Wesnoth 'Clue' Game

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

Post Reply
Syath
Posts: 13
Joined: November 29th, 2009, 6:07 pm

Wesnoth 'Clue' Game

Post by Syath »

Due to lack of time and hatred of WML, I can not finish what I started. I honestly think it would be unique and popular among the board-game players of Wesnoth.

It's meant to mimic the board game Clue, but of course some things will be different due to limitations. Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.

Currently, the movement randomizer has a slight bug on the first turn won't refill the movement.

If anyone would like to continue on my work, I've attached the .cfg file. =]
Attachments
clue_proto.cfg
(14.95 KiB) Downloaded 206 times
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Wesnoth 'Clue' Game

Post by zookeeper »

Syath wrote:Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.
That's not necessary. The number of files doesn't have anything to do with it, the only thing which matters is that you can't use any top-level tags (other than [multiplayer], of course).
User avatar
MrEPIC
Posts: 103
Joined: June 9th, 2009, 12:20 am
Location: GMT-6/-5

Re: Wesnoth 'Clue' Game

Post by MrEPIC »

zookeeper wrote:
Syath wrote:Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.
That's not necessary. The number of files doesn't have anything to do with it, the only thing which matters is that you can't use any top-level tags (other than [multiplayer], of course).
Are images transmitted over multiplayer as well?
3 player co-op campaign: The Haunted Woods (v1.6.19)
1v1 campaign: Tug of War (v0.4.0)
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Wesnoth 'Clue' Game

Post by zookeeper »

MrEPIC wrote:
zookeeper wrote: That's not necessary. The number of files doesn't have anything to do with it, the only thing which matters is that you can't use any top-level tags (other than [multiplayer], of course).
Are images transmitted over multiplayer as well?
Nope.
Post Reply