Changing unit (ex: Troll turns into Fencer)
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Changing unit (ex: Troll turns into Fencer)
The scenario I am trying to make calls for 6 players (max), and each player must be a different unit. It also calls for them to be specific units (player one ALWAYS needs to be a fencer, in every game, etc).
I need to 'transform' a unit into a different type, for example, player 1 starts with an Elvish Captain, but I require player 1 to be a Fencer.
I am trying to keep all of my code in a nice configuration file, and do not wish to create factions of my own.
Does any WML exist that can be added in preset to turn each leader into a specific unit (fencer, bowman, spearman, mage, knight, theif)?
(If you haven't guessed, I'm trying to make a board game scenario
)
I need to 'transform' a unit into a different type, for example, player 1 starts with an Elvish Captain, but I require player 1 to be a Fencer.
I am trying to keep all of my code in a nice configuration file, and do not wish to create factions of my own.
Does any WML exist that can be added in preset to turn each leader into a specific unit (fencer, bowman, spearman, mage, knight, theif)?
(If you haven't guessed, I'm trying to make a board game scenario

- beetlenaut
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Re: Changing unit (ex: Troll turns into Fencer)
You can do it, but why can't you just set the leaders how you want?
Code: Select all
[side]
type=Fencer
...
[side]
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide