Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I have come to a halt. I noticed I cannot recruit if I pick undead army (no matter in what of my eras...). The problem is as follows: I changed IDs and races of all units. And works fine, with one exception - adding sauron_Walking Corpse to recruit attrib of a side causes the side cannot...
Is it possible to make, in WML, an attack special that when an enemy unit gets hit by this attack, its strength on all meele attacks goes down by a certain number? Basically like Slow, but effecting strength.
If someone wants to write a Wikipedia entry for WML (edit: we already have one for Wesnoth...), that'd be great. This is the page: . Try to follow their guidelines and stuff so the page isn't deleted. ;)
Here is the start for a WML documentation in LaTeX.
I made it because I learn the language and have to exercise.
It´s only the first part, don´t expect any good because I´m new at LaTeX.
I want to know what you think of the idea. This is not a real interesting version.
I have modified how the credits are displayed. There is now a wml about.cfg where most of the credits are stored. There is also a new tag that can be added within the tag for user made campaigns. The campaign credits are currently displayed after the hardcoded list of developers, but before the...
I was wondering if it was possible to add a unit to a new side (not listed previously). For example, on multiplayer, I want to have an automatic computer-controlled team that comes into the game. However, when I create a 5th side (and set it so that it is automatically controlled by ai), other...
Yes, this is something I've just recently started on. I basically wanted to implement a few interesting characteristics into a multiplayer scenario. First off, I invisioned 4 human players and 1-2 ai's. Mostly, everything looked fine except that I have to set my fifth side (the ai side) as the orcs...
Not even in MP, but in campaigns and in multiracial custom factions. It came as odd to me that it is theoretically possible that Dwarvish Thunderer would listen to Elf Marshal and gain leadership bonus. It is possible to encode in WML, that some units with leadership can extend this bonus only over...
I have no experience in WML, so maybe the questions I ask are very simple, and if it is the case, I apologize. My questions concern the Shifters faction :
1. Imagine I want to make an animation for a human moving : first he shifts into an animal, then he moves (classical movement animation),...
I've caved in and started playing around with WML, and have sketchily implemented three scenarios of a campaign; I'm still very new to the markup, but it seems straightforward enough. There's one issue which completely confuses me, however.
When playing through the campaign, Wesnoth crashes at the...
I have recently been going over my unit.cfgs in my campaign, and have noticed that some of the file names after a image= are in brackets (mostly the female versions), and some aren't.
I can't find anything in the wiki about this after a quick search. So I want to know what effect this has....
In Win I was just using WordPad until I started receiving errors that referenced line numbers. Now I switched to a text editor called HAPedit that I use for PHP simply because it'll show the line numbers. It doesn't do anything else for it, but that's enough.
I want to know whether or not it is possible to use WML to store a sides units(other than the leader) into variables, then set those units as options in a menu. The main problem I have with this is getting the number of units a side has, and then having the menu list the units.
These are for an Undead campaign that I'm working on. I'm also quite the newbie so mass excuses for my ignorance and inability.
#1. Is it possible to change combat sides mid scenario? I'd like to give the option to turn against your master. Would I be able to do that mid-scenario or should I just...
I think there is no way to find out if you can divide a variable and a number without fraction stuff comes out.
I invented a macro for this. I don´t know sure if it would work.. :?
:wink:
Hey, is it possible to change a unit type mid-campaign?
As in, unit x was a frog in the first few campaigns, and then in the start of the next scenario gets kissed by a girl or sth and then changes into a prince.
I want him to keep the xp he had as a frog. Is that doable?
It looks to me like the only ways to make a unit switch to one of its s are either to have an give it to the unit, or store the unit and set $temp.variation equal to the name of the variation. I have elected to do the latter, since was acting funny. So...
I'm putting together a scenario for my boy with his maps in it.
I've started with the generic campaign on the campaign server and have modified that. I thought I'd followed all the instructions, but must have missed something: when I try to run it I get 'The game could not be loaded:...
I had this idea for my faction that there would be an unit that starts as a level 0 Small Tsesk, levels normally to level 1 Tsesk, after which when it amlas it produces a Small Tsesk on a nearby open hex. (The justification is that the critter in question breeds by division.)
Hello, I'm new to scenario coding, and I can't understand what's wrong with the beginning of the one I wrote
it keeps telling me that there's something that isn't closed, and tells me the line, but I don't see any error (given what I foud on how to code a scenario on the wesnoth site), and when I...
My apoligies if this problem has already been addressed, but I've been having problems with sighted events while I've been testing v1.1.1.
I often had problem with these types of events not firing, moveto events were might more dependable. I noticed that a format for sighted events has changed in...
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