Path of Summoner Multiplayer Era

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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a
Posts: 12
Joined: May 16th, 2005, 1:29 pm
Location: wesnoth

Post by a »

i think magic servant's holy resistance shouldn't be so extremely low

lawful master summoner's holy attack (8-3) at day does more than 10000 damage. once magic servant is hit, it takes more than 3 minutes before magic servant 'dies' (fades out)
Martinus
Posts: 138
Joined: May 28th, 2005, 8:19 pm

Post by Martinus »

Yes,i thought it's a bug or something...
i think -100% or -150% is ok,they will die after one hit. Wind Herder is a little bit underpowered i think and the units should have more levels,but era is fun to play,good work
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Tomsik
Posts: 1401
Joined: February 7th, 2005, 7:04 am
Location: Poland

Post by Tomsik »

imo earth master is too strong(his resistances
and death master is too weak, 7-2 drain atack
isnt too strong, maybe something like 7-3 or 6-4 will be better
fmunoz
Founding Artist
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Post by fmunoz »

Earth Mastery gives you strong physical resistances but a medium attack (worse than fire one) a +1 damage in melee and a crappy set of creatures (Mudcrawler,weak level 0, and animated ston, kinda ok)
Death Mastery gives you drain to your melee attack (either 7-2 or 8-2 if you have earth), strong cold resistance and 4 units to summon (normal undeads ... wesnoth normal units are usually cheaper than summoned creatures)

The Magic servant holy resistance should be 100% (full damage) I'll fix it.
Also I'll increase the wind herders a bit.

There are two eras included, one only with summoners and another one with all factions too. (Maybe the labels are too long, I'll check)
fmunoz
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Post by fmunoz »

Uploaded version 0.03

2 new units: Thunderbird and Zephyr
Now only 1 unit remains without advance (Tidal, as Magic servant will not have advances)
Extra graphics. (Still 30% missing)
Some small changes in defenses and moivements.
Rebalanced some of the Master summoners attacks, some magic paths give you special combos.

http://www.wesnoth.org/forum/download.php?id=3009

The era works better in small to medium maps. (6p Hexcake rocks)
fmunoz
Founding Artist
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Post by fmunoz »

Maintenace release 0.04 in the Campaign server...
Zebulon
Art Developer
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Joined: September 7th, 2005, 11:30 pm
Location: Wyoming

Post by Zebulon »

I think there is a mistake in the main cfgs.
The "of" was left out of some of the names.
I fixed the cfgs.
Attachments
summ2.cfg
(7.33 KiB) Downloaded 325 times
summoners_era.cfg
(4.79 KiB) Downloaded 316 times
fmunoz
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Post by fmunoz »

Thanks! :-) I'll update the era in a couple of days with your change a few more images and minor stat changes.
Xan
Inactive Developer
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Post by Xan »

I went through the unit descriptions and fixed the spelling and grammar errors.

-----------

Animated Rock:
"Animated Rocks are creatures made of solid, living rock. They have a weak attack, but are incredibly hard to destroy."
Fire Ghost:
"Fire Ghosts are spirits of smoke and flame, summoned by powerful mages. When not being ordered around they like to frolic in pools of lava and take great delight in burning anything they can reach."
Fire Wisp:
"Fire Wisps are spirits of smoke and flame, summoned by powerful mages. When not being ordered around they like to frolic in pools of lava and take great delight in burning anything they can reach."
Ice Crab:
"Ice Crabs are creatures made of solid ice. Their fore claws end in spiky spear-like icicles. They can generate an aura of cold which covers the ground with layers of ice, slowing down whatever is near."
Ice Shell:
"Ice Shells are creatures made of solid ice. Their fore claws end in spiky spear-like icicles. They can generate an aura of cold which covers the ground with layers of ice, slowing down whatever is near."
Magical Servant:
"Almost just a field of magical force, it is designed to carry out the orders of the mage who summoned them. It attacks using force waves as projectiles, but has no means of defense if it is assaulted in closed quarters. They are not very durable, and usually they just disappear after a few days and can not be recalled nor improved to a stronger form."
Mannequin & Mystic Puppet:
"These wooden creations are animated by magic and bound to do the will of their master."
Rock Golem:
"Rock Golems are creatures made of solid, living rock. They have a weak attack, but are incredibly hard to destroy."
Silver Unicorn:
"Gleaming with light, these horses bear a magic silvery horn in the middle of their foreheads which can shoot rays of pure light. Composed by light and life forces, they are so full of them that their mere presence heals allied units around them."
Thunderbird:
"Using its metal feathers the Thunderbird is able to create powerful sparks that can be thrown at long range."
Unicorn:
"These small white horses proudly bear a horn in the middle of their forehead. Composed by light and life forces, they are so full of them that their mere presence heals allied units around them."
"It is time people learned about their failures and my successes."
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