campaign specific credits.
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- Viliam
- Translator
- Posts: 1341
- Joined: January 30th, 2004, 11:07 am
- Location: Bratislava, Slovakia
- Contact:
One problem with displaying names -- different players use different fonts. The name will be correctly displayed to everyone only if its letters are found in all Wesnoth fonts. Those people whose names are sometimes displayed wrong, will probably not notice it, because their font probably supports all necessary letters.
I just want to warn that Latin letters with accent marks are not guaranteed to work everywhere...
I just want to warn that Latin letters with accent marks are not guaranteed to work everywhere...
You know, Wesnoth doesn't use only one font. It's a list of fonts which is tried so it shouldn't be a problem. Only for the asian languages since those fonts are usually not installed.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
it should be noted that user-made campaigns are often translated, so a space for "translators" might be desired. What is the exact text to use for translators - "Translators - {LANGUAGE}"? Or something else?
Also, having a blank for Scenario Contributors might be nice; just because there is one designer doesn't mean no one else contributed. And it also provides a place to put those who helped with WML.
Also, having a blank for Scenario Contributors might be nice; just because there is one designer doesn't mean no one else contributed. And it also provides a place to put those who helped with WML.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
I have not solved the translation bug yet, but I have added a new feature (I know, I know, bugs first.) It is now possible to have multiple backgrounds that are flipped through during the credits. Just add an 'images=file1,file2,file3' line into an [about] tag. See the Heir_To_The_Throne.cfg or about.cfg for an example.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Ok, I believe that I have solved the translation bug.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
cool
how long does each frame last?
how long does each frame last?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Currently the frames are evenly spread out so that they will complete when the credits complete and restart at the beginning as the credits roll over.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358