Search found 413 matches

by octalot
December 4th, 2019, 1:32 pm
Forum: Writers’ Forum
Topic: An Orcish Incrusion: some questions and ideas
Replies: 7
Views: 184

Re: An Orcish Incrusion: some questions and ideas

If the player keeps switching sides, how does the progress of one side affect the other side? Will doing well in the orc scenarios make the elf scenarios harder?
by octalot
December 4th, 2019, 11:28 am
Forum: Writers’ Forum
Topic: An Orcish Incrusion: some questions and ideas
Replies: 7
Views: 184

Re: An Orcish Incrusion: some questions and ideas

According to TRoW, the merfolk have already been to the Great Continent several times between 12 BW and 7 BW accompanying the First Crown Prince of Southbay, and that Southbay prince met some elves. It would seem odd if these were the only encounters between merfolk and elves - is there anything in ...
by octalot
December 4th, 2019, 1:01 am
Forum: Technical Support
Topic: I downloaded battle for wesnoth today and i got a game bvreaking glitch
Replies: 6
Views: 318

Re: I downloaded battle for wesnoth today and i got a game bvreaking glitch

my native language is german ... PC also set up for English Do you know why it chose Hebrew? If it had chosen German or English then I might understand, but choosing a different language sounds like a bug on top of the font problems. For 1.16, the design has changed to using a globe button instead:...
by octalot
November 28th, 2019, 10:43 pm
Forum: Multiplayer Development
Topic: A question for developers, do we matter ?
Replies: 6
Views: 654

Re: A question for developers, do we matter ?

It looks like the Ladder Era folks have picked up the ball, but they haven't reached Ladder Era v1.0.0 yet. https://r.wesnoth.org/t49964
by octalot
November 27th, 2019, 4:56 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 19
Views: 1533

Re: A grand design for singleplayer mainline lore

Would the backstory of these demons be part of the player-visible lore? What plot-points would come from them being demons, instead of being liches so ancient that their race no longer walks Iryda?
by octalot
November 26th, 2019, 7:17 pm
Forum: Developers’ Discussions
Topic: Packaging changes for 1.14.10 and 1.15.3
Replies: 13
Views: 1149

Re: Packaging changes for 1.14.10 and 1.15.3

Is it a problem when packagers don't change the default? I mean, we'd still know that "Linux repository" means "distribution whose maintainer does trigger this", and "Default" is "self-builders and distributions whose maintainers don't trigger this".
by octalot
November 23rd, 2019, 9:34 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3323

Re: Removing mainline campaign(s)

A pull request is now open for this removal, 4592 . I might add that the first few levels of HttT are also very simple (intentionally) as a sort of pseudo tutorial. We have a lot of other campaigns that start off simple. I disagree on this - I think a beginner could play through the first few levels...
by octalot
November 21st, 2019, 8:15 pm
Forum: Website
Topic: Wesnoth Wiki cleanup
Replies: 9
Views: 1376

Re: Wesnoth Wiki cleanup

Please delete Category:Timelines, I created it before realising that it would be a duplicate of Category:History.
by octalot
November 17th, 2019, 5:06 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3323

Re: Removing mainline campaign(s)

I'll repeat again that the reason these scenes are typically deleted is that readers/players will not give the writer that much time to make their point. We do not have much time to hold players' interest, so every extraneous scene/campaign (or even scenario!) is actively detrimental to the narrati...
by octalot
November 16th, 2019, 3:50 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3323

Re: Removing mainline campaign(s)

4 weeks seems reasonable, but depending on how many more development releases there are, maybe it could be "deprecated" in the next release and removed (or not) in the following. The next release should be in mid-December, and is meant to be the start of the string-freeze for 1.16.0. Any changes th...
by octalot
November 14th, 2019, 11:01 am
Forum: WML Workshop
Topic: problem with filter_side
Replies: 2
Views: 509

Re: problem with filter_side

Take out the [filter_side] tag, [store_side] is itself a filter.
by octalot
November 14th, 2019, 10:39 am
Forum: WML Workshop
Topic: Location-Based Recruit Lists?
Replies: 5
Views: 647

Re: Location-Based Recruit Lists?

It wouldn't be a good UX, but maybe show a message, refund the gold, and kill the unit? [event] name=recruit first_time_only=no [filter] race=merman [filter_location] terrain=!,Chw,Khw,Cm*,Km*,W* [/filter_location] [/filter] [message] speaker=narrator message=_ "Merfolk can only be recruited on wate...
by octalot
November 12th, 2019, 10:55 am
Forum: Technical Support
Topic: No Mainline Campaigns
Replies: 9
Views: 602

Re: No Mainline Campaigns

Official packages for 1.14 are already in later versions of Ubuntu (although not the LTS) :
1:1.14.4-1 http://packages.ubuntu.com/cosmic/wesnoth-1.14
1:1.14.5-1build1 http://packages.ubuntu.com/disco/wesnoth-1.14
1:1.14.7-1 http://packages.ubuntu.com/eoan/wesnoth-1.14
by octalot
November 11th, 2019, 1:03 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 32
Views: 3323

Re: Removing mainline campaign(s)

I think TSG's campaign description should drop the bit about being for new players, as the recommendation is to play the tutorial and AToTB before TSG. I'd like to keep AOI. Agreed that it has almost no story and no additions to lore, and that's bad. However, for a rookie campaign, I'd say the scena...
by octalot
November 10th, 2019, 7:11 pm
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 27
Views: 1887

Re: more difficulty levels and max gold limit

So I guess the easiest difficulty could be a story walk-through with warnings that it’s much easier than how it should be ? That could be done as a mod that would work with almost any campaign. Right-click on a keep to spawn Armageddon Drakes on all vacant castle hexes, or something similar that le...