Search found 20 matches

by neil
July 7th, 2004, 2:17 am
Forum: Art Contributions
Topic: New bridge
Replies: 54
Views: 9994

cool bridges!
by neil
July 6th, 2004, 9:08 pm
Forum: Ideas
Topic: Scholarship ability
Replies: 53
Views: 8691

I like it
by neil
July 6th, 2004, 8:58 pm
Forum: Ideas
Topic: Translatable hero names?
Replies: 18
Views: 5072

Different countries sometimes have radically different pronunciations of the same letters. Our "o" might be their "a", for example. The idea is to make sure that people in x country don't end up pronouncing Konrad as "Choonret", or something. Konrad should remain Konra...
by neil
July 5th, 2004, 8:17 pm
Forum: Ideas
Topic: Automatic attack choice for you
Replies: 33
Views: 6026

No, your idea is up to Dave to refute. This has been suggested before, but I don't like it so much. The idea of the default attack selection is to make the 'very very obvious choice' of the most powerful attack. If the player wants to do something 'smart' like choose a less powerful attack in excha...
by neil
July 5th, 2004, 6:35 pm
Forum: Ideas
Topic: Automatic attack choice for you
Replies: 33
Views: 6026

good idea

I have been thinking about this myself for a while... I think I posted something about picking attacks based on something slightly different. If it's not too presumtuous, I want to suggest a way of doing this. Math follows: !! For every possible attack-defence pair. suppose that the attack is 4-2 50...
by neil
July 2nd, 2004, 12:41 am
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

All upgrading is inevitable if you play long enough, since statistically, some units will survive and some of those will survive long enough to upgrade. Kind of like Le Chatelier's principle: each particle has some chance of crossing a barrier, so some particles will inevitably do it. Which means t...
by neil
July 2nd, 2004, 12:16 am
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

the most important thing, IMHO, is that there is only one kind of XP, and it can only be gotten by fighting. Nice, simple rules. As for people who are saying the reasoning against this idea is actually for it... what you want is a game completely different from wesnoth. there are lots of rules in w...
by neil
July 2nd, 2004, 12:07 am
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

I don't see how the "It makes their upgrading inevitable" thing doesn't apply here. If you make scouts get xp from scouting and healers from healing, then all you have to do is recall those units scenario after scenario, and soon enough, they'll advance. And the important thing is that th...
by neil
July 2nd, 2004, 12:06 am
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

What if it is a gryphon rider or a drake beak, which can scout and fight? What if it is a White Mage, which can heal and fight? They can still get experience from fighting as well as experience from healing. That way if you use them to fight they will probably advance faster and if you use them to ...
by neil
July 2nd, 2004, 12:04 am
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

I don't see how the "It makes their upgrading inevitable" thing doesn't apply here. If you make scouts get xp from scouting and healers from healing, then all you have to do is recall those units scenario after scenario, and soon enough, they'll advance. I don't see how this makes for a v...
by neil
July 1st, 2004, 8:46 pm
Forum: Ideas
Topic: More new units...
Replies: 119
Views: 18606

tigrezno wrote:mmm about wolfmans, it could be nice if they can be humans during day turns, and powerfull wolfmans during night :o
neat idea
by neil
July 1st, 2004, 8:38 pm
Forum: Ideas
Topic: undead units could use some way to heal
Replies: 7
Views: 2442

you said elves have shamans, orcs have regenerate... what about the other factions? why should undead get healing when knalgans, drakes and humans don't? well that's fine... I'm not really sure how the game is supposed to be played. You probably have more experience than me playing the other races....
by neil
July 1st, 2004, 8:29 pm
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

in general, advancing (what XP helps you do) does not make you a better scout or healer, it makes you a better fighter. so why should scouting or healing make you a better fighter? (yes, shaman -> druid gives you better healing, but it also gives you much better fighting, and i don't think you shou...
by neil
July 1st, 2004, 8:24 pm
Forum: Ideas
Topic: undead units could use some way to heal
Replies: 7
Views: 2442

undead units could use some way to heal

every race can heal by staying in villages -- granted. But if you want to move quickly, without resting one turn here and there in villages, then you need a way to heal on the way. Orcs regenerate. Elves have healing units. Undead units could use a way to heal. How about one of these ideas? 1. Basic...
by neil
July 1st, 2004, 8:09 pm
Forum: Ideas
Topic: experience for using units the way they were intended
Replies: 22
Views: 5007

please read the FAQ (stickied to the top of this page) before posting! this has to be the most proposed (and rejected) suggestion ever. hyperbole aside.... I am offerring a new reason to justify this. I did read the FAQ, it says that offerring experience without putting your units in battle makes t...