Search found 20 matches

by secretspacepolice
November 25th, 2024, 9:46 pm
Forum: Scenario & Campaign Development
Topic: Real Ranged Attacks (Modification for 1.18.x)
Replies: 66
Views: 11138

Re: Real Ranged Attacks (Modification for 1.18.x)

wait, then what's the difference from the ranged era? I was told that the ranges were longer In thry way you make attacks, I think, the UI. It looks 99% similar to melee weapon attack (I haven't pulled of to show weapon specials in the attack menu for example) Also this is modification, so you can ...
by secretspacepolice
November 23rd, 2024, 1:46 am
Forum: Scenario & Campaign Development
Topic: Real Ranged Attacks (Modification for 1.18.x)
Replies: 66
Views: 11138

Re: Real Ranged Attacks (Modification for 1.18.x)

I haven’t played yet, I don’t have a ton of time anymore, that’s why I was asking. Anyway. The issue with extremely high ranges is something like this. If you have archers having a range of 4 tiles, you can bunch up your archers, and as soon as someone comes to attack, they can only hit one of your...
by secretspacepolice
November 21st, 2024, 7:52 pm
Forum: Scenario & Campaign Development
Topic: Real Ranged Attacks (Modification for 1.18.x)
Replies: 66
Views: 11138

Re: Real Ranged Attacks (Modification for 1.18.x)

Question, how does this compare to the classic ranged era? Well, you attack over more tiles. Farther than the 2-3 tiles that allowed seems like it’d horribly break the game. You could just make a wall of archers that just instakill healers and squishier units. I don’t remember the exact ranges the ...
by secretspacepolice
November 21st, 2024, 7:31 am
Forum: Scenario & Campaign Development
Topic: Real Ranged Attacks (Modification for 1.18.x)
Replies: 66
Views: 11138

Re: Real Ranged Attacks (Modification for 1.18.x)

Question, how does this compare to the classic ranged era? Well, you attack over more tiles. Farther than the 2-3 tiles that allowed seems like it’d horribly break the game. You could just make a wall of archers that just instakill healers and squishier units. I don’t remember the exact ranges the ...
by secretspacepolice
November 21st, 2024, 7:29 am
Forum: Scenario & Campaign Development
Topic: Real Ranged Attacks (Modification for 1.18.x)
Replies: 66
Views: 11138

Re: Real Ranged Attacks (Modification for 1.18.x)

Question, how does this compare to the classic ranged era? Well, you attack over more tiles. Farther than the 2-3 tiles that allowed seems like it’d horribly break the game. You could just make a wall of archers that just instakill healers and squishier units. I don’t remember the exact ranges the ...
by secretspacepolice
November 21st, 2024, 12:43 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 306
Views: 152744

Re: Era of High Sorcery

FD: Yeah I was tempted to add that disclaimer about it being lua and complex. Good that you mentioned it. SSP: You can install multiple versions of BfW. I have 1.12/14/16 and for the moment 1.19 (switching to 1.18 when I am able - flatpak problems currently) all happily installed. It does cost more...
by secretspacepolice
November 21st, 2024, 12:39 am
Forum: Scenario & Campaign Development
Topic: Real Ranged Attacks (Modification for 1.18.x)
Replies: 66
Views: 11138

Re: Real Ranged Attacks (Modification for 1.18.x)

Question, how does this compare to the classic ranged era?
by secretspacepolice
November 21st, 2024, 12:36 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 290
Views: 96109

Re: The High Seas (Naval MP Scenario)

name wrote: October 8th, 2024, 6:27 pm
secretspacepolice wrote: October 7th, 2024, 3:44 pm use the new elevation feature to make boarding only possible from a few spots
Surprisingly, the elevation feature seems to have no affect on movement; it is purely cosmetic. :hmm:
Aww man. I was hoping
Is there any way to allow attacks but not movement between two tiles?
by secretspacepolice
October 7th, 2024, 3:44 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 290
Views: 96109

Re: The High Seas (Naval MP Scenario)

often the enemy ship is the best place to run to- perhaps boarding is a little too easy now? maybe limit the places you can disembark from the ships? bottlenecks? like how the sub does it Hmm, I guess it depends a bit on crew strength... in fact, if the enemy ship is heavily crewed there may be no ...
by secretspacepolice
September 1st, 2024, 3:29 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 290
Views: 96109

Re: The High Seas (Naval MP Scenario)

Its PvPvE map looked interesting too. I forget what it was called... Wesalyn...? Westin...? Including directly onto the deck of the ship which is attacking you. I find when my ship is in danger of sinking that's usually where I end up disembarking to, often with mixed results. :) I'm not sure about...
by secretspacepolice
August 18th, 2024, 7:31 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 290
Views: 96109

Re: The High Seas (Naval MP Scenario)

sorry, it's been... several years. uh. elvish pillager's variant has a dedicated PVP map and mode, and some nice improvements that would be very nice to see back in the original- it's called EP's High Seas Engine, on add-ons.wesnoth.org/1.8/ Are there any specific features you would like to see por...
by secretspacepolice
August 16th, 2024, 4:26 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 306
Views: 152744

Re: Era of High Sorcery

so uh- is a new version planned for 1.16+? I looked and there is a version for 1.16 anyways. Addons seem to rarely need much if any change for 1.18 so the old version could still work. What I mean is the versions beyond 1.16, I am honest to god downgrading my Wesnoth for EoHS, but you can’t stay on...
by secretspacepolice
August 16th, 2024, 3:05 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 306
Views: 152744

Re: Era of High Sorcery

so uh- is a new version planned for 1.16+?
by secretspacepolice
August 16th, 2024, 2:06 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 290
Views: 96109

Re: The High Seas (Naval MP Scenario)

I definitely second the request for an upload, but I'd also like to see a dedicated PVP map, You can download the latest version (Alpha-2) from here. Then just take out the contained folder ( The_High_Seas ) and put it in wesnoth's data/add-ons directory. You can even play it online with other peop...
by secretspacepolice
October 10th, 2022, 8:02 am
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 290
Views: 96109

Re: The High Seas (Naval MP Scenario)

so I love all the new action on the high seas- one of my favorite addons I definitely second the request for an upload, but I'd also like to see a dedicated PVP map, like in elvish-pillager's updated version, where you recruit people and ships with a set amount of gold, and have some pvp fun in a sm...