Invasion of Arendia Artwork

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

Ranger M wrote:
irrevenant wrote:They look quite pixelated to me. A play with the smudge tool looks like it'd help anti-alias them a bit. eg.
I was having a go at doing the whole thing with the pencil tool, and then improving it afterwards, so basically what you did is on my todo list, I just haven't done it yet.
You should maximize your work with the pencil wether you make art like Neorice pixel by pixel (personal I think it's more challenging to do) or you just paint the figure with the base colors and than you should throw away all other tools and use the pencil for the whole detailing. So more parts of the picetur are left to the imagination of the viewer and at a first glance the whole stuff will looked blurred.

Image

probably it will probably needs some refining but against some backround it will give some nice effects.

Image

It's personal taste how you far you are driving this but if you do first choose the light source (and in my case the wind direction) divide the sprite in three-quarters dark the rest in light and pull it though
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

wayfarer wrote:You should maximize your work with the pencil wether you make art like Neorice pixel by pixel (personal I think it's more challenging to do) or you just paint the figure with the base colors and than you should throw away all other tools and use the pencil for the whole detailing. So more parts of the picetur are left to the imagination of the viewer and at a first glance the whole stuff will looked blurred.

Image

probably it will probably needs some refining but against some backround it will give some nice effects.

Image

It's personal taste how you far you are driving this but if you do first choose the light source (and in my case the wind direction) divide the sprite in three-quarters dark the rest in light and pull it though
An intersting way of doing it (I hadn't thought of dividing the sprite up into quarters) The thing that I find with using the paint tool a lot, is that no matter what I do, I always end up with a lot of the sprite having semi-transparent bits in it, which Is why I am trying the pixel by pixel method, (I think that I'll eventually settle for a mix of the two, because pixel by pixel helps me define the shape of the unit, and then using the paint tool to smoothen and shade, and then finish off with touches of the pencil to help define the bits within the unit.

BTW, did you just make that now? because I've never seen it before.
User avatar
irrevenant
Moderator Emeritus
Posts: 3692
Joined: August 15th, 2005, 7:57 am
Location: I'm all around you.

Post by irrevenant »

Ranger M wrote:The thing that I find with using the paint tool a lot, is that no matter what I do, I always end up with a lot of the sprite having semi-transparent bits in it
Is that particularly a problem if it looks good against the various backgrounds?

If it is, couldn't you just add a solid background (shaped to the unit, of course) on another layer before you export?
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

irrevenant wrote:If it is, couldn't you just add a solid background (shaped to the unit, of course) on another layer before you export?
which is why I chose to do it with the pencil tool first, because then I have an outline (with most of the shape and detail of the unit already included) which I can use the paint tool on easily.
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

Ranger M wrote: ....

An intersting way of doing it (I hadn't thought of dividing the sprite up into quarters) The thing that I find with using the paint tool a lot, is that no matter what I do, I always end up with a lot of the sprite having semi-transparent bits in it, which Is why I am trying the pixel by pixel method, (I think that I'll eventually settle for a mix of the two, because pixel by pixel helps me define the shape of the unit, and then using the paint tool to smoothen and shade, and then finish off with touches of the pencil to help define the bits within the unit.

BTW, did you just make that now? because I've never seen it before.
Well that's part of the joke the semi-transparent bits give them at least some kind of edges if you don't make them.

Thais style is called golden section but it was mostly used in the architecture. Yeah art architecture and mathmatics etc... it works all together though it just how the world goes around.

The sprite was the latest design for the Aragwaith Spearman lv 2 though I haven't posted it until now and it is only a unfinished showcase.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

So something like this is a step in the right direction? (included the old one for comparison)

surprisingly enough it ended up looking alot like this (see below), style wise, when I had origionally thought that I wouldn't be able to do anything similar to it for Wesnoth.

Image
Last edited by Ranger M on May 12th, 2006, 7:22 pm, edited 1 time in total.
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

Personal I would say yes though I alway aimed for something different. As realistic as possible only if your art is close to the real world the art will be good.
Though I wasn't very successful with this attitude many claimed it was too blurred and so on. Again it is a matter of taste it is your choice if you like it that way else there are many others.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

Wow, and now I realise that I posted the same image twice, oops (new one attached, and edited in old post)

I'm surprised that you didn't notice...
User avatar
Thrawn
Moderator Emeritus
Posts: 2047
Joined: June 2nd, 2005, 11:37 am
Location: bridge of SSD Chimera

Post by Thrawn »

wayfarer wrote:Personal I would say yes though I alway aimed for something different. As realistic as possible only if your art is close to the real world the art will be good.
Though I wasn't very successful with this attitude many claimed it was too blurred and so on. Again it is a matter of taste it is your choice if you like it that way else there are many others.
I liked your style :)
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

Thrawn wrote:I liked your style :)
*thinks that he has already mentioned this*

*checks*

*realises that he hasn't*

Oops :oops:

I did too (the aragwaith and human ranger being two examples of my favorite ones of yours)
Oreb
Posts: 1279
Joined: September 9th, 2005, 12:30 am
Location: Queensland, Australia

Post by Oreb »

Everyone loves Wayfarers style, and with the new Necro-line, Jetry seems to just bordering on his style. Except just cleaning it up and making it more recognizeable.

On Ranger M's work: :shock: :shock: :shock: $#@# that is good work. I like what your doing with the Arendians. You've improved alot, since you first art... with the level 2 outlaw horse
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

Oreb wrote:On Ranger M's work: :shock: :shock: :shock: $#@# that is good work. I like what your doing with the Arendians. You've improved alot, since you first art... with the level 2 outlaw horse
Thanks :D
User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Post by Zhukov »

Seconded, that warden is nice.

One thing: the clasp on his hood/cloak kinda blends with his face and arm. It took me a while to realise what it was.
Another thing: IIRC he uses a double-bladed sword (odd idea, oh well), that isn't exactly obvious in the picture.
User avatar
Ranger M
Art Contributor
Posts: 1965
Joined: December 8th, 2005, 9:13 pm
Location: England

Post by Ranger M »

Zhukov wrote:Seconded, that warden is nice.

One thing: the clasp on his hood/cloak kinda blends with his face and arm. It took me a while to realise what it was.
Another thing: IIRC he uses a double-bladed sword (odd idea, oh well), that isn't exactly obvious in the picture.
Ok, I'll work on the clasp (either put more shine on it, or a jewel), and with the sword, I'll probably make it longer to pronounce it more, but also remember that in the forums, about half of the sword doesn't show up because it is white (basically) which blends in with the background.

on forest he looks like this
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Post by halleck »

My first impression was that he was holding a pole... I didnt realise what it was until Zhukov's post. :?
On the other hand, everything else looks great.
keep it up. :)
Screw it... I can go without a sig.
Post Reply