Search found 810 matches

by octalot
January 9th, 2025, 4:17 am
Forum: Writers’ Forum
Topic: Securing Wesnoth
Replies: 5
Views: 22016

Re: Securing Wesnoth

That text was originally connected with the creation of Halstead - comparison of the text when it was added. Halstead's creation was moved earlier as part of Nemaara's plans, but the Wiki hasn't been updated to match.

I've logged a new issue #9710 connected to this.
by octalot
December 16th, 2024, 1:01 pm
Forum: WML Workshop
Topic: How to create recall list?
Replies: 16
Views: 2474

Re: How to create recall list?

If you use [side]save_id=some_name_1 , [side]save_id=some_name_2 , etc then the engine should carry over both the recall list and the recruit list for you, automatically storing all units from the map onto the appropriate side's recall list. [unit]id= will automatically recall instead of creating a ...
by octalot
November 24th, 2024, 2:32 pm
Forum: WML Workshop
Topic: Leader not found (what does this log entry mean?)
Replies: 8
Views: 1189

Re: Leader not found (what does this log entry mean?)

IIUC, your WML has a [side][ai][leader_goal] for that side.
by octalot
November 21st, 2024, 11:25 am
Forum: Eastern Invasion
Topic: 13. Spoils of War
Replies: 7
Views: 7643

Re: 13. Spoils of War

Spoiler on how to avoid that:
by octalot
November 16th, 2024, 2:29 pm
Forum: Translations & Internationalization
Topic: po files parsing
Replies: 7
Views: 2990

Re: po files parsing

The default for po4a is to only generate documents once they're 80% translated, so it doesn't generate it yet, sorry.

I suspect that getting it listed on the Wiki will need Ivanovic or Pentarctagon to edit the Wiki page.
by octalot
October 31st, 2024, 6:31 pm
Forum: Translations & Internationalization
Topic: po files parsing
Replies: 7
Views: 2990

Re: po files parsing

Assuming Debian or Ubuntu, this should generate the manual's HTML file to open in a browser: /usr/bin/po4a-translate -f docbook -L utf8 -m doc/manual/manual.en.xml -p po/wesnoth-manual/ar.po -l doc/manual/manual.ar.xml --keep 0 /usr/bin/xsltproc --nonet --stringparam callout.graphics 0 --stringparam...
by octalot
October 31st, 2024, 3:14 pm
Forum: Translations & Internationalization
Topic: po files parsing
Replies: 7
Views: 2990

Re: po files parsing

With -manpages and -manual, those textdomains aren't shown within the game inself. The files in -manpages are shown by the Unix man command, while -manual generates HTML to show in a web browser.
by octalot
September 19th, 2024, 10:29 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.11 - new portraits and achievements!
Replies: 1205
Views: 450701

Re: To Lands Unknown 3.10 - now with achievements!

Scenarios 06 and 21 have code that doesn't work on Wesnoth 1.18 (haven't tested, just used grep). filter_ability was added in the 1.17 branch, but renamed as experimental_filter_ability before 1.18 released, which is currently being discussed in 7992 - that issue doesn't have a clear explanation yet...
by octalot
September 13th, 2024, 11:05 pm
Forum: Scenario & Campaign Development
Topic: The South Guard, Re-Revised - New Mainline Candidate
Replies: 34
Views: 7497

Re: The South Guard, Re-Revised - New Mainline Candidate

I don't think the player really needs to be told that letting their units die is a bad thing. That's the problem - they need to learn that letting their units die isn't always a bad thing, at least from a game mechanics point of view. One of the big speed-bumps in the game is understanding that you...
by octalot
September 8th, 2024, 3:36 pm
Forum: Scenario & Campaign Development
Topic: The South Guard, Re-Revised - New Mainline Candidate
Replies: 34
Views: 7497

Re: The South Guard, Re-Revised - New Mainline Candidate

Using a cavalryman as the main hero means that the player won't understand the numbers on screen until they understand resistances. For a game that depends a lot on numbers, the tutorial ought to introduce things in an order that a player can understand them - otherwise there's a risk that they'll j...
by octalot
September 4th, 2024, 2:00 pm
Forum: WML Workshop
Topic: Special notes.
Replies: 6
Views: 1654

Re: Special notes.

Soliton wrote: September 4th, 2024, 11:27 am Where do you expect to see it? Note that the help shows unit types. The help will not show anything about a specific unit.
Unit-specific special notes should show up in the tooltip when hovering over the unit_type's name in the sidebar. I haven't checked what the syntax is to add them though.
by octalot
September 1st, 2024, 6:11 pm
Forum: Strategies & Tips
Topic: [NR] Showdown not enough Dwarves
Replies: 4
Views: 4042

Re: [NR] Showdown not enough Dwarves

In the end I think I did not like the campaign that much. I do see the effort to make something very complete and large. However, the amount of units in the Eastern Flank and this last scenario made it more of a chore rather than an entertainment. If the campaign had an option to just see the story...
by octalot
August 22nd, 2024, 12:31 pm
Forum: Scenario & Campaign Development
Topic: The South Guard, Re-Revised - New Mainline Candidate
Replies: 34
Views: 7497

Re: The South Guard, Re-Revised - New Mainline Candidate

Comments on S1 (with tutorial on) : Instead of "the golden crown in Deoran's upper-left-hand corner", I suggest "the golden crown above Deoran's HP bar". The undo hint only appears once, and its first appearance might be at a time when the player doesn't need to undo (they still ...
by octalot
August 18th, 2024, 7:29 pm
Forum: Scenario & Campaign Development
Topic: The South Guard, Re-Revised - New Mainline Candidate
Replies: 34
Views: 7497

Re: The South Guard, Re-Revised - New Mainline Candidate

message= _ "I must agree with $companion_name about this sage Mebrin’s poor odds... And it truly would be a great risk for us to venture so far afield, isolated from Westin and in unknown territories." When $companion_name is limited to the set of three companions, it's better to have thr...
by octalot
August 17th, 2024, 5:30 pm
Forum: WML Workshop
Topic: disallow_modification query
Replies: 6
Views: 1754

Re: disallow_modification query

Make the modification load the resource, instead of putting an extra copy of it into the modification. That way, if a campaign author has already enabled the resource, the mod is just telling the engine to enable a resource that's already enabled.