Under the Burning Suns

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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down
Posts: 2
Joined: March 27th, 2006, 5:53 pm

Post by down »

hello,
Try playing in windowed mode, it seems to crash less.
i am already in windowed mode, it doesn't make any difference.
but thanks for the suggestion. anything else?
Hibakusha
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Post by Hibakusha »

Same for me, I play in windowed mode, too.
quartex
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Post by quartex »

gabbro,
Thanks for the notes. Most of these problems have been fixed in the 1.1.2a version. The image problems you're encountering are caused by the fact that updated the image links to the most recent version of wesnoth, breaking the campaign on older versions of wesnoth.
quartex
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Post by quartex »

emdot,
I'll fix the victory dialog at the end of scenario 5. The impassable mountains appeared becuase I was using the '&' character for my custom chasm terrain, and that got taken over by the new terrain type. I'll have to work around that.
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Eleazar
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Post by Eleazar »

quartex wrote:The impassable mountains appeared becuase I was using the '&' character for my custom chasm terrain, and that got taken over by the new terrain type. I'll have to work around that.
Check the terrain letter wiki page. We made sure to leave at least 7 terrains free for UCMs (7 is the current max number of custom terrains any UMC has used).
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
quartex
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Post by quartex »

Eleazar wrote:Check the terrain letter wiki page. We made sure to leave at least 7 terrains free for UCMs (7 is the current max number of custom terrains any UMC has used).
Thanks Eleazar, I changed UTBS so that 'X' is used for chasms, instead of '&', and I updated the wiki page to reflect this.
Sly
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Post by Sly »

Just a comment on the Desert Star : I like the unit, but there is no difference with the Desert Shyde except the Illuminate ability and 10% res everywhere wich are cool, but not worth the 150 Xp for lvl3 => lvl4 :(

Maybe some littele increase ? (In HP for exemple :wink: )
sparr
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Post by sparr »

ill take a full heal over an AMLA any day, so just be glad theres a level 4 at all :)
scott
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Post by scott »

Sly wrote:Just a comment on the Desert Star : I like the unit, but there is no difference with the Desert Shyde except the Illuminate ability and 10% res everywhere wich are cool, but not worth the 150 Xp for lvl3 => lvl4 :(

Maybe some littele increase ? (In HP for exemple :wink: )
A 10% resistance boost is like an HP increase.
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Wesnoth acronym guide.
Sly
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Post by Sly »

scott wrote:
Sly wrote:Just a comment on the Desert Star : I like the unit, but there is no difference with the Desert Shyde except the Illuminate ability and 10% res everywhere wich are cool, but not worth the 150 Xp for lvl3 => lvl4 :(

Maybe some littele increase ? (In HP for exemple :wink: )
A 10% resistance boost is like an HP increase.
Yeah right :wink:

But still it's really few for a upgrade to lvl4 (say what, 10% HP and Illuminate :? )
torangan
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Post by torangan »

Units are supposed to peak at level 3 usually so this is well within the spirit. You get a level 4 but only with a slight increase in power. Not to forget that they're rather strong already at level 3.
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Sly
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Post by Sly »

torangan wrote:Units are supposed to peak at level 3 usually so this is well within the spirit. You get a level 4 but only with a slight increase in power. Not to forget that they're rather strong already at level 3.
in this case the Elven Sylph and the Archimage don't follow this rule.
(in fact it doesn't matter I was only a bit disapointed cause I thought the Desert Star would have a great advancement like them :wink: )

Overall I like the Desert units very much
Sly
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Post by Sly »

Argh, finding this bug at the end of the scenario :cry:
gabbro wrote:in 6_2_Hunting_Dwarves.. there is a reference to troll2, although no .cfg..
I have to redo it from the begining :(
torangan
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Post by torangan »

Sly wrote:in this case the Elven Sylph and the Archimage don't follow this rule.
It's no rule. The rule is that level 4 should be very rare, we don't need an arms race and level 1 units shouldn't be worthless after a few scenarios.
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dthurston
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Post by dthurston »

In 6_2, hunting dwarves, when I first discovered Grog he proceeded to attack me (blocking the passage); the vengeful dwarf left him alone. Shouldn't he be on his own side initially?
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