my idea how to make the fights look nice

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polrus
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my idea how to make the fights look nice

Post by polrus »

Do You remember settlers 1 ? Quite old game but i still remember how they managet to make the fights interesting with just primitive graphics (320*200 i think). When 2 soldiers were fighting each had the following moves- block ,high block, jump, hit up hit down and hit middle. They did that in semi-random order accordig to soldiers training level.

So when 1 soldier attacked with "hit down" the second could do a jump to avoid the hit. When 1 soldier attacked with "hit middle" the 2nd could use block to block this hit. They could bouth use for example "hit middle" so the better one scored a hit.
This was made with very very simple graphics but made the fights interesting so you were actually looking at them thinking "hit him, kill him" :) In wesnoth for now the fights are not interesting at all u just atack and wait for the result.

I understand that it's difficult as we are speaking of many different races in wesnoth but anyway i think it's worth trying to implement
Disto
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Post by Disto »

I'm fairly sure it'd be possible but the art for the animations is incomplete as is.
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zookeeper
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Post by zookeeper »

Yes, that could definitely be done, but the major obstacle would be the drawing of several new frames for the few hundred units in the game. So it's probably not going to happen (even though it would be cool).
Naeddyr
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Post by Naeddyr »

It would interesting if there would at least be added support for a couple of different attack animations per attack per unit, non-obligatory bits of extra animation for certain units who might have use for different-looking attacks - possibly for those units that are used them most.
scott
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Post by scott »

It might eventually happen if people submit the art for this.
Last edited by scott on May 7th, 2006, 12:40 pm, edited 1 time in total.
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zookeeper
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Post by zookeeper »

Currently (in 1.1.2+svn), you can define several different animations for the same attack - one will be chosen randomly for every swing. You can also have multiple defense animations. And also different animations for both depending on whether the attack hits or not. So you can do quite a bit already.
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Zhukov
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Post by Zhukov »

Well polrus, looks like you have some serious drawing ahead of you.
polrus
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Post by polrus »

hehe - I've tried many many times to draw something or do some graphic work for some websites - and belive me - I sUck :)
Dragon Master
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Post by Dragon Master »

Naeddyr wrote:It would interesting if there would at least be added support for a couple of different attack animations per attack per unit, non-obligatory bits of extra animation for certain units who might have use for different-looking attacks - possibly for those units that are used them most.
I asked this question before and it was answered with a yes, just like zookeeper said. It would be really nice to see a faction with units that have 3+ attack frames, 3+ defence frames and such.
Disto
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Post by Disto »

Dragon Master wrote:
Naeddyr wrote:It would interesting if there would at least be added support for a couple of different attack animations per attack per unit, non-obligatory bits of extra animation for certain units who might have use for different-looking attacks - possibly for those units that are used them most.
I asked this question before and it was answered with a yes, just like zookeeper said. It would be really nice to see a faction with units that have 3+ attack frames, 3+ defence frames and such.
Aragwaith have like that many...
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Boucman
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Post by Boucman »

the thief is the only mainline unit with multiple defense...

but trust me any unit can have it, it just need some drawing ;)

you can do all sort of interesting stuff with animations already, and the current units only use a small part of it, because changing the engine is easy, but drawing art is hard :(

just think that mvt anims have been around since december IIRC, and only the wolf is animated
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Dragon Master
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Post by Dragon Master »

elves are animated too, even though it's just one animation for all elves. I personally think mvt. animations are unneccesary because units move too fast for you too appreciate the animations.
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Post by Flametrooper »

I made a horseman moving animation...but we're getting off topic.
hey.
polrus
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Post by polrus »

if You make those units that already have animation to display this animation - other contirbutors seeing it will also want their "creatures" to have them and maybe they'll do the animations.
torangan
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Post by torangan »

The animation engine was recently rewritten and much more different animations then before are now possible. So just go out and find people to actually draw the frames.
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