Scholarship ability
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Scholarship ability
Maybe we should have a scholarship ability as follows:
Leadership gives an attack bonus to adjacent friendly units of lower level, right?
Scholarship gives a 5% experience bonus to adjacent friendly units who earn experience that round. Sort of having a coach... alternatively, it only works for mages, and the scholarship bonus can only be applied to mages 2 levels lower than the scholar.
You can therefore tone down the melee damage done by ancient mages who are supposed to be frail and learned, and give them scholarship instead!
Leadership gives an attack bonus to adjacent friendly units of lower level, right?
Scholarship gives a 5% experience bonus to adjacent friendly units who earn experience that round. Sort of having a coach... alternatively, it only works for mages, and the scholarship bonus can only be applied to mages 2 levels lower than the scholar.
You can therefore tone down the melee damage done by ancient mages who are supposed to be frail and learned, and give them scholarship instead!
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
- Elvish_Pillager
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5% is way too small, and any percentage is unbalanced. Better would be "Whenever an adjacent unit on your side gains experience, it gains additional experience equal to the difference between its level and the scholar's."
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Hmmm. The relative bonus based on level difference is a much better idea than mine. I think I was looking at how it compared with the 'intelligent' trait.
The 'scholarly' trait (do we use adjectives or nouns for traits, perhaps we should be consistent here, would prefer nouns) would be useful in providing a little variety - make it rare among fighters, but those who have it would be useful indeed, or make it only found in a fighter unit called 'bard'
The 'scholarly' trait (do we use adjectives or nouns for traits, perhaps we should be consistent here, would prefer nouns) would be useful in providing a little variety - make it rare among fighters, but those who have it would be useful indeed, or make it only found in a fighter unit called 'bard'

as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
Heh this idea has been rejected a few times. I even made graphics for a Bardautolycus wrote:Hmmm. The relative bonus based on level difference is a much better idea than mine. I think I was looking at how it compared with the 'intelligent' trait.
The 'scholarly' trait (do we use adjectives or nouns for traits, perhaps we should be consistent here, would prefer nouns) would be useful in providing a little variety - make it rare among fighters, but those who have it would be useful indeed, or make it only found in a fighter unit called 'bard'

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"Language is the source of misunderstandings." -Antoine de Saint-ExupéryElvish Pillager wrote:Normal Trolls use clubs, not ostriches.
- Elvish_Pillager
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Interesting... Fighter types who teach fantasy story heroes are all too common but aren't ever implemented in computer games.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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It would be an ability, not a trait.autolycus wrote:The 'scholarly' trait
(do we use adjectives or nouns for traits, perhaps we should be consistent here, would prefer nouns)
No, we use verbs. Illuminates, Regenerates, Heals, Cures, Nightstalk, Ambush, Teleport
Although there are a couple nouns, used differently: Skirmisher (unit is a skirmisher), and Leadership (unit possesses the quality of leadership)
So it might be scholar. Or schools, or teaches, or something (I know my suggestions don't sound right)
Play a Silver Mage in the Wesvoid campaign.
these are abilities not traits. IIRC all traits are adjectives, while specials are verbs...Invisible Philosopher wrote:No, we use verbs. Illuminates, Regenerates, Heals, Cures, Nightstalk, Ambush, Teleport
IMO all abilities should be the same part of speech; maybe "Skirmishes" and "Leads" should be the names of these abilities...Invisible Philosopher wrote:Although there are a couple nouns, used differently: Skirmisher (unit is a skirmisher), and Leadership (unit possesses the quality of leadership)
IMHO, the amount of XP you get from something should only vary based on the level of what you kill. there should be no sources of XP other than killing enemies.
so i would say no to this idea.
so i would say no to this idea.
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And I hate stupid people.
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Just for the sake of argument, the 'intelligent' trait gives you an XP bonus. In a sense, you don't get the extra XP because you killed something, but because you were smart enough to learn more from killing it. It's a fine distinction, but it builds a case for - why can't intelligence be transferable in effect? This is the case with leadership - it effectively is battle skill which is transferable in effect, what would happen if 'strong' was spread to lower-level units around you.
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
intelligence gives you a lower XP goal, though, not more XP.autolycus wrote:Just for the sake of argument, the 'intelligent' trait gives you an XP bonus. In a sense, you don't get the extra XP because you killed something, but because you were smart enough to learn more from killing it. It's a fine distinction, but it builds a case for - why can't intelligence be transferable in effect? This is the case with leadership - it effectively is battle skill which is transferable in effect, what would happen if 'strong' was spread to lower-level units around you.
Leadership is nothing like what would happen if strong was transferrable. Leadership=+25% of damage per level higher the leader is than you, and strong gives you +1 damage. There's not really a correlation.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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Yes: The same kind of lack of correlation between -20% XP and +x XP.turin wrote:Leadership is nothing like what would happen if strong was transferrable. Leadership=+25% of damage per level higher the leader is than you, and strong gives you +1 damage. There's not really a correlation.
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I definitely agree with the concept that gaining XP should only be related to actual fighting.
So the only way I could see a scholar/tutor or whatever you want to call him fitting in to Wesnoth would be if he had the effect that units standing next to him would gain more XP from their fighting than they would on their own. (Look, how easy it was to kill that orc when you placed the arrow right in the joint of his armour. Well done!
)
Scholarship would then be an ability that certain units or characters (f ex Delfador) has.
The idea would then be something along the line of +1 XP for a kill (i.e., 5 to kill a level 0, 9 to kill a level 1 etc.). Probably no effect on just fighting, since that would be too powerful I think.
But then again, I'm far from certain that this would improve the game.
So the only way I could see a scholar/tutor or whatever you want to call him fitting in to Wesnoth would be if he had the effect that units standing next to him would gain more XP from their fighting than they would on their own. (Look, how easy it was to kill that orc when you placed the arrow right in the joint of his armour. Well done!

Scholarship would then be an ability that certain units or characters (f ex Delfador) has.
The idea would then be something along the line of +1 XP for a kill (i.e., 5 to kill a level 0, 9 to kill a level 1 etc.). Probably no effect on just fighting, since that would be too powerful I think.
But then again, I'm far from certain that this would improve the game.

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It's hard to fight four times... much harder than it is to get a kill. If it gave 2 XP per fight, then you would gain as much as for getting a kill. I think this is good.sanna wrote:Probably no effect on just fighting, since that would be too powerful I think.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
um... so you want it to triple the XP you get for fighting? if that isn't overpowed, what is?Elvish Pillager wrote:It's hard to fight four times... much harder than it is to get a kill. If it gave 2 XP per fight, then you would gain as much as for getting a kill. I think this is good.sanna wrote:Probably no effect on just fighting, since that would be too powerful I think.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm