Music Ideas!

Create music and sound effects for mainline or user-made content.

Moderator: Forum Moderators

samuelf
Posts: 15
Joined: May 28th, 2006, 4:57 pm
Location: UK

Music Ideas!

Post by samuelf »

Hello everyone,

A first post for me! :D

I like Aleksi's idea of "music for a boss, or a special situation". I think it should be used sparingly though, sometimes less is more. It might sound funny if one of your orchestral runs was cut in the middle when your leaders health went down... Maybe not. Would you use fades at all? How flexible is the coding on this front?

I like the previous ideas of a long running loop. A loop that ran through 6-8 quite different sections of 1-2 minuets in length each could fool the brain into thinking the music had changed because of an in-game event, as well as being less monotonous on the ear. This wallpaper style of music has a deceptive amount of charm especially in a thinking game like Wesnoth, and is less distracting than a movie style soundtrack in my opinion.

I knocked together my own quick sketch of what I thought a couple of the sections could be: (its un-mastered)
http://www.samuelf.com/audio/Wesnoth01a.mp3

See what you think! I think I'd like to do a bit of work on Wesnoth..
Other sections could be a fast orc war-drum type section maybe, or a purely horn section etc... I like my game music to be simple and as effective as possible, but not too distracting.


S
Stilgar
Posts: 465
Joined: January 21st, 2006, 8:22 pm

Post by Stilgar »

I like this one quite a bit, I think it'd work well for a scenario set in the Orcish northlands...
samuelf
Posts: 15
Joined: May 28th, 2006, 4:57 pm
Location: UK

Post by samuelf »

Thanks Stilgar,
I like that idea :D. What is the consensus on using background noise? (wind, sea etc..). I think a windy mountain track could work with sections of this one perhaps?

S
rusty
Inactive Developer
Posts: 21
Joined: January 7th, 2006, 12:26 am

Re: Music Ideas!

Post by rusty »

samuelf wrote:Hello everyone,

A first post for me! :D

I like Aleksi's idea of "music for a boss, or a special situation". I think it should be used sparingly though, sometimes less is more. It might sound funny if one of your orchestral runs was cut in the middle when your leaders health went down... Maybe not. Would you use fades at all? How flexible is the coding on this front?
How flexible do the music people need? We can certainly do fades (we currently do 0.5 second fade-out between music always). We could also allow control over the possible sets of followon music and transitions, and choose whether to force transitions to "condition" pieces or wait for next break...

Thanks,
Rusty (coder, not musician!).
User avatar
Elvish_Pillager
Posts: 8137
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager »

samuelf wrote:What is the consensus on using background noise? (wind, sea etc..).
I want to have just background noises - forget the music, play all background noises! :P
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Moroder
Posts: 48
Joined: May 27th, 2006, 3:55 pm
Location: Brazil

Post by Moroder »

:D Impressive track!

Northerner theme, of course. But could probably work for a necromancer ritual as well (the first section).

The background sounds idea sounds good, but wouldn't it mess with the music?
Religion is nothing. I'm all about lifestyle. Mine is Christ, and I'll always respect yours. :wink:
samuelf
Posts: 15
Joined: May 28th, 2006, 4:57 pm
Location: UK

Re: Music Ideas!

Post by samuelf »

rusty wrote:
samuelf wrote:Hello everyone,

A first post for me! :D

I like Aleksi's idea of "music for a boss, or a special situation". I think it should be used sparingly though, sometimes less is more. It might sound funny if one of your orchestral runs was cut in the middle when your leaders health went down... Maybe not. Would you use fades at all? How flexible is the coding on this front?
How flexible do the music people need? We can certainly do fades (we currently do 0.5 second fade-out between music always). We could also allow control over the possible sets of followon music and transitions, and choose whether to force transitions to "condition" pieces or wait for next break...

Thanks,
Rusty (coder, not musician!).
Thanks Rusty,
Can you break and fade in the middle of a track driven by in game events?, or do you have to wait for the track to finish?. If so, maybe that would favour many short sections stitched together as it were..?
Elvish Pillager wrote:
samuelf wrote:What is the consensus on using background noise? (wind, sea etc..).
I want to have just background noises - forget the music, play all background noises! :P
:P
Moroder wrote: Impressive track!

Northerner theme, of course. But could probably work for a necromancer ritual as well (the first section).

The background sounds idea sounds good, but wouldn't it mess with the music?
Cheers Moroder!
I tried adding a mountain wind track to the second half. I think it works ok, but it may be inappropriate for the game. I'll put it up if there is an interest..
highhole
Posts: 312
Joined: March 19th, 2006, 6:38 pm

Post by highhole »

Wow! :D . I like this music very much. IMO it would fit to the Httt Scenario where Konrad fights again the undeads with the outlaw units (the neutral humans).
Error: no bug found
User avatar
Temuchin Khan
Posts: 1845
Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Post by Temuchin Khan »

Any hope of this track getting into the game?
highhole wrote:Wow! :D . I like this music very much. IMO it would fit to the Httt Scenario where Konrad fights again the undeads with the outlaw units (the neutral humans).
I agree. It would be great for "Isle of the Damned."
Dragon Master
Posts: 1012
Joined: February 11th, 2006, 1:04 am
Location: Somewhere

Post by Dragon Master »

Once again, this sounds great for IotD. For some reason the first part reminds me of an old DOOM bgm. Mind if I take this for safe keeping in a possible campaign?
User avatar
Temuchin Khan
Posts: 1845
Joined: September 3rd, 2004, 6:35 pm
Location: Player 6 on the original Agaia map

Post by Temuchin Khan »

Dragon Master wrote:Once again, this sounds great for IotD. For some reason the first part reminds me of an old DOOM bgm. Mind if I take this for safe keeping in a possible campaign?
Does it? Shouldn't we double-check on that before using it?
Dragon Master
Posts: 1012
Joined: February 11th, 2006, 1:04 am
Location: Somewhere

Post by Dragon Master »

Does it what? I said two things that your sentence could apply to.
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

My guess would be this:
Dragon Master wrote:For some reason the first part reminds me of an old DOOM bgm.
Since this is just some random guy who only has 6 posts, and who hasn't really proven that he's legit, if the music sounds similar to that of an old game it's quite possible that's because it was ripped from an old game - thus making it illegal for us to use it.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
TimothyP
Music Contributor
Posts: 244
Joined: July 18th, 2005, 4:34 pm
Location: Southern California
Contact:

Post by TimothyP »

I wouldn't want this track in the game. I don't know for sure what Aleksi would say, but I'm pretty sure he'd agree. There is not much to this track besides atmosphere. Ethnic drums always provide that. There isn't much more here in terms of tasty orchestra scoring.

Maybe some people want anything that has some kind of atmosphere, but left up to me, I'd say this isn't up to the standard.

So, maybe someone would like it for a custom campaign, but I don't think it belongs in the standard Wesnoth library.

If the samples were a little better, with a few more instruments, and some good changes and variations, this might become something good.

Once again, to any composers reading this - please read the composition guidelines before posting music! When you post, let us know what you're posting it for. Do you want your music in the main game? Do you want feedback? What do you want us to do with the music?

--T
Flametrooper
Posts: 984
Joined: February 21st, 2006, 11:02 pm
Location: 0x466C616D65

Post by Flametrooper »

If it doesn't go in, I'll gladly use it in my campaign, if it isn't ripped from DOOM bgm.
hey.
Post Reply