Elvish Cataphract Proposal
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
In past I have already many times said that elvish scout should not have 3rd level.Sangel wrote:So, now that the graphic is finished, and nobody has lodged any objections to the stastistics I've proposed, is the Gladerider ready for inclusion?
I concur.fmunoz wrote:The image is ok but I'm against 3rd level elven rider... Not all units should have level 3.
- Miyo
-
- Posts: 558
- Joined: February 1st, 2004, 6:17 pm
- Location: New Jersey, USA
Programmers,
How hard would it be to allow scenario authors to limit advancement of units?
Could, for instance, WML (which I know next to nothing about) contain a section which would have lines that overwrite lines in any .cfg files? For example, the campaign could not allow any Scouts to advance (say, because the hay in this part of the world is too poor to allow horses to thrive):
The engine would then replace existing configuration variables with these new values.
I can't think of any other uses off-hand, but it might be valuable to allow this sort of thing. (Hmm, maybe there would be lands where magic didn't work, or scenarios in which higher-lvl units would be too powerful or remove the challenge.)
Just a thought.
How hard would it be to allow scenario authors to limit advancement of units?
Could, for instance, WML (which I know next to nothing about) contain a section which would have lines that overwrite lines in any .cfg files? For example, the campaign could not allow any Scouts to advance (say, because the hay in this part of the world is too poor to allow horses to thrive):
Code: Select all
[overwrites]
[filename=Elvish_scout.cfg]
advanceto=null
[/filename]
#and so on
[/overwrites]
I can't think of any other uses off-hand, but it might be valuable to allow this sort of thing. (Hmm, maybe there would be lands where magic didn't work, or scenarios in which higher-lvl units would be too powerful or remove the challenge.)
Just a thought.
The Eponymous Archon
@Eponymous Archon: That kind of thing would be a little difficult, but I might be able to work out something. Maybe.
---
In general my opinion is that not all units have to have a third level, but if users are willing to contribute good, fully-animated artwork for the third level version of a unit, it will generally be accepted. However, don't be surprised if the new unit is given stats that aren't so powerful.
In fact, I'm tempted to be a little sadistic and drop the Outrider's stats down a little, and make the Gladerider only a little better than what the Outrider is now
David
---
In general my opinion is that not all units have to have a third level, but if users are willing to contribute good, fully-animated artwork for the third level version of a unit, it will generally be accepted. However, don't be surprised if the new unit is given stats that aren't so powerful.
In fact, I'm tempted to be a little sadistic and drop the Outrider's stats down a little, and make the Gladerider only a little better than what the Outrider is now

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Retreat ability
How about adding a retreat ability to high level scout units? E.g. when the unit takes a certain amount of damage it retreats one hex[1]. It can only retreat if there is at least one hex that is empty and maybe outside the enemy zone of controle).
[1] even if the attacker still have attacks left
[1] even if the attacker still have attacks left
-
- Posts: 719
- Joined: December 9th, 2003, 9:31 pm
- Contact:
-
- Posts: 558
- Joined: February 1st, 2004, 6:17 pm
- Location: New Jersey, USA
-
- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
If you want to make it an elfish mounted (or horse) archers, then you should adjust the stat to make it better with a bow than with sword. I think you could take away one melee attack from the lvl2 and 3 in exchange of a bit better range attack, something like 9-4 at lvl3.
Never tell a dwarf that he shortchanged you!