacles.
:arrow: He loses a tentacle; he starts growing another. (-regeneration-)

Perhaps if he would first recruit a small yet fragile tentacle (still growing, easier to destroy) first, then (if possible at all) the came would check if there are any of "immature tentacle" on the map at the beginning of every turn and then would replace them as Tentacles of the deep.

The central body... or head if you like, would then only need regenerates. And of course those tentacles could (and should) be modified to fit better (add regenerates and a different name).

PS. This is a very crappy, unfinished head and it's only to give a little reference.
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Dragon Master
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Post by Dragon Master »

Sounds cool, but god almighty that is a beastly unit.
Stilgar
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Post by Stilgar »

Is that... Cthulhu? :D
toms
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Post by toms »

Facing=reverse should be added to the tentacles on the right side. (in the [unit] tag) It would just look better, IMO.
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Dragon Master
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Post by Dragon Master »

Master Stilgar wrote:Is that... Cthulhu? :D
Naw, Cthulhu is bigger and is humaniod, but the tentacly mouth is very similar.
Ryorin
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Post by Ryorin »

Brilliant idea on eternal's part... Can't wait to kill this... 8)
OllyG
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Post by OllyG »

Eternal wrote:Perhaps if he would first recruit a small yet fragile tentacle (still growing, easier to destroy) first, then (if possible at all) the came would check if there are any of "immature tentacle" on the map at the beginning of every turn and then would replace them as Tentacles of the deep.
Why not give the tentacles 1 XP needed for 2nd level. They would then mature pretty quick!
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turin
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Post by turin »

Perhaps you should make terrain that looks like ocean but which the monster can recruit on. That way, when you kill a tentacle, he can recruit another one in the spot if he has enough gold, but it won't look like he sitting on a castle in the middle of the ocean.
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Temuchin Khan
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Post by Temuchin Khan »

turin wrote:Perhaps you should make terrain that looks like ocean but which the monster can recruit on. That way, when you kill a tentacle, he can recruit another one in the spot if he has enough gold, but it won't look like he sitting on a castle in the middle of the ocean.
How about a castle that looks like a coral reef?
Flametrooper
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Post by Flametrooper »

Is it possible to code an ability in WML where he can summon or recruit without needing to be on a castle?
hey.
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turin
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Post by turin »

Flametrooper wrote:Is it possible to code an ability in WML where he can summon or recruit without needing to be on a castle?
Hm... you could make an ability where every turn, a unit gets placed on a hex next to him. You could also have modifiers so that it only happens 10 times, for example, or it only happens if there is a free space (he won't expand past the 7-hex area).
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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