Scenario DotW, FIXED VERSION. Other thread is bugged...
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Did Lunar take it away because some shop features wont work anymore?
everything that has to do with damage (amount and number of attacks, both melee and ranged)
I changed all shorts to melee and all longs to ranged in the scenario.cfg, but the shop file doesnt seem to be accessible. Its still not working, guess the shop file holds the problem?
everything that has to do with damage (amount and number of attacks, both melee and ranged)
I changed all shorts to melee and all longs to ranged in the scenario.cfg, but the shop file doesnt seem to be accessible. Its still not working, guess the shop file holds the problem?
Of course you were right. Most units seem to work well now, but the one i picked to test was - the chocobone
. It seems to be the only one which does not work (can't upgrade melee damage value), mermaid works fine.
Thx for your help
edit: Noble Commander did not work too.
Once this scenario is working i post it here. Put all files into "data/campaigns".

Thx for your help

edit: Noble Commander did not work too.
Once this scenario is working i post it here. Put all files into "data/campaigns".
- Attachments
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_DotW_scenario1_1_1.zip
- Note: Chocobone and Noble Commander are left out.
- (4.84 KiB) Downloaded 252 times
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- screenshot
- MiniDotW.jpg (108.63 KiB) Viewed 5598 times
Last edited by Troth on February 15th, 2006, 2:08 am, edited 1 time in total.
im not sure if this is what you wanted if it isnt tell me
you seem to have the ranges for upgrading your melee and ranged attack set to short and long respectivly. I've made a 1.1.1 version that has the ranges being listed as melee and ranged.
btw I was playing a game with the normal scenario settings and I ended up creating a 233 HP 50-6 / 54-5 attack monster. Is this supposed to happen?
THIS IS FOR 1.1.1 USERS ONLY!!!
you seem to have the ranges for upgrading your melee and ranged attack set to short and long respectivly. I've made a 1.1.1 version that has the ranges being listed as melee and ranged.
btw I was playing a game with the normal scenario settings and I ended up creating a 233 HP 50-6 / 54-5 attack monster. Is this supposed to happen?
THIS IS FOR 1.1.1 USERS ONLY!!!
- Attachments
-
DotW.zip
- Sea Elfs slightly modified version
- (6.31 KiB) Downloaded 244 times
I got lost in thought, it was unknown territory.
The Outcasts need your feedback
http://www.wesnoth.org/forum/viewtopic.php?t=9449
The Outcasts need your feedback
http://www.wesnoth.org/forum/viewtopic.php?t=9449
Eh... I have optimized it for version 1.1.1 (Sea Elfs one had problem with the era, and the Troth's file have trouble with melee/ranged). I still want to make different maps and change the halberdier image to one of a wose. It'd be great if some great map maker could come and make a new and bigger map for this scenario.... 

- Attachments
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DotWscenario.zip
- you know what to do.
- (5.67 KiB) Downloaded 254 times
Why did the fish laugh? Because the sea weed.