Cave Village
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Ah, well in that case, ROCK ON!frame wrote:I will get to it

And congrats to Zebulon! Really nice work. I'm particularly impressed with how quickly and how well you were able to respond to criticisms and suggestions.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
And this makes them different from the old ones how? I had no idea the old ones were even supposed to be villages until I saw an enemy unit move into one and start healing.dibblethewrecker wrote:I dunno what these look like on a entire cave level but they do NOT look right on "A Choice Must Be Made" - I know that is not their intended environment but they look flat out bizarre.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
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hmm, not sure.... Making it taller would look kind of strange I think. It's not a huge problem, maybe someone will post a good idea on how to fix itZebulon wrote:How would I fix that?frame wrote:One thing I noticed after playing with these are that units more or less totally cover the village gfx making it harder to spot than the old one, you basicly have to look for the flag.

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Small outhouses or wells adjacent to the building?
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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- Retired Developer
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Small version of the big one, door the same size as the big one, but without any light coming from it, maybe a wooden door on it, and no windows.Zebulon wrote:I don't really think wells would work.Darth Fool wrote:Small outhouses or wells adjacent to the building?
What would outhouses look like?
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Just be sure they have a little crecent-moon shaped window on the door...What would outhouses look like?
Instead of worrying about height, what about making something distinctive on one side or the other? To me, the brightly lit doorways or windows are what distinguish your buildings from the background. The flag could go on any sort of structure, couldn't it?
I think these look way, way better than the original cave villages
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