Features for 0.7?
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Features for 0.7?
Now that 0.6 is out the door, planning for 0.7 begins.
What features would people like to see?
What features would people like to see?
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I really don't like those black edges around the levels. I wish it could be filled in with Dummy Tiles. I think that would look a lilttle more "polished".
Some other things I'd enjoy:
Animated Water Terrain
More Graphics, Sounds and Music
More source names for Makov Name Generator
Hot Seat Multiplayer
Some other things I'd enjoy:
Animated Water Terrain
More Graphics, Sounds and Music
More source names for Makov Name Generator
Hot Seat Multiplayer
There is certainly "WIN" button missing, we should add it to next version. No, seriously!
OK, when I come up with some ideas I will post them. Though I think that at least if not RPG in-game scenes at least adventure scenes (simply have to talk, do sth. and then you proceed, it could be linear but may unleash plot in a way better way and will be entertaining).
OK, when I come up with some ideas I will post them. Though I think that at least if not RPG in-game scenes at least adventure scenes (simply have to talk, do sth. and then you proceed, it could be linear but may unleash plot in a way better way and will be entertaining).
Personally I kinda like the black edges that have the transition tiles to them. The edges that are straight look kinda ugly though.Woodwizzle wrote:I really don't like those black edges around the levels. I wish it could be filled in with Dummy Tiles. I think that would look a lilttle more "polished".
Main problem with adding dummy tiles is it puts extra burden on the map designer to fill in the dummy tiles. Maybe not much work, but making maps is hard enough without adding more work.
This is already in 0.6. See the Manual.Woodwizzle wrote: Hot Seat Multiplayer
Run the game from the command line with the --debug option. Then right click on a tile next to enemy leader. Select option "Create Unit (debug)". Select Great Mage. Use Great Mage to fry enemy leader. Done.methinks wrote: There is certainly "WIN" button missing, we should add it to next version. No, seriously!

*grin* I guess I've just ruined the gameplay experience of everyone who doesn't have basic self control

Anything of this sort is unlikely to happen before 1.0, if at all.methinks wrote: Though I think that at least if not RPG in-game scenes at least adventure scenes (simply have to talk, do sth. and then you proceed, it could be linear but may unleash plot in a way better way and will be entertaining).
David
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I'd like to see better game creation tools. I doubt I'd have the skill or time to try myself, but I think there are others out there with good ideas, but just need simpler tools.
I'm not a great fan of animation / eye candy. One of my favourite games Dominions II (if you haven't tried it, do so) has almost none, but is crisp the strategy pulls you in. Also as my machine gets older I tend to like the CPU cycles put towards gameplay so switch off such things wherever possible.
(Even!) Richer gameplay, so more development of some strategy ideas perhaps (e.g. some vilage-less scenarios, etc).
I'm not a great fan of animation / eye candy. One of my favourite games Dominions II (if you haven't tried it, do so) has almost none, but is crisp the strategy pulls you in. Also as my machine gets older I tend to like the CPU cycles put towards gameplay so switch off such things wherever possible.
(Even!) Richer gameplay, so more development of some strategy ideas perhaps (e.g. some vilage-less scenarios, etc).
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I don't like them because they make me feel like I'm playing on a board game instead of in Wesnoth. Perhaps an option could be implemented?Personally I kinda like the black edges that have the transition tiles to them. The edges that are straight look kinda ugly though.
Couldn't they algorithically be filled in? Each black hole is touching 3 other terrains, if 2 or more are of the same type use that type, If 3 different types are used wait for the adjacent black holes to be filled in and then use the best out of 5 terrains.Main problem with adding dummy tiles is it puts extra burden on the map designer to fill in the dummy tiles. Maybe not much work, but making maps is hard enough without adding more work. [
This may sound strange to some, but I actually kinda like Wesnoth to feel a little like a board game.Woodwizzle wrote: I don't like them because they make me feel like I'm playing on a board game instead of in Wesnoth. Perhaps an option could be implemented?
Possibly. Good idea. I'll look into it, and make an assessment on how it looks. Although note that on the left and right sides, the holes are only touching 2 other hexes.Woodwizzle wrote: Couldn't they algorithically be filled in? Each black hole is touching 3 other terrains, if 2 or more are of the same type use that type, If 3 different types are used wait for the adjacent black holes to be filled in and then use the best out of 5 terrains.
David
What I would like in the next version :
- More traits !
Ok, ok, I don't have any idea about which could be added.
- The introduction of stand-alone scenarios, as much scripted as scenarios from campain, except that there is only one map and there's more than one human player (who can be replaced by the computer).
- The possibility (if it doesn't exist yet) to have some campain with changing leader. It would be useful for the main one if Konrad were to be captured and Li'sar had to free him.
- The ability for campain makers to put units in a box. I explain : it should be possible to put all units who match a filter to be put in a reserve spot in the memory (and the save) with some tag. Those units would disappear from the player perspective, but they could be returned to him when the maker want it. The units in the box should be associated with a side, so that events like : "All our thieves have sided with the enemy" would be possible. The main reason for this ability would be to create scenarios where the player has lost most of his troups and must quickly defend himself against an enemy before the bulk of his troup return.
- (That one will surely be hard to do) Allow some specified items to be dropped when the owner die. Otherwise, the player will find them to precious to risk losing them by using all their strength. The storm trident is a good candidate for that. (And I would find funny a mp map where there is a very powerful droppable item at the middle and everyones want it.)
And to finish my wishlist :
- Remove the mages from the elvish side in mp !
(By the way, I though the thieves were elves.)
- More traits !

