Search found 15 matches
- February 10th, 2012, 12:47 am
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 12474
Re: Dwarvish guardsmen (in 1 vs 1)
Yeah, 16 or 17gp would work. I'd also like it to either have a lower XP cap to level up, or a better level 2 form. However, that's really a discussion about the merits of the Dwarvish Stalwart, and can be saved for another thread and another time.
- February 9th, 2012, 11:08 pm
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 12474
Re: Dwarvish guardsmen (in 1 vs 1)
It is meant to be a slow, high resistance, high hp, low damage unit and it is. That's undeniable. However, it would still be a slow, high resistance, high hp, low damage unit if it cost 20gp, or 22gp or 30gp. It would not be worth spending that much gp on that unit, despite having the highest hp and...
- February 9th, 2012, 9:39 pm
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 12474
Re: Dwarvish guardsmen (in 1 vs 1)
Shatner, You make some good points, however all I'm saying is that the guardsman is more reliable . Put a guardsman somewhere and you know he will do well, whether your enemy has mages or even lv2 units. It is an assurance unit that does its job well. You can't say such a thing for a ghost, which w...
- February 9th, 2012, 7:48 pm
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 12474
Re: Dwarvish guardsmen (in 1 vs 1)
he fails to live up to similar units: the troll, ghoul, ghost, footpad, heavy infantry, and wose. All of these units have their particular uses, but to say that the Guardsman is inferior is wrong. The ghost for example, costs 20g! And has very low HP which cancels out his resistance bonuses. He can...
- February 1st, 2012, 8:19 pm
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 12474
Re: Dwarvish guardsmen (in 1 vs 1)
The guardsman, in theory, is meant to fill a valid role as mobile wall but he fails to live up to similar units: the troll, ghoul, ghost, footpad, heavy infantry, and wose. This is because he is expensive (unlike the troll and footpad), slow (unlike the ghost and footpad), does poor damage (unlike t...
- April 12th, 2011, 6:41 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.12 - now on Ko-fi!
- Replies: 1207
- Views: 452015
Re: To Lands Unknown v1.5.2
I finished the campaign recently and thoroughly enjoyed it. Thanks for a great campaign and era. Are there any plans in motion for another campaign set in the Era of Magic? I do have a little feedback concerning the "Far North" scenario: 1) I think the profile information on the Water Avat...
- April 8th, 2011, 9:34 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.8.2 - now on Ko-fi!
- Replies: 2139
- Views: 692997
Re: Era of Magic (EoMa) the campaign is now available!
Hello everyone. I recently discovered this excellent mod and am currently playing through "To Lands Unknown" for the first time (I just finished the "Far North" level). Anyway, I wanted first to say thanks for creating an enjoyable, creative and lavish campaign and era. Secondly,...
- November 6th, 2009, 3:56 pm
- Forum: Ideas
- Topic: Adjacency Influenced Abilities
- Replies: 5
- Views: 1617
Adjacency Influenced Abilities
Currently, all the support abilities (cure, heal, leadership) are "push" driven: a unit with those abilities pushes that benefit onto the neighboring hexes. Something that would open up interesting new tactical possibilities is having "pull" abilities: a unit's ability is activat...
- November 2nd, 2009, 3:41 pm
- Forum: Strategies & Tips
- Topic: Blade damage
- Replies: 49
- Views: 11225
Re: Blade damage
I haven't looked at the resistances, but I have compared how common each damage type is, at least among the multiplayer DEFAULT era. Blade is, by a decent amount, the most common, followed by pierce, impact, fire, cold and then arcane. What I did was looked at all the recruitable units for multiplay...
- October 22nd, 2009, 9:05 pm
- Forum: Users’ Forum
- Topic: Missing Dwarves in Multiplayer
- Replies: 56
- Views: 10234
Re: Missing Dwarves in Multiplayer
Terrain is an obstacle to where you are going and an asset once you get there (the former sapping move points, the latter giving you your defensive rating). This is especially telling while on the offensive because the enemy has had a chance to grab all the good spots first and their ZoC further lim...
- October 22nd, 2009, 6:31 pm
- Forum: Users’ Forum
- Topic: Missing Dwarves in Multiplayer
- Replies: 56
- Views: 10234
Re: Missing Dwarves in Multiplayer
How was the Drake faction molded into their current, balanced form? They have several potent advantages ( high damage, high hp, every unit ( except one ) possessing a melee AND ranged attack, high move AND excellent move-type ) that would be difficult to reign in. In fact, they are a cool faction pr...
- October 20th, 2009, 5:45 pm
- Forum: Users’ Forum
- Topic: Missing Dwarves in Multiplayer
- Replies: 56
- Views: 10234
Re: Missing Dwarves in Multiplayer
there must be a list of "things to check" or some "rules of thumb" so that you can tell if a faction is balanced just looking at the data you'd see on the Wesnoth Units Database page . I'd say there isn't, as that data is incomplete. It lacks the map data to put those units into...
- October 20th, 2009, 4:31 pm
- Forum: Users’ Forum
- Topic: Missing Dwarves in Multiplayer
- Replies: 56
- Views: 10234
Re: Missing Dwarves in Multiplayer
How do you test the balance of one faction versus another? Is there more to it than repeatedly pitting competent players against each other? I ask because I am fascinated by the task of balancing a game and Wesnoth is driven by simple enough mechanics to make that manageable but it has enough strate...
- October 19th, 2009, 10:04 pm
- Forum: Users’ Forum
- Topic: Missing Dwarves in Multiplayer
- Replies: 56
- Views: 10234
Re: Missing Dwarves in Multiplayer
Alright. Thanks for the quick and tidy response Yogibear. That's a good segue to my next question: What methodology is used to balance the factions of Wesnoth (we can stick to discussing the Standard Era to keep things simple)? For example, the L1 Drake Fighter has 39hp, the L2 Drake Warrior has 60h...
- October 19th, 2009, 8:52 pm
- Forum: Users’ Forum
- Topic: Missing Dwarves in Multiplayer
- Replies: 56
- Views: 10234
Missing Dwarves in Multiplayer
Hello everyone, I'm a new member to the forum who has been playing Wesnoth pretty intensely for about two months now (mainly campaigns but recently multi-player). I have played a couple of MP games as the Knalgans (all players using 1.7.6) and noticed the dwarvish scout was not available for recruit...