Search found 20 matches
- July 7th, 2004, 2:17 am
- Forum: Art Contributions
- Topic: New bridge
- Replies: 54
- Views: 9994
- July 6th, 2004, 9:08 pm
- Forum: Ideas
- Topic: Scholarship ability
- Replies: 53
- Views: 8691
- July 6th, 2004, 8:58 pm
- Forum: Ideas
- Topic: Translatable hero names?
- Replies: 18
- Views: 5072
- July 5th, 2004, 8:17 pm
- Forum: Ideas
- Topic: Automatic attack choice for you
- Replies: 33
- Views: 6026
No, your idea is up to Dave to refute. This has been suggested before, but I don't like it so much. The idea of the default attack selection is to make the 'very very obvious choice' of the most powerful attack. If the player wants to do something 'smart' like choose a less powerful attack in excha...
- July 5th, 2004, 6:35 pm
- Forum: Ideas
- Topic: Automatic attack choice for you
- Replies: 33
- Views: 6026
good idea
I have been thinking about this myself for a while... I think I posted something about picking attacks based on something slightly different. If it's not too presumtuous, I want to suggest a way of doing this. Math follows: !! For every possible attack-defence pair. suppose that the attack is 4-2 50...
- July 2nd, 2004, 12:41 am
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
All upgrading is inevitable if you play long enough, since statistically, some units will survive and some of those will survive long enough to upgrade. Kind of like Le Chatelier's principle: each particle has some chance of crossing a barrier, so some particles will inevitably do it. Which means t...
- July 2nd, 2004, 12:16 am
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
the most important thing, IMHO, is that there is only one kind of XP, and it can only be gotten by fighting. Nice, simple rules. As for people who are saying the reasoning against this idea is actually for it... what you want is a game completely different from wesnoth. there are lots of rules in w...
- July 2nd, 2004, 12:07 am
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
- July 2nd, 2004, 12:06 am
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
What if it is a gryphon rider or a drake beak, which can scout and fight? What if it is a White Mage, which can heal and fight? They can still get experience from fighting as well as experience from healing. That way if you use them to fight they will probably advance faster and if you use them to ...
- July 2nd, 2004, 12:04 am
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
- July 1st, 2004, 8:46 pm
- Forum: Ideas
- Topic: More new units...
- Replies: 119
- Views: 18606
- July 1st, 2004, 8:38 pm
- Forum: Ideas
- Topic: undead units could use some way to heal
- Replies: 7
- Views: 2442
you said elves have shamans, orcs have regenerate... what about the other factions? why should undead get healing when knalgans, drakes and humans don't? well that's fine... I'm not really sure how the game is supposed to be played. You probably have more experience than me playing the other races....
- July 1st, 2004, 8:29 pm
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
in general, advancing (what XP helps you do) does not make you a better scout or healer, it makes you a better fighter. so why should scouting or healing make you a better fighter? (yes, shaman -> druid gives you better healing, but it also gives you much better fighting, and i don't think you shou...
- July 1st, 2004, 8:24 pm
- Forum: Ideas
- Topic: undead units could use some way to heal
- Replies: 7
- Views: 2442
undead units could use some way to heal
every race can heal by staying in villages -- granted. But if you want to move quickly, without resting one turn here and there in villages, then you need a way to heal on the way. Orcs regenerate. Elves have healing units. Undead units could use a way to heal. How about one of these ideas? 1. Basic...
- July 1st, 2004, 8:09 pm
- Forum: Ideas
- Topic: experience for using units the way they were intended
- Replies: 22
- Views: 5007
please read the FAQ (stickied to the top of this page) before posting! this has to be the most proposed (and rejected) suggestion ever. hyperbole aside.... I am offerring a new reason to justify this. I did read the FAQ, it says that offerring experience without putting your units in battle makes t...