Dark Forest

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Darth Fool
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Post by Darth Fool »

Actually, that looks pretty cool. It needs a few variations to prevent the repetition being obvious, but good work so far!
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Eleazar
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Post by Eleazar »

Zebulon, for larger screen-shots, upload JPGs rather than PNGs. They will load much more quickly for those with slow connections.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Oreb
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Post by Oreb »

That looks sweet
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Thunderblade
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Post by Thunderblade »

Hm... where may I find the normal forests variations? I cant find them on my Wesnoth folders!

As I'm entering vacations, I would like to finish some of the projects I've started here... And the Dar Forest tiles is one of these projects!
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Eleazar
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Post by Eleazar »

Thunderblade wrote:Hm... where may I find the normal forests variations? I cant find them on my Wesnoth folders!
images/terrain/
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
Oreb
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Post by Oreb »

Eleazar wrote:
Thunderblade wrote:Hm... where may I find the normal forests variations? I cant find them on my Wesnoth folders!
images/terrain/
This Tile is great, and well I feel like reviving it, since I need to use them in a map I'm making, and it would be great if someone completed improving it, since the only reason it died was because Thunderblade left Wesnoth due to workload

Edit: Alot of the Developers thought this was promising aswell, and needed a few changes
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Tux2B
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Post by Tux2B »

Yes, this thread should really be revived. We need to have some "evil" tiles.
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Oreb
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Post by Oreb »

Tux2B wrote:Yes, this thread should really be revived. We need to have some "evil" tiles.
Well there was an evil castle made, and quite a good one... It was made in Pekka's Castle Thread and was of his design, but by another person.

If that is commited why not evil forests, Or just misted forests, with them there would be a whole new type of ambush, which I plan the Sidhe Ancestors to have
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Alks
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Post by Alks »

More than good idea, Oreb. I would even change the topic name to 'Dark Map Tiles', because as well as dark, shrouded forests Wesnoth is in dire need of some wastelands, and (Zhukov would probably appreciate it) some unfamiliar savannahs or steppes, some mix between grassland and desert, where nomadic, barbaric units could move with more ease than heavy cavalry.

POST-EDIT: 'Misted' tile also sounds attractive.
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