Search found 379 matches

by octalot
Yesterday, 3:38 pm
Forum: WML Workshop
Topic: Issues with giving xp in a [fire_event]
Replies: 6
Views: 62

Re: Issues with giving xp in a [fire_event]

Is there any chance that you've got three copies of this event? As in, is it in a macro?

BTW, the [for] and [foreach] loops are simpler than using the older {FOREACH} macro. It looks like you unstore the killer2 unit multiple times (once for each time through the loop).
by octalot
October 15th, 2019, 3:25 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 49
Views: 1855

Re: Dunefolk Rework - Unit Descriptions

In the Marauder's description, "dexterous" is the en_GB spelling and should be changed to "dextrous".
by octalot
October 12th, 2019, 7:59 pm
Forum: WML Workshop
Topic: Divide variable help
Replies: 3
Views: 55

Re: Divide variable help

{VARIABLE share_gold "$(floor($chest[1].amount / $hero_leaders.length))"} {VARIABLE remainder "$($chest[1].amount % $hero_leaders.length)"} More context: [switch] variable=hero_leaders.length [case] value=0,1 # zero should never happen, there must be at least 1 player {VARIABLE share_gold $chest[1]...
by octalot
October 2nd, 2019, 11:22 pm
Forum: Scenario & Campaign Development
Topic: What you should know to make your campaign easy to translate
Replies: 19
Views: 23674

Re: What you should know to make your campaign easy to translate

If a sentence feels better in English with a name included, but would still work without the name, what's the better option? a) rewrite the English to avoid including a name b) keep the name, but add a translation hint that it's not necessary: # po: both speaker and $other_healer are elvish shamans ...
by octalot
September 27th, 2019, 11:03 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 9 - Caverns of Flame
Replies: 34
Views: 14435

Re: Scenario Review: SoF 9 - Caverns of Flame

Would it help to show a narrator message (or the objectives dialog) after the eruption, saying the expected victory condition has happened, and to press "end scenario" for the epilogue?
by octalot
September 25th, 2019, 2:48 pm
Forum: Dead Water
Topic: Scenario Review: DW 2 - Flight
Replies: 55
Views: 13951

Re: Scenario Review: DW 2 - Flight

That's the south-east leader, the ring is on the hex of the south-west leader (4,24), where the friendly bat was.
by octalot
September 24th, 2019, 9:36 am
Forum: Users’ Forum
Topic: view all post
Replies: 2
Views: 764

Re: view all post

There's a "view most recently updated threads" page: https://forums.wesnoth.org/search.php?s ... ive_topics
by octalot
September 14th, 2019, 5:48 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 4b - The Midlands
Replies: 17
Views: 9181

Re: The Rise of Wesnoth: Midlands

Gameplaywise I rather prefer this scenario to the swamps. It's a much greater challenge and I like the tactics of wide field battles against vastly superior enemies. There is one problem though which is the reason why I've only been through it once on hard and that is that you cannot get a loyal wh...
by octalot
September 12th, 2019, 12:38 am
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 5. A Subterranean Struggle
Replies: 52
Views: 23763

Re: Scenario Review: (UTBS) 5. A Subterranean Struggle

1) What version and difficulty level did you play the scenario on? 1.15.1+dev, including the new mushrooms 4299 (will be needed to watch the replay) and 4336 (updating this map to use the new mushrooms, is automatically included in the replay). Warrior (Challenging) 2) Do you think the difficulty i...
by octalot
September 9th, 2019, 1:52 pm
Forum: Heir to the Throne
Topic: Scenario 23: Test of the Clans
Replies: 79
Views: 34061

Re: Scenario 23: Test of the Clans

Maybe we should add a hint on easy, either a narrator's message at the end or by listing it as a bonus in the objectives.
by octalot
September 9th, 2019, 12:59 pm
Forum: Users’ Forum
Topic: (Missing) Campaigns in version 1.14x
Replies: 3
Views: 236

Re: (Missing) Campaigns in version 1.14x

There's "persistent data" which can be used by any campaign, and is used by Legend of Wesmere. In multiplayer LoW can be started from any of the five chapters, and if the previous chapter was completed (in MP) on the host's PC then the recall lists persist. It's not a new feature, it's been in LoW s...
by octalot
September 6th, 2019, 9:08 pm
Forum: Website
Topic: Notability guidelines
Replies: 27
Views: 1268

Re: Notability guidelines

The notability guidelines page doesn't seem to reflect the input in this thread, nor the rule suggested by a Wiki admin in private conversation ("any leader who only exists in a single scenario of a campaign and whose sole function is to recruit units is not notable"). Chompey is considered notable ...
by octalot
September 6th, 2019, 7:50 pm
Forum: Users’ Forum
Topic: [help] Increase multiplayer numbers?
Replies: 14
Views: 656

Re: [help] Increase multiplayer numbers?

An always-logged-in bot that's playing a game with title "everyone's on 1.14", on a map whose preview looks like the Wesnoth logo?
by octalot
September 6th, 2019, 1:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of Wesmere dates
Replies: 10
Views: 396

Re: Legend of Wesmere dates

SoF "A Bargain is Struck" takes place after "Council Ruling" but when Landar was still alive. SoF "Epilogue" takes place 15 years after "A Bargain is Struck", which is before LoW "End of War". Although these elves were part of Landar's rebels, I don't see anything in those scenarios that says Landa...
by octalot
September 5th, 2019, 1:48 pm
Forum: Users’ Forum
Topic: Female Avatars
Replies: 24
Views: 1399

Re: Female Avatars

BTIsaac wrote:
September 5th, 2019, 6:23 am
I can't imagine SotA working with a male protagonist.
Please would you give an explanation of why it wouldn't?