- The introduction of stand-alone scenarios, as much scripted as scenarios from campain, except that there is only one map and there's more than one human player (who can be replaced by the computer).
- The possibility (if it doesn't exist yet) to have some campain with changing leader. It would be useful for the main one if Konrad were to be captured and Li'sar had to free him.
- The ability for campain makers to put units in a box. I explain : it should be possible to put all units who match a filter to be put in a reserve spot in the memory (and the save) with some tag. Those units would disappear from the player perspective, but they could be returned to him when the maker want it. The units in the box should be associated with a side, so that events like : "All our thieves have sided with the enemy" would be possible. The main reason for this ability would be to create scenarios where the player has lost most of his troups and must quickly defend himself against an enemy before the bulk of his troup return.
- (That one will surely be hard to do) Allow some specified items to be dropped when the owner die. Otherwise, the player will find them to precious to risk losing them by using all their strength. The storm trident is a good candidate for that. (And I would find funny a mp map where there is a very powerful droppable item at the middle and everyones want it.)
And to finish my wishlist :
- Remove the mages from the elvish side in mp !

(By the way, I though the thieves were elves.)
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* A more graphical, interesting splash screen on the main menu 
* Some one-shot scenarios, as somebody else mentioned, that don't require a campaign.
* Some interesting spells, like a ring of fire that a mage can let rip around him to attack all people surrounding him. It could possibly use up energy which the mage accumulates each turn.
* Maybe some more varied types of terrain that direct the gameplay of a scenario; e.g. a castle that has to be attacked, and that can only be entered by doors / a portcullis that can be opened by a trigger / maybe some war machinery to scale walls. This could make for a completely different kind of scenario, where the enemy has a finite set of units that doesn't move out of the castle, leaving you to decide whether to try and seige and defeat them from the outside or try to break in.
Apologies if these ideas are already implemented or have already been suggested... I've only just started with the game!

* Some one-shot scenarios, as somebody else mentioned, that don't require a campaign.
* Some interesting spells, like a ring of fire that a mage can let rip around him to attack all people surrounding him. It could possibly use up energy which the mage accumulates each turn.
* Maybe some more varied types of terrain that direct the gameplay of a scenario; e.g. a castle that has to be attacked, and that can only be entered by doors / a portcullis that can be opened by a trigger / maybe some war machinery to scale walls. This could make for a completely different kind of scenario, where the enemy has a finite set of units that doesn't move out of the castle, leaving you to decide whether to try and seige and defeat them from the outside or try to break in.
Apologies if these ideas are already implemented or have already been suggested... I've only just started with the game!
Sure, if we get more skilled artists volunteering to help.poundsmack wrote:graphics update...the mapps look flat and the graphics could use some more fine detail.
Well, I think we'll struggle to get all the animations done for the current fighting style. I think this would entail far more work than we have the artists for.poundsmack wrote: how about when poeple attack eachother it is like final fantasy stile where you go into a battle mode and is similar to final fantasy battles. (sorry for redundancy)
Also, it'd likely be distracting to have it flip to another scene every time you fight.
David
a little distracting and posibly make battles take forever but it is a nice feature that no open source project i know has done well and i think you guys could. and i hope you find more artists. what are you doing to find them? or do they come to you? i could help recroute people if you would like. while i am no artist i know many many developers and they have had good artits for their projects mabey i could see if their artists would be willing to help.
So far, they have mainly come to us. We have also advertised on some arts sites (mainly http://pixelation.cjb.net).poundsmack wrote:i hope you find more artists. what are you doing to find them? or do they come to you?
Sure! If you could find any such artist it would be greatly appreciated!poundsmack wrote: i could help recroute people if you would like. while i am no artist i know many many developers and they have had good artits for their projects mabey i could see if their artists would be willing to help.
In general, we have the following policy:
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If someone draws the graphics a feature needs, I'll write the code to support that feature!