Search found 454 matches

by octalot
February 22nd, 2020, 8:40 pm
Forum: WML Workshop
Topic: How to get started
Replies: 2
Views: 66

Re: How to get started

The main starting point is the Wiki's Create page.
by octalot
February 22nd, 2020, 9:07 am
Forum: WML Workshop
Topic: filter unit by killing the unit with set_menu_item
Replies: 3
Views: 67

Re: filter unit by killing the unit with set_menu_item

I think there's no unit on that hex when you reach the [fire_event]name=spoils_forced, because it was already killed by harm_unit. How about adding an [event]name=die just before the harm_unit, so that it's triggered by the unit dying?
by octalot
February 14th, 2020, 6:03 pm
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 16
Views: 888

Re: What mainline campaigns are high quality?

For a few of those campaigns it might be worth having options for different versions. Between 1.14.5 and 1.14.11 there are huge differences in DiD, TSG and THoT.
by octalot
February 12th, 2020, 5:11 pm
Forum: WML Workshop
Topic: WML Optimizations
Replies: 6
Views: 205

Re: WML Optimizations

If a particular feature needs optimizing, it will often be reworked in later versions of Wesnoth; so a major trick is to have a good knowledge of the mainline campaigns, and to look at the 1.14 and 1.15 campaign WML for doing what you intend to do. The Wiki's UsefulWMLFragments has many outdated exa...
by octalot
February 9th, 2020, 9:55 pm
Forum: Scenario & Campaign Development
Topic: Non-Fatal Wounds, a no-permadeath mod
Replies: 2
Views: 175

Non-Fatal Wounds, a no-permadeath mod

I propose "wound system". Simply speaking, when unit reaches 0hp instead of dying, it goes into separated unit pool called "wounded units". And when scenario ends the units from "wounded" pool go INTO "recall" pool for next mission! Non-Fatal Wounds is a modification that stops your units from dyin...
by octalot
February 9th, 2020, 8:46 pm
Forum: Developers’ Discussions
Topic: Git branch cleanup
Replies: 12
Views: 582

Re: Git branch cleanup

Ah, the original list shows author-date instead of commit-date, so for the lua_mapgen_stuff it's showing the original date instead of the date that the branch was last rebased (which is a few months ago). Edit: I think "git gc" can delete commits, contrary to Tad's comment. However these branches ha...
by octalot
February 9th, 2020, 12:28 pm
Forum: Scenario & Campaign Development
Topic: Indonesian Add-ons : The Potlot mystic
Replies: 19
Views: 1108

Re: Kingdom Rush 1.14.7

Also keep in mind that any add-ons uploaded to Wesnoth's add-ons server can only use art assets that are licensed under the GNU GPL or Creative Commons. :hmm: What do you mean? Unless you have explicit permission from Ironhide Game Studio, you can not use their stuff. Not the name, not the logo, no...
by octalot
February 8th, 2020, 8:03 pm
Forum: WML Workshop
Topic: unit move on lava
Replies: 11
Views: 323

Re: unit move on lava

There's an example in Under the Burning Sun's 06a_In_the_Tunnels_of_the_Trolls, using a ^Yl terrain overlay defined in data/campaigns/Under_the_Burning_Suns/utils/terrain.cfg. Please ignore any comment about lava being an alias of snow, that's an ancient issue which was fixed in d4d5160543950a1cbeef...
by octalot
February 5th, 2020, 4:36 pm
Forum: Ideas
Topic: Web client for Wesnoth, like Freeciv.
Replies: 10
Views: 1835

Re: Web client for Wesnoth, like Freeciv.

Where would the C code run? It sounds like it would need to be on a server somewhere, as if it's on the player's PC then there's no need for the browser to be involved; that would take a lot more processing power than the existing Wesnoth server. The ability to run the whole client in the browser mi...
by octalot
January 31st, 2020, 9:50 am
Forum: Scenario & Campaign Development
Topic: HttT Revised
Replies: 31
Views: 10205

Re: HttT Revised

Which version of Wesnoth do you have? Do you have the mainline HttT installed (some Linux distributions allow the game to be installed without campaigns)?

HttTRevised only includes 9 of the maps, it seems it's using the normal HttT files for the other maps.
by octalot
January 29th, 2020, 1:23 pm
Forum: WML Workshop
Topic: Ability Sleep & Stun
Replies: 11
Views: 1230

Re: Ability Sleep & Stun

In Era of Magic (included in Ageless Era) there's a "Sculpts" ability which is a version of petrify that wears off after a few turns. Can you describe in detail what "sleep" and "stun" should do? Example 1: This attack hits so hard that the opponent is dazed and can no longer enforce a zone of contr...
by octalot
January 28th, 2020, 5:49 am
Forum: Art Contributions
Topic: Any Sprites created for deer?
Replies: 5
Views: 878

Re: Any Sprites created for deer?

It's from the Wesnoth 1.14 version of Under The Burning Suns.
by octalot
January 27th, 2020, 10:40 pm
Forum: Technical Support
Topic: Can't change language to spanish
Replies: 2
Views: 883

Re: Can't change language to spanish

Are you using a packaged version, or are you building from source?

Given gentoo, I'm assuming that it's a local build. Does your build have the ENABLE_NLS flag enabled?
by octalot
January 27th, 2020, 3:22 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 10499

Re: Removing mainline campaign(s)

While the gap is big enough, its not really good storytelling to show two completely different cultures like that without any reflection of what happened in-between (note that this doesn’t have to be overt, but there should be hints). So, constraint 1: further (incidental) depictions of Drakes in m...