Under the Burning Suns
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gabbro,
Thanks for the notes. Most of these problems have been fixed in the 1.1.2a version. The image problems you're encountering are caused by the fact that updated the image links to the most recent version of wesnoth, breaking the campaign on older versions of wesnoth.
Thanks for the notes. Most of these problems have been fixed in the 1.1.2a version. The image problems you're encountering are caused by the fact that updated the image links to the most recent version of wesnoth, breaking the campaign on older versions of wesnoth.
Creator of Under the Burning Suns
emdot,
I'll fix the victory dialog at the end of scenario 5. The impassable mountains appeared becuase I was using the '&' character for my custom chasm terrain, and that got taken over by the new terrain type. I'll have to work around that.
I'll fix the victory dialog at the end of scenario 5. The impassable mountains appeared becuase I was using the '&' character for my custom chasm terrain, and that got taken over by the new terrain type. I'll have to work around that.
Creator of Under the Burning Suns
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Check the terrain letter wiki page. We made sure to leave at least 7 terrains free for UCMs (7 is the current max number of custom terrains any UMC has used).quartex wrote:The impassable mountains appeared becuase I was using the '&' character for my custom chasm terrain, and that got taken over by the new terrain type. I'll have to work around that.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Thanks Eleazar, I changed UTBS so that 'X' is used for chasms, instead of '&', and I updated the wiki page to reflect this.Eleazar wrote:Check the terrain letter wiki page. We made sure to leave at least 7 terrains free for UCMs (7 is the current max number of custom terrains any UMC has used).
Creator of Under the Burning Suns
A 10% resistance boost is like an HP increase.Sly wrote:Just a comment on the Desert Star : I like the unit, but there is no difference with the Desert Shyde except the Illuminate ability and 10% res everywhere wich are cool, but not worth the 150 Xp for lvl3 => lvl4![]()
Maybe some littele increase ? (In HP for exemple)
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Yeah rightscott wrote:A 10% resistance boost is like an HP increase.Sly wrote:Just a comment on the Desert Star : I like the unit, but there is no difference with the Desert Shyde except the Illuminate ability and 10% res everywhere wich are cool, but not worth the 150 Xp for lvl3 => lvl4![]()
Maybe some littele increase ? (In HP for exemple)

But still it's really few for a upgrade to lvl4 (say what, 10% HP and Illuminate

Units are supposed to peak at level 3 usually so this is well within the spirit. You get a level 4 but only with a slight increase in power. Not to forget that they're rather strong already at level 3.
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http://www.wesnoth.org/wiki/WesCamp
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in this case the Elven Sylph and the Archimage don't follow this rule.torangan wrote:Units are supposed to peak at level 3 usually so this is well within the spirit. You get a level 4 but only with a slight increase in power. Not to forget that they're rather strong already at level 3.
(in fact it doesn't matter I was only a bit disapointed cause I thought the Desert Star would have a great advancement like them

Overall I like the Desert units very much
It's no rule. The rule is that level 4 should be very rare, we don't need an arms race and level 1 units shouldn't be worthless after a few scenarios.Sly wrote:in this case the Elven Sylph and the Archimage don't follow this rule.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!