"Pick your recruit list" MP scenarios

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

zookeeper wrote:A bug: if you try to recruit something (you shouldn't, but if you accidentally do) on turn 1, you can't recall anymore and thus can't pick more recruits. I'll try to clean this (and maybe some other things) up a bit tomorrow, but in the meanwhile...don't recruit accidentally.
This should be fixed now. Check the first post for the updated code.
PsychoticMuffin
Posts: 29
Joined: August 1st, 2006, 7:52 pm

Post by PsychoticMuffin »

This will start to be like Leopold. I don't know if you guys have ever played that game, but theres a square map(no terrain, just squares) with castles on either side. You choose your army before you play in the army editor(so basically its like only being able to recall, not recruit). The army editor works like this: You have a certain amount of gold, and different units cost different amounts. You have to pick a combination of different units to make a unique army. It can get VERY interesting, you can do all sorts of crazy things, like using units to switch places with other units, a doppleganger(SWEET), buffing your army for a turn, sealing the castle wall, summoning units, transforming units into demons(those last two are especially effective together), the list goes on. The point is to either kill all the enemies units, or get one unit to their castle(this became hard when they made the unit that can move the castle :P) I just kinda noticed the similarity when the shaman/ulfserker combo was mentioned, we used to come up with all sorts of crazy stuff like that. Sadly, Leopold is dead now. :(
haruspex
Posts: 4
Joined: August 22nd, 2006, 6:39 pm
Contact:

Post by haruspex »

Never ever take ulfserk-shaman-adept-gryphon. This combination really sucks against a horde of strong melee units (e.g. grunts).
Swordy
Posts: 110
Joined: June 10th, 2005, 8:38 am

Post by Swordy »

I made an alternate version. In my version, you have to move to a location (to pick a book, in my case) to choose recruits. But the movements and leader's location will be restored after you've finished choosing.

Pros:
- Don't need a special turn to choose recruits.
- You can see the cost of each unit.
- You can see the list of units that you've chosen so far.

Cons:
- You can't see unit stats/descriptions.
- Need to be updated if there are changes in unit costs.
- Harder to embed in a map's scenario file.

I've tested it 2v2 and it went smoothly without any OOS. I added extra units like Mermaid Initiate, Sergeant, etc in my version. If you don't want them, it's easy to remove them.
Attachments
Choose_Recruits_Alt.cfg
(5.32 KiB) Downloaded 236 times
Ultimatum479
Posts: 188
Joined: March 31st, 2007, 3:53 pm
Location: The Void, usually.

Post by Ultimatum479 »

I'm gonna download this and try it, but even before doing so, it seems to me that having the cost for adding a unit to your list being equal to the normal cost to recruit it isn't very balanced. There are some units -- ie, Walking Corpses -- which are good for the simple reason that they cost so little.

I'll have to playtest it, though. Downloading now.
Chosen to be: Avatar of the God of Vengeance

Duty-bound to be: Last chance for the oppressed non-humans of the world

Accidentally became: Co-founder of the Council of Linac Mux

Self-nominated (pending election): Forum SUPERMOD!
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Ultimatum479 wrote:I'm gonna download this and try it, but even before doing so, it seems to me that having the cost for adding a unit to your list being equal to the normal cost to recruit it isn't very balanced. There are some units -- ie, Walking Corpses -- which are good for the simple reason that they cost so little.

I'll have to playtest it, though. Downloading now.
Uh, just make sure you don't download anything linked to from this thread, but from the more current one.
Ultimatum479
Posts: 188
Joined: March 31st, 2007, 3:53 pm
Location: The Void, usually.

Post by Ultimatum479 »

Too late. v_V

Why? Where's the more recent one? You linked to this one in the post about the "best units".
Chosen to be: Avatar of the God of Vengeance

Duty-bound to be: Last chance for the oppressed non-humans of the world

Accidentally became: Co-founder of the Council of Linac Mux

Self-nominated (pending election): Forum SUPERMOD!
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Ultimatum479 wrote:Where's the more recent one? You linked to this one in the post about the "best units".
I certainly did not:

[quote="zookeeper, in the "best units" thread"]
Beholder wrote:If I could make a mixed army with a bit of every army, it would be as follow...
http://www.wesnoth.org/forum/viewtopic.php?t=15763![/quote]
Ultimatum479
Posts: 188
Joined: March 31st, 2007, 3:53 pm
Location: The Void, usually.

Post by Ultimatum479 »

...Oh. Oops.

Bah, that era isn't on my add-on server. Guess it's not 1.2.3 compatible.
Chosen to be: Avatar of the God of Vengeance

Duty-bound to be: Last chance for the oppressed non-humans of the world

Accidentally became: Co-founder of the Council of Linac Mux

Self-nominated (pending election): Forum SUPERMOD!
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Ultimatum479 wrote:...Oh. Oops.

Bah, that era isn't on my add-on server. Guess it's not 1.2.3 compatible.
Well, it might be compatible with 1.2.4. I just haven't tested it myself yet, so I'm not 100% sure (only pretty sure).

So if you're getting 1.2.4 you could try it (you can connect to the 1.3 add-on server from within 1.2 releases by adding :15003 to the add-on server address) if you feel like it.
Ultimatum479
Posts: 188
Joined: March 31st, 2007, 3:53 pm
Location: The Void, usually.

Post by Ultimatum479 »

Worked.

Yeah, this does seem a bit unbalanced towards low-cost unit spam, since now you can also afford to have a bigger list of such low-cost units and therefore greater versatility. Walking Corpse + Goblin Spearman and BAM, you've got both impact and pierce damage to spam. A single leader and you can wreak havoc.

And the Slow + Berserk combo _does_ pwn. :P
Chosen to be: Avatar of the God of Vengeance

Duty-bound to be: Last chance for the oppressed non-humans of the world

Accidentally became: Co-founder of the Council of Linac Mux

Self-nominated (pending election): Forum SUPERMOD!
Post Reply