Search found 20 matches
- November 25th, 2024, 9:46 pm
- Forum: Scenario & Campaign Development
- Topic: Real Ranged Attacks (Modification for 1.18.x)
- Replies: 66
- Views: 11138
Re: Real Ranged Attacks (Modification for 1.18.x)
wait, then what's the difference from the ranged era? I was told that the ranges were longer In thry way you make attacks, I think, the UI. It looks 99% similar to melee weapon attack (I haven't pulled of to show weapon specials in the attack menu for example) Also this is modification, so you can ...
- November 23rd, 2024, 1:46 am
- Forum: Scenario & Campaign Development
- Topic: Real Ranged Attacks (Modification for 1.18.x)
- Replies: 66
- Views: 11138
Re: Real Ranged Attacks (Modification for 1.18.x)
I haven’t played yet, I don’t have a ton of time anymore, that’s why I was asking. Anyway. The issue with extremely high ranges is something like this. If you have archers having a range of 4 tiles, you can bunch up your archers, and as soon as someone comes to attack, they can only hit one of your...
- November 21st, 2024, 7:52 pm
- Forum: Scenario & Campaign Development
- Topic: Real Ranged Attacks (Modification for 1.18.x)
- Replies: 66
- Views: 11138
Re: Real Ranged Attacks (Modification for 1.18.x)
Question, how does this compare to the classic ranged era? Well, you attack over more tiles. Farther than the 2-3 tiles that allowed seems like it’d horribly break the game. You could just make a wall of archers that just instakill healers and squishier units. I don’t remember the exact ranges the ...
- November 21st, 2024, 7:31 am
- Forum: Scenario & Campaign Development
- Topic: Real Ranged Attacks (Modification for 1.18.x)
- Replies: 66
- Views: 11138
Re: Real Ranged Attacks (Modification for 1.18.x)
Question, how does this compare to the classic ranged era? Well, you attack over more tiles. Farther than the 2-3 tiles that allowed seems like it’d horribly break the game. You could just make a wall of archers that just instakill healers and squishier units. I don’t remember the exact ranges the ...
- November 21st, 2024, 7:29 am
- Forum: Scenario & Campaign Development
- Topic: Real Ranged Attacks (Modification for 1.18.x)
- Replies: 66
- Views: 11138
Re: Real Ranged Attacks (Modification for 1.18.x)
Question, how does this compare to the classic ranged era? Well, you attack over more tiles. Farther than the 2-3 tiles that allowed seems like it’d horribly break the game. You could just make a wall of archers that just instakill healers and squishier units. I don’t remember the exact ranges the ...
- November 21st, 2024, 12:43 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 306
- Views: 152744
Re: Era of High Sorcery
FD: Yeah I was tempted to add that disclaimer about it being lua and complex. Good that you mentioned it. SSP: You can install multiple versions of BfW. I have 1.12/14/16 and for the moment 1.19 (switching to 1.18 when I am able - flatpak problems currently) all happily installed. It does cost more...
- November 21st, 2024, 12:39 am
- Forum: Scenario & Campaign Development
- Topic: Real Ranged Attacks (Modification for 1.18.x)
- Replies: 66
- Views: 11138
Re: Real Ranged Attacks (Modification for 1.18.x)
Question, how does this compare to the classic ranged era?
- November 21st, 2024, 12:36 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 290
- Views: 96109
Re: The High Seas (Naval MP Scenario)
Aww man. I was hopingname wrote: ↑October 8th, 2024, 6:27 pmSurprisingly, the elevation feature seems to have no affect on movement; it is purely cosmetic.secretspacepolice wrote: ↑October 7th, 2024, 3:44 pm use the new elevation feature to make boarding only possible from a few spots![]()
Is there any way to allow attacks but not movement between two tiles?
- October 7th, 2024, 3:44 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 290
- Views: 96109
Re: The High Seas (Naval MP Scenario)
often the enemy ship is the best place to run to- perhaps boarding is a little too easy now? maybe limit the places you can disembark from the ships? bottlenecks? like how the sub does it Hmm, I guess it depends a bit on crew strength... in fact, if the enemy ship is heavily crewed there may be no ...
- September 1st, 2024, 3:29 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 290
- Views: 96109
Re: The High Seas (Naval MP Scenario)
Its PvPvE map looked interesting too. I forget what it was called... Wesalyn...? Westin...? Including directly onto the deck of the ship which is attacking you. I find when my ship is in danger of sinking that's usually where I end up disembarking to, often with mixed results. :) I'm not sure about...
- August 18th, 2024, 7:31 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 290
- Views: 96109
Re: The High Seas (Naval MP Scenario)
sorry, it's been... several years. uh. elvish pillager's variant has a dedicated PVP map and mode, and some nice improvements that would be very nice to see back in the original- it's called EP's High Seas Engine, on add-ons.wesnoth.org/1.8/ Are there any specific features you would like to see por...
- August 16th, 2024, 4:26 pm
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 306
- Views: 152744
Re: Era of High Sorcery
so uh- is a new version planned for 1.16+? I looked and there is a version for 1.16 anyways. Addons seem to rarely need much if any change for 1.18 so the old version could still work. What I mean is the versions beyond 1.16, I am honest to god downgrading my Wesnoth for EoHS, but you can’t stay on...
- August 16th, 2024, 3:05 am
- Forum: Multiplayer Development
- Topic: Era of High Sorcery
- Replies: 306
- Views: 152744
Re: Era of High Sorcery
so uh- is a new version planned for 1.16+?
- August 16th, 2024, 2:06 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 290
- Views: 96109
Re: The High Seas (Naval MP Scenario)
I definitely second the request for an upload, but I'd also like to see a dedicated PVP map, You can download the latest version (Alpha-2) from here. Then just take out the contained folder ( The_High_Seas ) and put it in wesnoth's data/add-ons directory. You can even play it online with other peop...
- October 10th, 2022, 8:02 am
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 290
- Views: 96109
Re: The High Seas (Naval MP Scenario)
so I love all the new action on the high seas- one of my favorite addons I definitely second the request for an upload, but I'd also like to see a dedicated PVP map, like in elvish-pillager's updated version, where you recruit people and ships with a set amount of gold, and have some pvp fun in a sm...