Search found 60 matches

by enki
November 20th, 2004, 1:38 am
Forum: Developers’ Discussions
Topic: Copyright Issue with PhantasyRPG.com
Replies: 66
Views: 24134

What licence have those neo images? GPL? if they are GPL, they must release their source code because they load GPL images in memory, joining with the rest of code. I don't think loading images make them part of the program that loads them (think of web browsers, image viewer) and thus the program ...
by enki
September 23rd, 2004, 11:56 pm
Forum: Art Contributions
Topic: Scarier ghosts.
Replies: 251
Views: 37712

Elvish Pillager wrote: No comments on Jetryl's? THAT was the really good one, I want it in-game...
I must say I really liked Jetryl's Shadow as well. Maybe it needs a little more work so it's easier to distinguish it in the mountains.
by enki
July 26th, 2004, 11:09 pm
Forum: Art Contributions
Topic: Castle floor
Replies: 48
Views: 10770

It would be nice if the floor of the keep was different from the rest of the castle. Would that be possible?
by enki
May 3rd, 2004, 10:34 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

If I understood the previous posts, It's not that a completed Wesnothpaedia wouldn't be added before 1.0, just that none of the lead developers were going to devote their time to doing the coding of it. My guess is, if you get it working and it looks good, it will get added. :D I doubt that I get i...
by enki
May 3rd, 2004, 10:13 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

Choose which one to view. It is better, IMO, to have to click links to get to the page you want than to have too much information on one page. Since there are over 100 units, i don't think it would be wise to display it as one page. Yeah, sounds reasonable. And, if you don't want to sort by level, ...
by enki
May 3rd, 2004, 9:55 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

IMHO the organisation of the units should not be alphabetical, it should be first of all by race, they maybe by level, then by letter. But the overall idea looks good, and it looks like this could be a neat thing for wesnoth to have. ;) Yeah, I've been thinking about that as well. At least sorting ...
by enki
May 3rd, 2004, 9:48 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

Maybe "Back" and "Forward" would be better that the current "Previous" and "Next"? The former is probably more useful, e.g. when comparing two different units. The latter is only really useful when you want to go through all units or similar.
by enki
May 3rd, 2004, 9:41 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

Ah, and some screenshots. The title of the "topic index" is wrong and the layout is quite bad, but the main idea is there at least.
by enki
May 3rd, 2004, 9:35 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

I've been hacking a little bit more on my wesnothpedia idea. Don't have much time though. It will now display all units that you have encountered so far in the game. It's also possible to just look at the units in the current scenario. I've also added simple support for description of different topi...
by enki
April 22nd, 2004, 6:32 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

miyo wrote:I think Wesnothpedia can be left post 1.0.

- Miyo
Sounds reasonable.
by enki
April 22nd, 2004, 5:31 pm
Forum: Developers’ Discussions
Topic: 1.0 Feature List
Replies: 83
Views: 28884

I think both of these would be nice additions, but if you were wanting the wesnothpedia to only list units met so far (as was once suggested) it could get tricky implementing. It would help with the more polished look, but isn't really something which is actually lacking. Only listing units met so ...
by enki
April 18th, 2004, 10:42 am
Forum: Game Development
Topic: Free Games and 3D Graphics
Replies: 33
Views: 15473

Have you looked at Ogre? It's a free 3D enginge that IMO looks quite promising. It's written in C++, it's portable to quite a few platorms and it seems to have a quite active development team.
by enki
April 7th, 2004, 10:55 pm
Forum: Developers’ Discussions
Topic: Contextual Menus?
Replies: 2
Views: 1178

Yeah, I think the context menu should only contain Recruit and Recall if you click on an empty castle hex. The "random placement" recruit/recall could be reached from the normal menu. This would make in much more intuitive IMHO. I strongly believe that context menus should be just that, i....
by enki
April 7th, 2004, 3:34 pm
Forum: Art Contributions
Topic: Elvish Cataphract Proposal
Replies: 93
Views: 18906

Retreat ability

How about adding a retreat ability to high level scout units? E.g. when the unit takes a certain amount of damage it retreats one hex[1]. It can only retreat if there is at least one hex that is empty and maybe outside the enemy zone of controle).

[1] even if the attacker still have attacks left
by enki
April 5th, 2004, 10:17 pm
Forum: Developers’ Discussions
Topic: Guns in Wesnoth?
Replies: 54
Views: 13169

I think that primitive gunpowder weapons fits perfectly in a fantasy world. It should probably only be used by certain rases though. E.g. I always pictured dwarves as being reluctant to magic and it would make sense that they had to resort to using gunpowder as means to defend themselves against suc...