Search found 20 matches
- January 10th, 2010, 10:01 pm
- Forum: Multiplayer Development
- Topic: Newbie coder needs help!
- Replies: 2
- Views: 874
Re: Newbie coder needs help!
Things to research:
*The moveto event
*Messages, options, and commands
*How to store a unit and modify it, then unstore it
If you need any more help, send me a PM to get my attention back to the thread and I'll be glad to aide you
*The moveto event
*Messages, options, and commands
*How to store a unit and modify it, then unstore it
If you need any more help, send me a PM to get my attention back to the thread and I'll be glad to aide you

- December 23rd, 2009, 1:27 am
- Forum: Game Development
- Topic: New Open Source Clue-Clone
- Replies: 3
- Views: 1845
- December 23rd, 2009, 12:48 am
- Forum: Game Development
- Topic: New Open Source Clue-Clone
- Replies: 3
- Views: 1845
Re: New Open Source Clue-Clone
I actually just started working with Ruby Glade and Gtk as well. You can see some of my work on the github . If your using Fixed containers you should probably prevent the window from being re-sized as it tends to make it look ugly. And I would say get rid of the horizontal movable frames as they r...
- December 22nd, 2009, 3:50 am
- Forum: Game Development
- Topic: New Open Source Clue-Clone
- Replies: 3
- Views: 1845
New Open Source Clue-Clone
Hello all (again)! I'm beginning to get the GUI and base card system setup for a clue game I am writting in Ruby and GTK+. I have no Windows machines available, so I do not know how to make this work on anything but Linux. I'd love feedback on what I have done so far =D I will be using the Wesnoth g...
- December 21st, 2009, 2:59 am
- Forum: Game Development
- Topic: Ruby + Glade Designer + GTK
- Replies: 0
- Views: 975
Ruby + Glade Designer + GTK
I'm learning the basics now; I was wondering if anyone knows of any good intro game tutorials for the set 

- December 19th, 2009, 9:28 pm
- Forum: Multiplayer Development
- Topic: Wesnoth 'Clue' Game
- Replies: 3
- Views: 1116
Wesnoth 'Clue' Game
Due to lack of time and hatred of WML, I can not finish what I started. I honestly think it would be unique and popular among the board-game players of Wesnoth. It's meant to mimic the board game Clue, but of course some things will be different due to limitations. Also, I'm trying my best to make i...
- December 17th, 2009, 3:18 am
- Forum: WML Workshop
- Topic: Array Question (Simple)
- Replies: 9
- Views: 1858
Re: Array Question (Simple)
:oops: [set_menu_item] id=smi_view_hand description=_"View suspect list" image=none {FOREACH suspects s} [set_variables] name=current_suspects_list value=$suspects[$s].name mode=append [/set_variables] {NEXT s} [command] [message] message=_ "Suspects!" side_for=$side_number [inse...
- December 17th, 2009, 2:22 am
- Forum: WML Workshop
- Topic: Array Question (Simple)
- Replies: 9
- Views: 1858
Re: Array Question (Simple)
Also attempted this, to no avail. [set_menu_item] id=smi_view_hand description=_"View your hand" [command] [message] message=_ "Suspects!" {VARIABLE i 0} [while] [variable] name=i less_than=5 [/variable] [do] [option] message=_"The $suspects[$i].name| is a suspect." [/o...
- December 17th, 2009, 1:47 am
- Forum: WML Workshop
- Topic: Array Question (Simple)
- Replies: 9
- Views: 1858
Re: Array Question (Simple)
Thank you, I'll give it a try. Another array question. Why does FOREACH not work inside [message] to generate [options]? Basically, I would like this to work, but it will not =/ [event] name=turn 2 [message] message=_ "The list of suspects" {FOREACH suspects s} [option] message=_"The ...
- December 16th, 2009, 1:02 am
- Forum: WML Workshop
- Topic: Array Question (Simple)
- Replies: 9
- Views: 1858
Array Question (Simple)
I've looked through the Wiki and can not find the answer to a bit of an issue I'm having. I'm developing a scenario that will require an array to have roughly 21 values, and need to be able to shuffle the values of that array to completely randomize them, so no one will know what they are. Is it pos...
- December 16th, 2009, 12:28 am
- Forum: Game Development
- Topic: Board Game
- Replies: 6
- Views: 2449
Re: Board Game
The options being Windows only are unfortunate. I have, however, figured out how I will do this. I am currently making a Clue-like game..... using Wesnoth =] The WML is confusing at first and is getting very complicated, but it's a work in progress hopefully I'll have it done in a couple of weeks to...
- December 13th, 2009, 6:04 am
- Forum: WML Workshop
- Topic: Changing unit (ex: Troll turns into Fencer)
- Replies: 1
- Views: 660
Changing unit (ex: Troll turns into Fencer)
The scenario I am trying to make calls for 6 players (max), and each player must be a different unit. It also calls for them to be specific units (player one ALWAYS needs to be a fencer, in every game, etc). I need to 'transform' a unit into a different type, for example, player 1 starts with an Elv...
- December 13th, 2009, 5:33 am
- Forum: WML Workshop
- Topic: Movement Problem
- Replies: 3
- Views: 881
Re: Movement Problem
I don't know exactly how I fixed it, but this seems to work for anyone who ends up searching for how to do this later on. [event] name=side turn first_time_only=no {RANDOM 2..12} [store_unit] [filter] canrecruit=yes side=$side_number [/filter] variable=leaders [/store_unit] {FOREACH leaders i} [obje...
- December 13th, 2009, 3:56 am
- Forum: WML Workshop
- Topic: Movement Problem
- Replies: 3
- Views: 881
Movement Problem
I am learning WML, and am making a custom scenario based on a board game. I am trying to simulate the rolling of dice at the beginning of each player's turn (players only get a leader, no recruiting). I've tried all I can think of, including putting this in a foreach to make it work, it simply will ...
- December 6th, 2009, 6:07 am
- Forum: Multiplayer Development
- Topic: Custom Multiplay Campaign Save Issues?
- Replies: 2
- Views: 964
Custom Multiplay Campaign Save Issues?
I've been playing Wesnoth for a long time, and I've decided to give back by learning WML and making maps, but I'm having a major problem @.@ I'm almost positive this is due to something in the map, because half the single map campaigns I make end up having the same error >< Anyway, at the beginning ...