Search found 96 matches
- January 5th, 2004, 11:40 am
- Forum: Art Contributions
- Topic: New terrain
- Replies: 22
- Views: 8549
- December 31st, 2003, 10:00 am
- Forum: Developers’ Discussions
- Topic: Filling the unit tree
- Replies: 52
- Views: 8597
- December 29th, 2003, 12:22 am
- Forum: Technical Support
- Topic: Where are the files
- Replies: 13
- Views: 4552
jmosher: Dave and Sithrandel talked about this: http://wesnoth.whitevine.net/forum/phpB ... ory+macosx
What I don't know is the final location Sithrandel chose for the preferences directory on MacOSX. On Linux it's on your home folder, on a hidden directory.
What I don't know is the final location Sithrandel chose for the preferences directory on MacOSX. On Linux it's on your home folder, on a hidden directory.
- December 28th, 2003, 1:04 am
- Forum: Developers’ Discussions
- Topic: The Theming Engine
- Replies: 4
- Views: 1390
charlieg: I don't think Dave will be thrilled at the idea of rewritting all the GUI code. Besides, the work is already done, so I can't see the point on migrating the whole codebase to a new toolkit (and don't forget library dependencies). Oh, I forgot. Don't mention SVG when Dave's around, it drive...
- December 28th, 2003, 12:59 am
- Forum: Scenario & Campaign Development
- Topic: Multiplayer maps are horrible ...
- Replies: 8
- Views: 5077
- December 27th, 2003, 2:04 am
- Forum: Developers’ Discussions
- Topic: multiplayer vs single player
- Replies: 32
- Views: 6462
- December 27th, 2003, 2:01 am
- Forum: Developers’ Discussions
- Topic: multiplayer vs single player
- Replies: 32
- Views: 6462
Yes, I had thought about that problem. First, there should be some way to rank an army (or a player), so you know what you are up to before being completely overrun. Besides that, some things I think could work: Global experience multipliers, depending on the relative ranks of each army, so you almo...
- December 27th, 2003, 1:45 am
- Forum: Art Contributions
- Topic: Gryphon Lancer
- Replies: 10
- Views: 5768
- December 27th, 2003, 1:32 am
- Forum: Art Contributions
- Topic: Gryphon Lancer
- Replies: 10
- Views: 5768
- December 27th, 2003, 1:05 am
- Forum: Developers’ Discussions
- Topic: multiplayer vs single player
- Replies: 32
- Views: 6462
russ_allegro: you could get the same by means of gold in a (IMO) more KISS way, and even without changing a line of code (well, almost :P). The thing is that allowing players to recruit high level (2+) units is not well seen and collides with the basic design principles of the game. If you want a po...
- December 26th, 2003, 1:23 pm
- Forum: Art Contributions
- Topic: Proper PNG Transperancy
- Replies: 4
- Views: 3267
- December 26th, 2003, 11:55 am
- Forum: Art Contributions
- Topic: Gryphon Lancer
- Replies: 10
- Views: 5768
I remember discussing the issue with elves and gryphon riders a while ago. I think it was with miyo, here on the forum, should look for the post. Anyway, Gryphons are big, mean creatures who (IMO) suit better a human rider. Elves could ride pegasus or eagles instead. Compared to gryphons they are fa...
- December 26th, 2003, 11:41 am
- Forum: Art Contributions
- Topic: Proper PNG Transperancy
- Replies: 4
- Views: 3267
- December 25th, 2003, 10:16 pm
- Forum: Users’ Forum
- Topic: Features for 0.7?
- Replies: 161
- Views: 36400
- December 22nd, 2003, 5:40 pm
- Forum: Art Contributions
- Topic: We Need More Artists!
- Replies: 50
- Views: 18441
Sorry, didn't want to imply that was a conclusion you shared with me, Dave, hehe. It's just a personal opinion, and since MP is not the main focus of the game, I agree that going that way now would not be a great idea. That said, when more users play Wesnoth online I think it would be very very nice...