Kalevala: The Iron Age: Races
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OOH Ooh ooh! I know what they look like!Zhukov wrote:As units they look cool, but they still don't really look like bears. The general body struture simply isn't right.
This isn't something I can put easily in words, you just need to look carefully at the photoes.
Although even if you don't do any edits, they are still good monsters.

Big giant badgers or beavers mixed with that one dog puppet thing from sesame street!

Sorry for the post...

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If a tough bear is called a Mother Bear, why can't this whole line be female?Jgrr wrote:Good point. Probably the main line will be male and the special units will be female, I'll still have to think about that.turin wrote: Question - is this unit male or female? Bear-Warrior sounds male, but Witch and Mistress are definitely female.
That was an older idea. Now that I have real bears, I decided against having bear-warriors as their own unit. So, basically, I'm dropping Shaman and Bear-warrior, but keeping Witch and Mistress as a special, female, level 2-3 line.OllyG wrote:If a tough bear is called a Mother Bear, why can't this whole line be female?Jgrr wrote: Good point. Probably the main line will be male and the special units will be female, I'll still have to think about that.
This is just a brainstorment (as in tweakment, not brains torment
).
It could be cool to make this Iku Turso a very large creature. Although this setting would only work if you have to kill Iku. Escaping would be boring with this.
Anyway:
Using Tentacles of the deep as his six tentacles (truly a swarming unit
) he could have an immobile central torso (a new unit). He could then have invisible castle tiles in every hex around him (6 x deep water probably) in where he would recruit (grow) new tentacles.
He loses a tentacle; he starts growing another. (-regeneration-)
Perhaps if he would first recruit a small yet fragile tentacle (still growing, easier to destroy) first, then (if possible at all) the came would check if there are any of "immature tentacle" on the map at the beginning of every turn and then would replace them as Tentacles of the deep.
The central body... or head if you like, would then only need regenerates. And of course those tentacles could (and should) be modified to fit better (add regenerates and a different name).
PS. This is a very crappy, unfinished head and it's only to give a little reference.

It could be cool to make this Iku Turso a very large creature. Although this setting would only work if you have to kill Iku. Escaping would be boring with this.
Anyway:
Using Tentacles of the deep as his six tentacles (truly a swarming unit


Perhaps if he would first recruit a small yet fragile tentacle (still growing, easier to destroy) first, then (if possible at all) the came would check if there are any of "immature tentacle" on the map at the beginning of every turn and then would replace them as Tentacles of the deep.
The central body... or head if you like, would then only need regenerates. And of course those tentacles could (and should) be modified to fit better (add regenerates and a different name).
PS. This is a very crappy, unfinished head and it's only to give a little reference.
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Why not give the tentacles 1 XP needed for 2nd level. They would then mature pretty quick!Eternal wrote:Perhaps if he would first recruit a small yet fragile tentacle (still growing, easier to destroy) first, then (if possible at all) the came would check if there are any of "immature tentacle" on the map at the beginning of every turn and then would replace them as Tentacles of the deep.
Perhaps you should make terrain that looks like ocean but which the monster can recruit on. That way, when you kill a tentacle, he can recruit another one in the spot if he has enough gold, but it won't look like he sitting on a castle in the middle of the ocean.
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How about a castle that looks like a coral reef?turin wrote:Perhaps you should make terrain that looks like ocean but which the monster can recruit on. That way, when you kill a tentacle, he can recruit another one in the spot if he has enough gold, but it won't look like he sitting on a castle in the middle of the ocean.
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Hm... you could make an ability where every turn, a unit gets placed on a hex next to him. You could also have modifiers so that it only happens 10 times, for example, or it only happens if there is a free space (he won't expand past the 7-hex area).Flametrooper wrote:Is it possible to code an ability in WML where he can summon or recruit without needing to be on a castle?
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And I hate stupid people.
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