Wesnoth 'Clue' Game
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Wesnoth 'Clue' Game
Due to lack of time and hatred of WML, I can not finish what I started. I honestly think it would be unique and popular among the board-game players of Wesnoth.
It's meant to mimic the board game Clue, but of course some things will be different due to limitations. Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.
Currently, the movement randomizer has a slight bug on the first turn won't refill the movement.
If anyone would like to continue on my work, I've attached the .cfg file. =]
It's meant to mimic the board game Clue, but of course some things will be different due to limitations. Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.
Currently, the movement randomizer has a slight bug on the first turn won't refill the movement.
If anyone would like to continue on my work, I've attached the .cfg file. =]
- Attachments
-
clue_proto.cfg
- (14.95 KiB) Downloaded 206 times
Re: Wesnoth 'Clue' Game
That's not necessary. The number of files doesn't have anything to do with it, the only thing which matters is that you can't use any top-level tags (other than [multiplayer], of course).Syath wrote:Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.
Re: Wesnoth 'Clue' Game
Are images transmitted over multiplayer as well?zookeeper wrote:That's not necessary. The number of files doesn't have anything to do with it, the only thing which matters is that you can't use any top-level tags (other than [multiplayer], of course).Syath wrote:Also, I'm trying my best to make it a single file, so users could connect to the map and play without needing an add-on.
Re: Wesnoth 'Clue' Game
Nope.MrEPIC wrote:Are images transmitted over multiplayer as well?zookeeper wrote: That's not necessary. The number of files doesn't have anything to do with it, the only thing which matters is that you can't use any top-level tags (other than [multiplayer], of course).